Fair Strides

Friendly Droid Kits

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File Name: Friendly Droid Kits

File Submitter: Fair Strides

File Submitted: 10 Mar 2017

File Category: Mods

TSLRCM Compatible: Yes

 

 

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» Friendly Droid Kits 1.0 Read-Me
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NAME: Friendly Droid Kits
TYPE: Added Content
VERSION: 1.0
SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
DATE RELEASED: March 10, 2017

 

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» DESCRIPTION
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This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.

 

What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.

 

The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.

 

In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.

 

Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:

 

Vanilla: 1 to ( * 4). A level 10 player could expect a mine to do 1-40 damage.

 

Modified: 1 to ( * 4) + ( * 2). A level 10 player could expect a mine to do 21-60 damage.

 

I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...

 

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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

 

You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.

 

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» KNOWN BUGS
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There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.

 

TO REPORT THROUGH PM

 

1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

 

TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread (http://deadlystream.com/forum/topic/5197-friendly-droid-kits/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.

 

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» CONTRIBUTORS / CREDITS
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Malkior for play-testing and providing feedback.

 

Box for discussion of the concept and ideas in the past.

 

Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea... :D

 

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» REDISTRIBUTION
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This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

 

 

Click here to download this file

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Sorry about that. Uploading a new version now, but you can open the changes.ini in the Install1 folder of tslpatchdata and change this:

 

[CompileList]
Replace0=fs_spawn_droid.nss

 

to this:

 

[CompileList]
Replace0=pc_spawn_droid.nss

 

Edit: New version is up.

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Cheers. Very cool idea for this mod. Did you ever think about the healing droids on Peragus? Or are they too overpowered?

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Cheers. Very cool idea for this mod. Did you ever think about the healing droids on Peragus? Or are they too overpowered?

If anything, this is just a preview. If I get ambitious enough, this could make its way into an AI Overhaul as a mechanic/feature.

 

As for the healing droids, well anything in the game really, if you can use it, the enemy probably can too...

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If anything, this is just a preview. If I get ambitious enough, this could make its way into an AI Overhaul as a mechanic/feature.

 

As for the healing droids, well anything in the game really, if you can use it, the enemy probably can too...

 

Sounds exciting! 

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By the way, something I realized, but don't really want to bother fixing: the droids will not follow you across levels.

You mean when you change locations (like from Dantooine outside to the temple sublevel)?

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You mean when you change locations (like from Dantooine outside to the temple sublevel)?

Yeah. The droids will not transition to new modules with you, even if they're set to follow you. I think this is fair so you aren't trying to bring an army with you. Well, that and I'd need to edit the OnEnter script for every level to accommodate this... :|

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I love this mod. Inventive and original - the best of this community. :)

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This mod and dance dance dance mod don't seem to work together. Depends on which one I download first, they overwrite each other.

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