1 Screenshot

About This File

The opening act of The Sith Lords gets a bad rap. It's actually very atmospheric and gives a great introduction to the themes of the game (especially if you install a skin like A Darker Peragus). It only has one real problem: it's too long and repetitive. Especially since TSL rewards replaying to try different paths, it can be a chore to get through at the beginning of a new game.

This cuts out about a quarter of the length without sacrificing any plot points, by removing a large section that doesn't reveal anything new, and changing some frustrating level design decisions that add delays and backtracking without adding meaningful choices. This should give new players a better opening experience to the game, as well as letting experienced players get through the first segment faster. The full list of changes is below, if you want spoilers:

  Reveal hidden contents

I recommend also installing my Harbinger Arrival: Free Cam mod, which speeds up a long unskippable animation sequence. It's separate so that it can be installed on its own for people who don't want the more drastic changes in Streamlined Peragus.

Compatibility

  • Requires TSLRCM.
  • Tested with the Full Mod Build and the Spoiler-Free Mod Build. Install this after them.
  • Also compatible with my Harbinger Arrival Tweaks. Install them in any order.
  • Modifies the map of 103PER (Fuel Depot), so this will conflict with any other mod that replaces 103per.lyt or 103per.vis.

Known Bugs (spoilers)

  Reveal hidden contents

Links


What's New in Version 1.2.0   See changelog

Released

Fixed bugs with the Full Mod Build: sometimes crashed when T3-M4 first entered the Fuel Depot, and the new menu entry on the Admin security console had the wrong text.
 

  • Like 6



User Feedback

Recommended Comments

Doesn't seem to be working for me. I tried installing this after using the KotorModSync tool to install the Full Mod Build, and it crashes whenever I enter the Peragus Fuel Depot as T3M4 before even booting up the loading screen, with no error message. Anyone have a fix?

  • Like 1

Share this comment


Link to comment
Share on other sites
  On 10/19/2024 at 11:25 PM, HiIAmMeAndIExist said:

Doesn't seem to be working for me. I tried installing this after using the KotorModSync tool to install the Full Mod Build, and it crashes whenever I enter the Peragus Fuel Depot as T3M4 before even booting up the loading screen, with no error message. Anyone have a fix?

I haven't tested with the full modbuild, only the "spoiler free" one. I'm not sure what the exact difference is, though. Can you try the "spoiler free" modbuild to see if it still crashes? (I also wonder if the modbuild's been updated since I tested.)

I tested with the Steam version of KOTOR2, without any workshop mods installed, on Windows and Steamdeck. What OS and KOTOR2 version are you using?

Share this comment


Link to comment
Share on other sites
  On 10/26/2024 at 5:46 PM, JoeNotCharles said:

I haven't tested with the full modbuild, only the "spoiler free" one. I'm not sure what the exact difference is, though. Can you try the "spoiler free" modbuild to see if it still crashes? (I also wonder if the modbuild's been updated since I tested.)

I tested with the Steam version of KOTOR2, without any workshop mods installed, on Windows and Steamdeck. What OS and KOTOR2 version are you using?

I'll give it a try with the spoiler free one sometime, but if you did it with steam on windows then it's probably a compatibility issue rather than a system issue. I'm on Windows 10 with the Aspyr Steam version and obviously no workshop mods. Also I know the modbuild was updated when transitioning from Reddit to neocities and I think it's also been updated further since, so very possible

Edited by HiIAmMeAndIExist

Share this comment


Link to comment
Share on other sites
  On 10/31/2024 at 11:00 PM, HiIAmMeAndIExist said:

I'll give it a try with the spoiler free one sometime, but if you did it with steam on windows then it's probably a compatibility issue rather than a system issue. I'm on Windows 10 with the Aspyr Steam version and obviously no workshop mods. Also I know the modbuild was updated when transitioning from Reddit to neocities and I think it's also been updated further since, so very possible

Ok, I just reinstalled and tested with the latest full modbuild, and I get the same crash. Also one of the dialog entries I added on the Admin level doesn't show up. I'll try to fix it.

Share this comment


Link to comment
Share on other sites
  On 10/19/2024 at 11:25 PM, HiIAmMeAndIExist said:

Doesn't seem to be working for me. I tried installing this after using the KotorModSync tool to install the Full Mod Build, and it crashes whenever I enter the Peragus Fuel Depot as T3M4 before even booting up the loading screen, with no error message. Anyone have a fix?

Fixed in version 1.2. Thanks for reporting it!

(Sorry for the delay, I didn't have time to look into it until this weekend.)

Share this comment


Link to comment
Share on other sites
  On 11/11/2024 at 6:41 AM, JoeNotCharles said:

Fixed in version 1.2. Thanks for reporting it!

(Sorry for the delay, I didn't have time to look into it until this weekend.)

No worries, my bad as well for not testing it with the other build like you suggested. Thanks for fixing it, you're awesome!

Share this comment


Link to comment
Share on other sites

An interesting idea and certainly of use to a lot of players, although a couple of things stuck out to me.

"Why? Ultimately the Dormitory is a big shaggy dog story. The motivation to go there is to get a code to unlock the turbolift to get to other levels."
I actually started a new playthrough of KoTOR 2 to double-check this, because I was pretty sure you were either misremembering or misunderstanding something. You're not going there in search of a code to unlock the turbolift, that's something you only start looking for after you get trapped there. What you're going there to look for is a code to get past the stupid forcefields separating the fuel depot from the hangar (and thus stopping you from just waltzing down to the Ebon Hawk). I've attached screenshots of the dialogue transcript as proof. While it's still a shaggy dog story insofar as you don't succeed in gaining an override for the forcefields (necessitating the trip through the Harbinger), your idea that the reason for going to the dormitory "becomes circular" is in fact incorrect.

"Also, the additional Light Side motivation - to rescue any miners that are still alive - makes a Light Side PC seem naive, since it's very clear by that point that they're all dead."
Not necessarily - for all you know, someone could still have holed themselves up in a closet a la the crazed survivor in Hrakert Rift Station in the first game (or managed to isolate themselves a la the two sane survivors in the same). It's a faint hope, but not beyond reason.

In any case, your misunderstanding of the initial reason to investigate the dorm doesn't make the mod any less useful to people who want it. I understand the desire to skip the dormitory, especially given how annoying the room with the fire suppression turrets can get. Although I do have one question: Did you boost the XP rewards from the remaining encounters and puzzles, to offset losing the XP from the dormitory?

2025021110222900_s.jpg

2025021110223500_s.jpg

2025021110223800_s.jpg

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.