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Showing content with the highest reputation on 09/24/2018 in Posts

  1. 2 points
    [Updated: September 24, 2018] A quick heads-up to the WIP page. These are some sneak-a-peek of what's coming next: 2. Dantooine [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] 5. Manaan [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] Props to @gerblul for the amazing idea; for without his insight, this Manaan portion would not have been possible. Any updates of current development will also be posted in thread's introduction post.
  2. 1 point
    Each of the Universes listed by you, has its own unique style and it is by no means a fact, that when you unite the universes, something new and interesting will be born. It's not in the Universe, in my opinion, the SW is more than self-sufficient, but that Disney does not have an interesting idea, as George Lucas had it, to captivate the viewer.
  3. 1 point
    Ah, I see what you're saying now. Short answer, yes! There is still a lot more to come.
  4. 1 point
    Woh! I never thought that the solution was really so simple, this is fantastic! And it works perfectly on your Jesus' head model. Thank you very much Effixian!!! Now it makes me want to try some things and see if it works also in other ports like robes or similar. Thank you again for your mod! 😃
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  6. 1 point
    That was it! A whole lot of shenanigans swapping between ascii/binary and game formats! Thanks alot! They are in and working properly!
  7. 1 point
    You need the version for the game you're porting to, so in this case K1. Everything else seems fine, so if that's still not working, it's possible MDLEdit requires you to convert to ASCII, then load the ASCII before compiling. I usually do manual adjustments with KOTORMax rather than a straight port so I don't remember the specifics on that. And if that is the case, then you would likely have to do manual adjustments as well, because MDLEdit & MDLOps don't always get the smoothing groups right when converting.
  8. 1 point
    You need to convert the models from TSLs format to K1s format first. I might be wrong here but I think all you need to do for that is open them in MDLEdit while in TSL mode while also having the K1 supermodel in the same directory and then change MDLEdit to K1 and export the model again. The supermodel is where all the animations are stored and I don't know which one the Sith soldier uses but it's probably S_Female02.
  9. 1 point
    Goodjob updating the format, extremely helpful. Another mod that works flawlessly is "SuperSkipTaris", can be found on kotorfiles.com, here is direct link: http://knightsoftheoldrepublic.filefront.com/file/Super_Skip_Taris;71749