Jump to content

1 Screenshot

About This File

Description
Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it.
 

  • Shows the moment you first see an initially-empty container.
  • Updates live the instant you loot one empty, while you're still hovering over it.
  • Covers lootable corpses too (KOTOR stores them as "Remains" containers)


Installation instructions
1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`):
  - MarkEmptyContainers.exe
  - Apply Container Patch.bat
  - Revert Container Patch.bat
2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy.

Uninstallation instructions
1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`).

Requirements
Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/


What's New in Version 1.0.1   See changelog

Released

Fixed a glitch with the install order of my other mods so order no longer affects anything

  • Like 4
  • Influence Gained 6
  • Light Side Points 1

User Feedback

Recommended Comments

Untold Prophecy

Posted

This should absolutely be included in the K1 Community Patch. I've been waiting 20 years for this! 

  • Like 1
  • Influence Gained 1
Etienne76

Posted

Thanks for the mod!
Please tell me what I need to edit so that the "empty" text is in Russian, i.e., localized. Thank you!

  • Like 1
ShaeMyName

Posted (edited)

On 7/6/2026 at 6:28 AM, Etienne76 said:

Thanks for the mod!
Please tell me what I need to edit so that the "empty" text is in Russian, i.e., localized. Thank you!

@Etienne76 Unfortunately there's no easy way of localizing the mod without rewriting a significant portion of the patch for each localization, and especially not a non-Romance language like Russian. In my mod, it can only be written in 4 Unicode characters per instruction. To localize to Russian, I'd need to use the Cyrillic font texture that remaps the codepage instead of being able to use Unicode. And what's worse is that it would only work in a Russian version of the game, or whatever other language, which I don't have to test with. I'm sorry.

Edited by ShaeMyName

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.