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Showing content with the highest reputation on 03/10/2017 in all areas

  1. 1 point
    I think what jc2 suggested is really important. The way I learned to script is by looking up how something I want to do is done somewhere else in the game. But sometimes particularly this issue got in the way, because sometimes things seemed like they just happened, so I didn't know where to look for the script. I learned eventually, but for the newbie, this is definitely important to cover. jc2, in short, scripts can be fired by: 1. events 2. dialogs 3. ExecuteScript() 4. some GUI events (the script is then listed in a .2da) I think this exhausts the different ways it can be fired. Correct me if I missed something! The first one needs a lot of comments, hopefully to be dealt with in the stream