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Brejik's New Repulsor Arm
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 24.06.2023


Installation:
Please install the K1 Community Patch before this mod!

Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.


Description:
One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?

After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.

But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!

This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.

If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.


Known Bugs:
This mod shouldn't have bugs, but feel free to report any bugs you might find!


Incompatibilities:
Please report any incompatibilities!


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:
Bioware: For such an amazing game!
Obsidian Entertainment: For Bao-Dur's assets!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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I have a suggestion, what about giving Brejik a Black Vulkar combat suit or armor in Black Vulkar colors? redrob41's modder's resource has some you could use: Modder's Resource: Specialized Combat Suits for KotOR and TSL v1. And SpaceAlex made some armor reskins, that could work with the model. 

Hope you do a "Gangs of Taris" mod to give the Black Vulkars and Hidden Beks armors in consistent color schemes. I mean, Kandon Arc even says "I see you're not wearing the Hidden Bek colors."

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Nice immersive mod. If the older brother got cybernetic eyes. I guess it's logical that Brejik gets a power arm. He's still a scumbag. But he's more interesting that way. And indeed, he looks like he punched his way on top of his swoop gang.

On a constructive note... If you could add a texture variation (independent name like PMBE90) for his armor. So we could do reskin for Brejik's armor without modifying uti, utc or module files. That should be much appreciated.

 

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14 hours ago, LORD SPARTAN said:

Nice immersive mod. If the older brother got cybernetic eyes. I guess it's logical that Brejik gets a power arm. He's still a scumbag. But he's more interesting that way. And indeed, he looks like he punched his way on top of his swoop gang.

That's the idea behind it! :)

 

14 hours ago, LORD SPARTAN said:

On a constructive note... If you could add a texture variation (independent name like PMBE90) for his armor. So we could do reskin for Brejik's armor without modifying uti, utc or module files. That should be much appreciated.

That would in turn create a problem where modded reskins of the vanilla Military Suit would not affect Brejik.

 

I could add this as an optional installation, are you planning on making a unique armor reskin for Brejik?

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On 7/14/2023 at 9:51 AM, N-DReW25 said:

I could add this as an optional installation, are you planning on making a unique armor reskin for Brejik?

Well yes, but my talent are limited. So don't wait for a reskin like Dark Hope's style or 4K AI upscaled retextured. But as of right now, I made some type of makeover for myself. His head was very ugly and I couldn't fix it. So I made some changes to both brothers. It's still a work in progress. 

 

Spoiler

N_BrejikH01.png.ab8248b6d7552150e22ea35a1a9e6093.png

 

Edited by LORD SPARTAN

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2 hours ago, WitchOfTheWild said:

What makes this incompatible with k1r ?

Now that I think about it, not much.

 

You can try this mod with K1R, though I personally recommend the K1CP mod instead.

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