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Showing content with the highest reputation on 01/21/2020 in Posts

  1. 1 point
    Search the forums next time before you post?
  2. 1 point
    https://www.gamesradar.com/star-wars-rise-of-skywalker-leak-colin-trevorrow-script/
  3. 1 point
    Wait, they were worried The Son of Mortis would alienate audiences yet they created Snoke and a majority of the new characters out of thin air? This really was a case of film writing by committee. BTW The whole Son of Mortis subplot sounds interesting and could have actually tied up the dangling plot threads about Snoke and the Knights of Ren. It's honestly a shame they never went for it.
  4. 1 point
    Shall we have a laugh on Christmas Eve Eve? I think we all could use one. (Keep your eyes open for the Santa cameo!) BTW, more on topic: is it possible that we don't have to quote the entire quote by @dg1995 every time it's cited? Perhaps some selective quoting is in order if it is going to be referred to constantly. Just my two cents. Happy holidays!
  5. 1 point
    I found a version of the mod online after weeks of searching. lightsaber_7_pack2007_1.02.rar
  6. 1 point
    Now that Dark Jedi Wear Robes is released, it's time to beef up their adversaries with a companion mod. The ranks of the Jedi are a little thin on variety. In my latest playthrough, their Star Forge boarding party apparently comprised 90% Mullet Men. So I plan to spice that up a bit with some new alien Jedi appearances. The first batch are done - Rodian, Kel Dor, and Nautolan males: Like the Dark Jedi mod, this will make use of the ported TSL Knight robe models from @JCarter426's Cloaked Jedi Robes mod. I'm not sure what the full roster will look like just yet, but I've previously messed around with both Rodian and Nautolan female heads, so those are on the list. Beyond that I am undecided.
  7. 1 point
    Trying out swapping out the terrible crowd sprites in the Taris arena with some from TOR. Also did some remodelling of the "stands" as well, resizing them and adding some glass barriers.
  8. 1 point
    Yeah the normal map on the face looks pretty crap. I removed it and I think it looks a lot nicer without it:
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    They all have some sort of device at the back of the neck/head: I did consider adding a tank, but they already clip with a lot of hair, so adding more junk isn't likely to make things better. And there is no way to make them a skinned mesh outside of incorporating them into the head model (or going for a full body model), so trying to add stuff that extends past the head is pretty much a non-starter. Perhaps that could be an option for a specific NPC version. I was thinking about maybe trying something akin to the Cad Bane look, since there is also that style of hat available in TOR.
  12. 1 point
    There's also this one:
  13. 1 point
    Another breath mask option: There's a lot of fixing required for some of these due to backface culling issues.
  14. 1 point
    Got some more, although they aren't really supposed to be used with heads with hair (but meh). And if anyone wants to make suggestions for replacements, here's a chart of what the vanilla masks look like: Edit: And a couple more to round out the evening's work: