Leaderboard


Popular Content

Showing content with the highest reputation on 03/18/2019 in Posts

  1. 1 point
    My two cents: you can create a new folder tagged as let's say -- "K1R_Compatibility_Patch" with a copy of your p_jolee001.utc inside. And then you open that UTC using kgff and on its ScriptDialogue node you change the value from k_hen_dialogue01 to k1r_jolee_diag. I personally think that could work. User will be noticed about which one they should or should not install then. Any extensive information as you see them fit would be much appreciated though.
  2. 1 point
    Greetings, fellow Jedi! Unfortunately that is the main component. K1R [main] include a hard-copy of kas_m24aa.mod, which inside is p_jolee001.utc with k1r_jolee_diag script fired on its OnDialogue. So anything puts in the Override with that instance will pretty much overrides it. Me too! Hahah. But by practice that actually is not scripting; it was more like GFFs comparing which I think is vital for GFF's mod release, like this one.
  3. 1 point
    I might very well be mistaken, but I think the particular part of K1R that modifies that is an optional component not part of the main install, so this should be compatible with the rest of K1R
  4. 1 point
    Malak's saber, per the canon reference: http://starwars.wikia.com/wiki/Darth_Malak's_lightsaber Once again, in single, double, and short versions: Edit: And base texture awaiting in-game env map:
  5. 0 points
    Some folks don't read the minutia of the install instructions. Make it easier on yourself and list it as K1R incompatible until you make a work around. That's my two cents but others here may disagree.
  6. 0 points
    @Mellowtron11: Until you fix it, you should probably change the mod list it as K1R incompatible.