BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes 1.0.0

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About This File

A Mod for Star Wars Knights of The Old Republic
Authors: N-DReW25
1.0.0 Release Date: 07.07.2025


Installation:
1) Install Brotherhood of Shadow - Solomons Revenge: https://www.nexusmods.com/kotor/mods/95

2) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

 


Description:
15 years ago, the "Brotherhood of Shadow - Solomon's Revenge" mod was released. BOSSR adds 8 hours worth of new content to Kotor, adding a brand new subplot to the game in which you team up with a companion from the player's past to defeat an ancient threat with the help of some new friends complete with 11 new areas, full voice acting, new bonus side quests, and new items.

Some of these items include new Jedi Robe items, and much like everything else in the BOSSR mod these Jedi Robes are highly detailed.

Unfortunately, the BOSSR mod has its criticisms:

* It completely derails the Star Forge questline for 8 hours, especially with the flash back scenes.
* The voice acting, whilst good, used low quality microphones as they were recorded between 2006 and 2009.
* The dialogue is almost Shakespearean, this is especially noticeable with player response lines as the player usually speaks like an immature goof in the vanilla game yet has a full personality switch in the BOSSR content.
* If there is a mod conflict towards the end of the BOSSR mod then you've potentially wasted 7 hours for nothing.
* Due to its sheer size, it's highly incompatible with other mods and it's hard to determine if other mods will break BOSSR as breaks can occur very late in the BOSSR mod.
* Popular mods like K1R and K1CP aren't compatible with it, making it an instant rejection by many in the fanbase.

Despite all of the above criticisms, the BOSSR mod still has its dedicated fanbase who would be willing to neglect modern mainstream mods like K1CP to use BOSSR instead. Whilst I do agree that BOSSR is arguably one of the best Kotor mods ever made, I don't play it due to those incompatibilities.

I wouldn't have made this mod had it not been for the request made by StellarExile, so if you're one of those diehard BOSSR fans then this mod is for you!

JC's Cloaked Jedi Robe mod is a very popular, if not THE most popular, Jedi Robe mod for Kotor, and as the name would imply it adds the cloaked Jedi Robes from Kotor II into Kotor I. And as with every other popular Kotor mod, it's incompatible with BOSSR... or should I say "was" incompatible with BOSSR.

Now, if you install JC's Cloaked Hybrid Robes on top of BOSSR and then install this mod afterwards, all of the BOSSR Jedi Robes will be converted into Cloaked Jedi Robes.

JC's Cloaked Hybrid Robes merges the Kotor I robes with the Kotor II cloaked robes, so in-game the BOSSR robes will appear just as they did before except now they all have the fancy Kotor II cloak.


Known Bugs:
This mod shouldn't have bugs, but if there any please report them on Deadlystream.com


Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com


Permissions:
SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the Jedi Robe textures.

JC's Cloaked Robe textures were sourced from JC's Cloaked Jedi Robes & Supermodel Port Modder's Resource.

As this mod utilizes assets that are both not my own and have free permission for both assets, you are free to utilize these skins as you wish.


Thanks:
SilverEdge9: For making the original Jedi Robes included in the BOSSR mod!
JCarter426: For creating the Cloaked Jedi Robes and Cloaked Hybrid Robes mod!
StellarExile: For requesting the mod!
Bioware: For such an amazing game
Fred Tetra: For Kotor Tool
And everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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Thank you very much for this !!! I just tried BOSSR for the first time some days ago, bad timing unfortunately... Worse thing is I really wanted to wear the new robes with JC's mod... So much that I did, even if the textures didn't fit ! 😅

Anyway, as I'm working on a compatibility patch between BOSSR and K1CP these days, this will give me another reason to test the mod again !

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On 7/9/2025 at 11:20 AM, AlexStarr said:

You said K1CP isn't compatible with BOSSR, but I played both mods in 2021. I didn't get any major issues with them.

If you played K1CP and BOSSR together with no other mods and it worked then that's good for you.

 

Whilst I do agree that BOSSR is a good mod, but for modders BOSSR compatibility is like the Wild West. It might've worked for you, it might work for someone who's willing to try it in the future, but as a modder who players sort of look up to for compatibility advice my advice will always be "don't risk it" and if you do risk it it's just like I said... it's the Wild West ;).

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On 7/9/2025 at 3:20 AM, AlexStarr said:

You said K1CP isn't compatible with BOSSR, but I played both mods in 2021. I didn't get any major issues with them.

This is an extremely important testimony for my on going compatibility patch. I have a few questions if you don't mind :

- Did you do an entire playthrough with K1CP and BOSSR or did you just play through the BOSSR quests via the given save ?

- If you remember anything, which small glitches did you find ?

- Did you try it with RC-K1CP ? I guess not but always good to know.

- Did you replay it later with other mods, in which case did you find any issues ?

Thanks in advance for answering and giving me these precious informations.

  

1 hour ago, N-DReW25 said:

If you played K1CP and BOSSR together with no other mods and it worked then that's good for you.

 

Whilst I do agree that BOSSR is a good mod, but for modders BOSSR compatibility is like the Wild West. It might've worked for you, it might work for someone who's willing to try it in the future, but as a modder who players sort of look up to for compatibility advice my advice will always be "don't risk it" and if you do risk it it's just like I said... it's the Wild West ;).

After having played through BOSSR and looked at its files, it seems like we weren't exactly right. While BOSSR is indeed an enormous mod with a lot of scripts, placeables, etc. It's not exactly the "Wild West". Most of its sensitive files are in the new modules and not in Override. I think I can succeed in dividing by 2 the number of placeables, which would upgrade the free placeables slots to around 15 instead of 4 after having installed BOSSR. Furthermore, no dialogues and not many scripts have been overridden by it. I've already merged the OnEnter scripts between K1CP and BOSSR, which is basically everything that was actually replaced by both mods. There was also the one which deleted the quests from the Journal after having landed on Lehon.

Anyway, hopefully I'll soon be able to consistently improve BOSSR's compatibility in exchange for less diversity of rocks and some other aesthetic stuff (blue computer instead of red on Mandalore's ship, original impaled rakata instead of *exactly* one of those you met some minutes earlier, OG force cages instead of the new *ancient looking* force cages for the Temple of Shadow, etc.). Until then, most of the issue stays the placeables limit and the scripts. When the compatibility patch is released, I should be able to stay at everyone's disposal to improve it and/or add options for more compatibility with other mods.

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