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Showing content with the highest reputation on 03/10/2019 in File Comments

  1. 1 point
    You have done right with putting the dialog.tlk into the main SW:KotOR directory, and I believe it should have work then. Are you sure it is not working? The mod is working noticeably on the early Endar Spire scene when Trask is asking you to go and save Bastila, the proper response would be: "Fine, let's go.", if I recalled the sentence correctly. Sorry I can't afford you a proper screencap as the electricity's down in my town right now :sigh: Ah-ha! as the electricity is now up-and-running, I can afford you a screencap here: This could be useful as a notion to the mod being properly working or no- earlier in the game.
  2. 1 point
    Amazing mod! It's been great to walk in Taris as a Jedi or Dark Jedi and don't worrying in hold back levels for Dantooine.
  3. 1 point
  4. 1 point
    This mod is so great to this day that I'd highly recommend putting this mod on top of High Quality Blasters.
  5. 0 points
    Begin the game not as a Jedi is something that always bothered me (it makes sense with the story, but...) moreover loosing that precius levels -and powers- just as a simple fighter. Maybe, even at lower levels, the PC is a lttle OP. With the PC at level 3(!!!) and the game at Normal difficulty, the only little problem that I have encountered has been the combat in Taris Cantina with Bendak Starkiller. Anyway a fine and useful MOD that give new ways and new life to KotOR1. Congrats!!