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Showing content with the highest reputation on 07/15/2018 in Posts

  1. 2 points
    Just finished reading the Marvel comic Thrawn #6, and noticed a little nod to the Ebon Hawk in there. The ship in the comic is just really in the background, and it isn't a perfect replica (its symmetrical) , but it seems clearly based on the Ebon Hawk design - but I thought it was a nice Easter Egg if it was planned. I wouldn't be surprised if it is deliberate, given the comic is a prequel to the Rebels cartoon, which featured the Hammerhead Corvettes On page #17 when an insurgent fleet drops out of lightspeed, we see the back of what looks like the Ebon Hawk, flying next to what looks like a YT-2000: Then on page 20, we get frontal views of the ship (there are actually two ships of this class on the page): Anyways, I thought I would share as somebody else might also get a kick out of this
  2. 1 point
    Here is a list of mods that are currently compatible with K1R. If you know a mod is compatible with K1R then tell me and I will add it to the list. These are the ones confirmed to be compatible thus far. If I have missed any please let me know and I shall add it to the list. Thanks. Edit by Fair Strides: In an effort to arrange for a decent layout without being able to reserve posts immediately after this post (since we didn't get on the ball when ZM made the thread), I'm implementing some formatting here... Thus, everything past this point is my (Fair Strides) fault, so blame me... Compatible Mods (with categories): Content: Bastila on Korriban - K1R Version 1.0 by Fair Strides Party on the Leviathan! 1.0 by Fair Strides Vulkar Coward Redux 1.0 by Fair Strides Malak's Unique Apprentices 1.0 by Kexikus Duel Room Final 1.0 by aneeryrlue Rece's Upgradable Vanilla Robes by Rece Rece's Elemental Robes by Rece Rece's K1 Lightsaber Mod by Rece Ajunta Pall's Swords Revamped by Rece KotOR 1 10 New Robes by Rece Canon Galaxy Map for KotOR 1 by Kexikus Sandpeople Disguise Drop Fix by Kexikus Proper Manaan Quest Endings by Kexikus Sithspecter's Boba Fett 1.0 by Sithspecter Energy shield Damage Fix 1.0 by R2-X2 Force Dustil 1.0 by forgetcanon Mandalorian Battle Blades 2.0 by Darth InSidious Cipher Gear 1.0 by darkbirdie Movie Robe Reskin 2.1 by Squall Lionhart Saul Karath Enhancement 1.0 by TheImpAdmiral Bearded PMHC01 Head Replacement 1.0 by inyriforge N7 Valiant 1.0 by inyriforge Health Regeneration by MVacc224 Classes, Feats, Powers, and Skills Tweak by MVacc224 War Torn Mullet Man 2.0 by ZimmMaster Teta's Royal Band Restored by Darth InSidious Revan's Jedi Robes 2.0 by ZimmMaster Halo Energy Sword 1.0 by Darth InSidious Lightsaber and Force Forms 1.0 by Darth InSidious Remove Force Power Restrictions on Armor by MrPhil Texture: KotOR 1 Clothing Texture Enhancement by Rece Yuthura Sith Eyes with Lightside Transition by Kexikus High Quality Starfields and Nebulas by Kexikus Green Pazaak Base Cards for K1 by Kexikus Darth Malak - Herald of Darkness 1.1 by Kainzorus Prime Endar Spire Complete Overhaul 1.0 by Jorak Uln Natural PFHA04 Reskin 1.0 by honeybeenectarine Saber Colors Overhaul animated - SWTOR Edition 1.0 by Jorak Uln No Dark Side Transitions 1.0 by R2-X2 Advanced Wardroid 1.0 by Xedii/Xarwars Malak - Path of Corruption 1.0 by Kainzorus Prime Incompatible Mods (with reasons): Bendak Bounty and Emblem Armor Compatibility Patch by Klexikus - This is merely a patch between two mods, neither of which is currently confirmed to be compatible with K1R, so I'm erring on the side of safety. Sonic Screwdriver 1.0 by Darth InSidious - Modifies dan13_crattis.dlg, AKA Crattis Yukal's dialog. Quanon's Saberhilt Pack by Quanon - Confirmed to conflict with Jolee in the Upper Shadowlands. The mod replaces his dlg file, which both undoes the effects of K1R and screws up how it operates in the module. (Thanks to scoutception for finding this the hard way... ) Questionable Mods (with reasons): Scoundrel Trousers by darkbirdie - Because it undoes the fix to the back seam that K1R's Scoundrel texture fixes in the female version. KOTOR Bug Fix Attempt 1.0 by danii-ch - Some things K1R already does, like Calo's soundset and I believe the Bastila Romance Fix, but I'm not sure how the rest is implemented...
  3. 1 point
    You can warp to stunt_57 no matter where you are or what you've done in the game. The scene will still play out correctly.
  4. 1 point
    I had that issue as well with transparent textures. I think it's caused by semi-transparent pixels at the edges of your alpha channel mask. Those lines are not actually white, but show the background geometry/skybox because KotOR cannot handle semitransparency with other objects behind them properly. It might be fixable similar to the hologram edits DarthParametric did before, i.e. by changing the node order in the model, but I have not tested that.
  5. 1 point
    What's your TXI semantic? I imagine the original would have used blending punchthrough Edit: Looking at the original TPC it appears not. No TXI data at all. Also, make sure your diffuse background extends beyond the borders of your alpha mask, in order to prevent bleed causing the outline you describe.
  6. 1 point
    I believe this should be a copy of it that I have on my archives: http://www.mediafire.com/file/c37jibw3cbmgd4a/KotOR_MECKProject-EnterJabbaspalace.rar/file Let me know if it works out for ya! 😁 KotOR_MECK_JabbasPalaceInfo.zip