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Showing content with the highest reputation on 07/05/2019 in Posts

  1. 2 points
    I cheated a bit with the sun angle. The skybox actually has an unimpeded sun, albeit fairly low on the horizon. You can see it when you are at the far edges of the bay: The sun angle was really too low to make shadows appear in an aesthetic manner, and not too stretched. I altered the UVs on the Skybox to bring it a bit higher but ultimately raised my main "sunlight" so everything wasn't shadowed or stretched. Thanks for the feedback everyone, I'm glad this has been well-received.
  2. 1 point
    Hi All - I am taking the time during this holiday weekend to do some needed site clean up and maintenance, I am using generic theme during this time while I clean up the the primary DS theme as to not impact site usability. Thanks for your patience! -Tyvokka
  3. 1 point
    I have came across an issue with the appearance of the cliff side near Naga Sadows tomb within the Valley of the dark lords on Korriban. I was wondering if someone has ever fixed the issue before, no mods that I currently have changes the strange look of the cliff side. I thought it was a problem with my laptop until I saw this screenshot on Nexus: http://www.nexusmods.com/kotor/images/13/? This is a picture from my laptop:
  4. 1 point
    I'm just the monkey that pressed a few buttons. The real credit lies elsewhere.
  5. 1 point
    It's easy enough to adjust the UVs in question: The problem is turning that into a functional game model. Taina's Replacer, the most practical way to make UV edits, throws an error when trying to write the MDX. Edit: Thanks to a mysterious benefactor whose secret alien technology allows for the functional compiling of models, I present this: https://www.darthparametric.com/files/kotor/k1/[K1]_Korriban_M36AA_01_UV_Edit.7z It's not perfect and could do with some further tweaking, but it seems like the edit didn't cause the level to explode, which is the most important thing. Try it out and let me know if there are any problems.