According to the TSLRCM compatibility page, this mod is NOT compatible with TSLRCM. It does not say why it is not compatible with TSLRCM, and I am wondering if the person who said this mod was not compatible with TSLRCM was a mistake or not because of how this mod's page says that it is TSLRCM compatible. So if anyone can tell me if this mod really is TSLRCM compatible or not, I would greatly appreciate it.
I just finished a playhtough with this and TSLRCM 1.8.3B and M4-78EP 1.1 and I can confirm that it is compatible. The "remote tells you influence" mod works flawlessly and Kreia's colors also change. It added the small section to the medical section on citadel as it was supposed to. However, I didn't bother doing the dark shroud stuff so I don't know whether that works, I did get parts for it though so I imagine it does.
I read somewhere that this may cause issues with the Jedi Enclave, but I didn't encounter any. This may be because I used the extended enclave mod, so I advice you to use it with this one.
Really nice mod, it always bothered me that kreia always looked the same. The influence remote mod is also one of the most useful once ever.
Because it is meant to be "Mandalore's mask", not helmet. This mod has been done to make right the Obsidian oversight or ignorance about the design of this special artifact. This is how the mask should really look like according various Star Wars comics (the original wearers of the mask - Mandalore the Indomitable and then Mandalore the Ultimate - were the Taung, not the humans, so the entire helmet would not fit Canderous, anyway :-) ).