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About This File

Vrook and Zhar fix
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 14.07.2016

 

Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder

 

Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder

 

Description:
In Kotor you go to Dantooine and meet Master Vrook, Master Zhar, Master Vandar and Master Dorak four Jedi Council members who are in charge of the
Jedi Enclave of Dantooine they seem to be Okay until you watch the Revelation cutscene on the Levithian were you clearly see Zhar wearing red and Vrook
wearing blue where in the original game Zhar wore blue and Vrook wore red. This Always bothered me so Because I couldn't fix the cutscene itself I decided to
give Zhar and Vrook there appropriate robes

 

Known Bugs:
this mod shouldn't have bugs but if their is Just PM me on Deadlystream.

 

Incompatibilities:
Is incompatible with anything that edits "dan13_vrook" or "dan13_zhar" though the only mod that edits that is the k1 enchantment pack

 

Permissions:
Do NOT claim credit for this mod

 

Thanks:
Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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On 4/18/2023 at 12:26 PM, jacd28 said:

on xbox everyone wears blue, so there may be the source of the problem

Yeah, it's possible that when the PC rolled around they simply gave Vrook and Zhar different robes from what was shown in the cinematic by mistake.

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On 4/19/2023 at 2:22 AM, N-DReW25 said:

Yeah, it's possible that when the PC rolled around they simply gave Vrook and Zhar different robes from what was shown in the cinematic by mistake.

I would dearly love to know why the PC version screwed so many things up.

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6 hours ago, ZeldaTheSwordsman said:

I would dearly love to know why the PC version screwed so many things up.

The old Xbox had problems with rendering too many NPCs with different appearances/colors all in the same module, I believe in the earliest days of Kotor's development there were no low-poly Lite NPCs and the devs tried to make Kotor using normal NPC appearances. Once it became apparent that Xbox's and Windows XP PC's lagged like hell with Kotor they added the low-poly Lite NPCs to replace the generic NPCs and for Xbox they made the NPCs less diverse. Jedi all wore blue, NPCs had the exact same heads and clothing, NPCs all wear combat suits, textures were all reduced to 256x256, and this was all done to ensure Kotor didn't lag the Xbox down to a grinding halt.

 

The PC version of Kotor was a port of the Xbox version and since the PC was slightly stronger than the Xbox in those days Bioware devs probably went through and manually undid all their changes they did to the NPCs they did for the Xbox. It is most likely that whoever did this simply gave Vrook and Zhar the wrong robes, gave Bolook the wrong head, and forgot to switch the soundsets of the GenoHaradan Hunters and Davik's guards who were all Rodians on Xbox.

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8 hours ago, N-DReW25 said:

The old Xbox had problems with rendering too many NPCs with different appearances/colors all in the same module, I believe in the earliest days of Kotor's development there were no low-poly Lite NPCs and the devs tried to make Kotor using normal NPC appearances. Once it became apparent that Xbox's and Windows XP PC's lagged like hell with Kotor they added the low-poly Lite NPCs to replace the generic NPCs and for Xbox they made the NPCs less diverse. Jedi all wore blue, NPCs had the exact same heads and clothing, NPCs all wear combat suits, textures were all reduced to 256x256, and this was all done to ensure Kotor didn't lag the Xbox down to a grinding halt.

 

The PC version of Kotor was a port of the Xbox version and since the PC was slightly stronger than the Xbox in those days Bioware devs probably went through and manually undid all their changes they did to the NPCs they did for the Xbox. It is most likely that whoever did this simply gave Vrook and Zhar the wrong robes, gave Bolook the wrong head, and forgot to switch the soundsets of the GenoHaradan Hunters and Davik's guards who were all Rodians on Xbox.

It feels like they wanted to spice things up a bit but were very sloppy about how they did it (*cough* Xor *cough*). The worst part about Davik's guards is the droids, where they clearly did not properly update the creature type!

The PC version also has some bugs the Xbox version doesn't, from what I've found.

As an aside, I think "NPCs all wear combat suits" is a tad overgeneralized, plenty of 'em wear tunics. Gods, can you imagine how the Upper City dwellers' snob remarks on your outfit would seem even more obnoxious if it was literally true?

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