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Showing content with the highest reputation on 07/31/2018 in Posts
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2 pointsPlaying around with some of the Jedi Knight visors. I think they will be good replacements for some of the vanilla masks: I haven't adjusted the textures yet, so they are still their default (mostly) brown. I also need to add some glow meshes for the first one, like you can see in the second and third ones. I think I'll also use an envmap for the lenses, give them a bit of reflection. Perhaps the first two could also have their lenses changed from black to something more bluish like the other two.
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2 pointsExile? Wrong game buddy. But sure thing. i also just realized I would break the dialogue with the HK47 addition. I'd have to rework that, since you can't have 2 conditionals like in TSL.
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1 pointNow that porting is allowed, I'd love to see someone port the canonical heads from SWTOR into their respective games. It would be cool too to make use of the SWTOR sound files and replace the combat voices for them both to use the canonical actors
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1 pointView File Bastila Romance Scriptfix Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit. Submitter Markus Ramikin Submitted 05/18/2017 Category Mods K1R Compatible Yes
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1 pointIt looks fine in Max. There are no missing/flipped/overlapping polys in that location that I can see: Edit: OK, I have replaced the torso and arms with the P_MandaloreBB versions. Redownload from the link above.
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1 pointThe back two are holes where the hoses from the helmet would connect, so that's expected. They would need to be manually fixed. The hole in the arm is odd though. If the back needs to be fixed anyway, I'd probably just switch to the full body model as a basis and lop off the head. Edit: Looking at the vanilla P_MandaloreBD, I don't see any missing or flipped polys in the arm (there were some duplicate polys on the back though). Try this version with plugged holes in the back https://www.darthparametric.com/files/kotor/tsl/[TSL]_P_MandaloreBD_Hole_Plugged.7z
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1 pointWhat do you think of this dialogue I wrote? tat17_darkjedi01.dlg man27_sithmas.dlg "displeased3" would be a script that checks a global numeric. So every time you met the Dark Jedi, it would add one to the numeric (starting from 0), and if it was 2, the script would activate and you would get the new dialogue. I also added a normal charisma check, so if you failed it, they wouldn't take kindly to your mockery and attack you.
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1 pointI'd be in support of that It's used three times, unless I'm epic failing and forgetting one - Tatooine street ambush, Kashyyyk walkway not-so-ambushy ambush on the path to the village, and the Sith master in the Manaan base after a brief conversation. Maaayyybe one in the Rakatan temple says it? Though I couldn't imagine why at that point in the game (Tangentially, I could imagine a joke mod in which every dark Jedi's dialogue is replaced with that line. There's just something so campy and cartoony about the way it's delivered that I never get tired of hearing it)
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1 pointFor the Download section: When looking through a particular user's mods, could you give the option to sort by how many downloads each mod has had? (I'd like to be able to glance and see what my top 5 mods from time to time.)