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Showing content with the highest reputation on 12/07/2018 in Posts

  1. 1 point
    They have a double/triple fake MP3 header of 470 bytes.
  2. 1 point
    The files in StreamSounds are just raw audio files. I don't recall there being the same sort of header trickery like there is elsewhere. In Audacity, you can import them with File > Import > Raw Data at a sample rate of 22050 Hz. Should be a similar procedure in other programs.
  3. 1 point
    That extra music is an awesome step, I think it just needs to have the ending a little more properly timed with the dialogue, it ends a little before he finishes talking. A minor detail that makes a big difference, I think. I know that this is off topic, but have you considered doing music scripts for other encounters too? That would be an amazing mod.
  4. 1 point
    Here are some other parts of Dantooine with everything greened up: I also decided to address one of the long time minor annoyances I've had. In the Grove, in the cutscene where Juhani freezes your party members the grass planes get extremely stretched. This is exacerbated when you replace the grass plane textures with something a little taller. So I decided the best solution was to extend the stone slabs out a little further and remove the grass from that section. Before: After:
  5. 1 point
    As long as we're talking about NPC clothes, I'd like to point out there are two unused models: n_devaronian and n_malethug
  6. 1 point
    Speaking of the TSL textures, there's one there that I don't even remember seeing in the game, but it would probably make a good basis for some colour variants (probably more so for females): Edit: Here are a few quick palette swaps for the female version that you could add as new variants or replace existing ones with - https://www.darthparametric.com/files/kotor/tsl/[TSL]_Commoner_Female_Texture_Variants.7z
  7. 0 points
    Thanks! Very much appreciated. Yes, I agree with you. Although, I could compromise with the timing as seen in the preview above [there's a transition which I heard works quite well although when it stops exactly with the dialogue; it would be perfect]. I haven't actually fiddled with other numbers on its 'DelayCommand' which triggered the original music back to play, but looking to have the exact moment for the music to stop in the near future. 🤞 My priority [encounters-wise] would be with the "Legends" entries. I am looking to have the theme played during each of their own dialogue/cutscenes; at the very least which encounters leads to a battle sequences such as Belaya [Dark side path] and Selven. If by what you mean "other encounters" was outside of the aforementioned entries- it won't be very likely that I will doing it. That I do hope someone more advanced in scripting will take a crack on covering the amazing idea. Hell- with my current skill seems likely that I will only copy-paste one script to another; assuming they works the same, lol. 😂