Leaderboard


Popular Content

Showing content with the highest reputation on 07/03/2019 in Posts

  1. 3 points
    I cheated a bit with the sun angle. The skybox actually has an unimpeded sun, albeit fairly low on the horizon. You can see it when you are at the far edges of the bay: The sun angle was really too low to make shadows appear in an aesthetic manner, and not too stretched. I altered the UVs on the Skybox to bring it a bit higher but ultimately raised my main "sunlight" so everything wasn't shadowed or stretched. Thanks for the feedback everyone, I'm glad this has been well-received.
  2. 3 points
  3. 2 points
    It's questionable whether you'd actually get shadows that dark with such an apparently overcast sky, but the new version is certainly much more appropriately moody looking.
  4. 1 point
    Hi All - I am taking the time during this holiday weekend to do some needed site clean up and maintenance, I am using generic theme during this time while I clean up the the primary DS theme as to not impact site usability. Thanks for your patience! -Tyvokka
  5. 1 point
    I'd suggest extracting the entire archive and using xoreostex2tga from xoreos tools to convert the TPC files to TGA files.
  6. 1 point
    Wow, the new one looks more lively. Only by the docking bay the place already looks like den of villainy - can imagine those barrels worth thousands of credits! Hahah.
  7. 1 point
    I've been working on getting lots of things back in-game that I haven't touched in a while due to a new PC that I purchased back in April. I'm currently away from home with my new PC, and some things slipped through the cracks and I don't have access to them. However, I am using this as an opportunity to try and improve a few things. The first big thing is that I re-did the lightmaps on the landing bay. Since the advent of KotORMax and MDLEdit, my workflow has changed a lot and it's taken me a while to get adjusted to the new tools, as welcome as they are. The landing bay was completed during this transition, and since then I've learned a lot about my render settings and lighting, which has turned out very nicely in the arenas. The landing bay was a bit of a contrast to the newer lighting when I went back and looked at it again. I decided to use the new techniques for the landing bay and see how it turned out. I think it's turned out very nice and looks a lot more naturally lit than it did before. Another thing I did is revisit the doors. I was actually very happy with the doors before but apparently I didn't transfer the files over to my new PC. So I made a few adjustments and added a little extra animation flair, and now they're back in the game. Enough of the improvements for now, I'm going to try to focus on more stuff that I haven't gotten into the game yet.