Leaderboard


Popular Content

Showing content with the highest reputation on 08/05/2018 in Posts

  1. 5 points
    That's just more art. That doesn't advance the project, if anything it pushes it even further along the wrong path. Artists are a dime a dozen. A monkey could slap together some art assets in Unreal and call it a game (as evidenced by all the asset flips on Steam). What a game needs is programmers. If you don't have any then you shouldn't even bother starting a project. If I was going to undertake a hypothetical KOTOR remake (and let's call it what it actually is and dispense with this "mod" BS) in Unreal or other 3rd party engine, I would start with a fully functional recreation of the Endar Spire level. Forget about the art assets, simple white box mockups and default Unreal characters would suffice. What matters in an RPG is the underlying systems. If you are starting KOTOR from scratch, you need to develop a multi-node branching conversation system, equipment and inventory system, stats and levelling system, party/companion system, ranged and melee combat mechanics, etc. The Endar Spire is the perfect test level for developing and testing that. You have a couple of NPCs with a few lines of dialogue, a couple of conversations, a few combat encounters, a few cutscenes, etc. all in a very small space comprised of a few small rooms linked by corridors. And if you haven't demonstrated even a fraction of any of that after 2 or 3 years of screwing around, you should just stop wasting your time.
  2. 1 point
    Show me a legitimate, proffesional, non-terrible developer, with any kind of experience, willing to work on a project this complex for free. I'm very interested in hiring that person. edit; by developer I mean a programmer who can do any kind of gameplay stuff. DP did a good job of explaining what they should have done first, but that'd require apeiron team to know anything about game development. also making levels without a gameplay isn't just useless, it's a complete waste of time. You just can't design a level without knowing how the game behaves, how good your path finding is, how your AI behaves and so on.
  3. 1 point
    I hate to use this term, but this is actual fake news. This model was a fan creation and has nothing to do with the apeiron project. (I don't know why this bothers me so, but it does. Maybe it's that the author of this video just made stuff up for clicks.)
  4. 1 point
    That's a ported SIth Assassin body from TSL
  5. 1 point
    Good evening) Here, keep your Sith Lord mask))) The mask replaces the original Sith mask) good luck!) The Sith Mask for Kotor from Todevuch.zip
  6. 1 point
    That had to be hard to even vaguely sound like Kevin Michael Richardson but you managed to pull it off