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About This File

This mod makes a number of adjustments to the entire Leviathan jail break sequence:

  • Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk.
  • The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game.
  • The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly.
  • Fixes a couple of missing static camera assignments for player responses during the torture sequence.
  • The entire party (aside from the chosen jail breaker) now get put in the party cell.
  • The party cell's door is changed to a forcefield.
  • The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player.
  • HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation).
  • The technician working on HK now starts the scene standing behind him rather than in front.
  • Restored the second technician when HK is the jail breaker that Bioware cut (for some reason).
  • Both of the HK technicians are switched from Sith trooper to Sith commoner appearances.
  • The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway.
  • The entire party is now present for the final escape sequence, not just Canderous.
  • Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing.
  • The party are now shown getting their gear and then leaving for the Hangar Bay.
  • Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker.
  • The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent.
  • All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker.
  • Fixes some minor geometry gaps and smoothing issues in the detention block main room.
  • Fixes the force cage placeable's walkmesh, which was misaligned.

 

Installation:
Run INSTALL.exe.

By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.

Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.

This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.

Probably not compatible with K1R. Use at your own risk as no support will be offered.

Known Issues:

  • Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update.
  • The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself.
  • I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case.
  • It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving.
  • You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this.
  • Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that.

Credits/Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit.
Thanks to @Cortisol for Holocron Toolset.
Thanks to @JCarter426 for helping out with some script troubleshooting.

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jbd2025

Posted (edited)

I didn't realise it was incompatible with K1R (my bad), do you know how to uninstall this mod? I am left on black screen when the Ebon Hawk gets abducted. The installation failed with a "Cannot open file ....\tslpatchdata\m12aa.git". The system cannot find the file specified (EXT-0)" when trying to backup the original files.

Is it related to this:

  • Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that
Edited by jbd2025
DarthParametric

Posted

11 hours ago, jbd2025 said:

do you know how to uninstall this mod?

As a general rule you do not "uninstall" complex mods. At least when you have installed other mods afterwards. You nuke the entire game installation and reinstall everything from scratch.

Without knowing what other mods you might have installed, the only non-nuclear suggestion I have is to create a dummy install of the game somewhere, install K1R onto that, check its Modules folder for lev_m40aa.mod and ebo_m40aa.mod, and copy those to your actual game's Modules folder. Although I don't know if K1R actually edits ebo_m40aa, so that mod may not exist, in which case you can delete the one in your game's Module's folder. Of course if you have installed any other mods that edit either or both of those modules then you'll likely end up breaking something else.

jbd2025

Posted

On 6/25/2025 at 5:39 AM, DarthParametric said:

As a general rule you do not "uninstall" complex mods. At least when you have installed other mods afterwards. You nuke the entire game installation and reinstall everything from scratch.

Without knowing what other mods you might have installed, the only non-nuclear suggestion I have is to create a dummy install of the game somewhere, install K1R onto that, check its Modules folder for lev_m40aa.mod and ebo_m40aa.mod, and copy those to your actual game's Modules folder. Although I don't know if K1R actually edits ebo_m40aa, so that mod may not exist, in which case you can delete the one in your game's Module's folder. Of course if you have installed any other mods that edit either or both of those modules then you'll likely end up breaking something else.

Thanks, I ended up going with the nuclear option and re-installing my mods without K1R (the added value from it just isn't worth it). Your mod worked fine after that.

RevanIsSigma

Posted (edited)

Hello I have installed the mod using holopatcher v1.5.2 and everything is working as expected, except for the main character's force cage which is bugged out .Any idea what might have caused this . no error was reported during installation and the mods I am using are all of the Kotor 1 full modlist mods except the ones marked as mechanics change 

kotor.png

Edited by RevanIsSigma
DarthParametric

Posted

2 hours ago, RevanIsSigma said:

Any idea what might have caused this

You broke placeables.2da by the looks. The cage is a vanilla placeable, the mod doesn't add any. Attach the placeables.2da from your Override folder. 

Alternatively, some other mod overwrote my mod's script/s, which seems less likely but isn't out of the question. Post your mod list in the order you installed them.

RevanIsSigma

Posted

7 hours ago, DarthParametric said:

You broke placeables.2da by the looks. The cage is a vanilla placeable, the mod doesn't add any. Attach the placeables.2da from your Override folder. 

Alternatively, some other mod overwrote my mod's script/s, which seems less likely but isn't out of the question. Post your mod list in the order you installed them.

Mods in the order they were installed: 

KOTOR Dialogue Fixes
Character Startup Changes
JC's Minor Fixes
Ajunta Pall Appearance
KOTOR Community Patch
Droid Claw Fix
Ported VO Replacements
Ultimate Korriban
Ultimate Kashyyyk
Ultimate Tatooine
Ultimate Dantooine
Ultimate Endar Spire +
Ultimate Manaan
Ultimate Taris
Ultimate Character Overhaul
Ultimate Unknown World
Korriban Sith Art
Duncan on Manaan
Consistent Conditioning
HD Pazaak Cards
HD PC Portraits
PFHB02 Eye Fix
High-Poly Grenades
HD Gizka
Gammorean Reskin Pack
War Droids HD
HD Cleaning Droids
HD Jawas
HD Sand People
Better Twi'lek Heads
HD Twi'lek Females
Thigh-High Boots for Twi'lek
Shaleena/Lashowe Mouth Fix
HD Darth Malak
CineMalak
Detran's Darth Revan
Darth Bandon HD
HD Vrook
HD UI Elements
Male NPC Clothing
Juhani Appearance Overhaul
Juhani Cathar Head
Korriban: Back in Black
Cloaked Jedi Robes
Cloaks with Shadows
Qel-Droma Reskin
Quanon's HK-47
HD Sign Placeable
HD Kiosk
HD Desk
HD Escape Pod
HD Weapon Placeables
K2 Swoops to K1
HD Stun Batons
Unique Sith Governor
HD Ithorians
HD Duros
HD Davik
HD Doctors
HD Deadeye Duncan
N_oldAMH01 HD
HD Astromech Droids
HD Protocol Droids
Davik's Trophies
HD Carth Onasi
HD Canderous Ordo
Quanon's Canderous
Jolee HD
Fen's Jolee
Zaalbar HD
Sith Uniform Reformation Revised
Stylized Portraits
Star Map Revamp
Background Improvements
Kebla Yurt Renovation
Hi-Res Ebon Hawk
Ebon Hawk Repairs
HQ Cockpit Skyboxes
Yavin Station Hangar
Ebon Hawk Cockpit Upgrade I
Ebon Hawk Cockpit Upgrade II
High Quality Starfields
HQ Skyboxes II
Ebon Hawk Transparent Cockpit Windows
Hires Beam Effects
Animated Energy Shields
Animated Cantina Sign
Revamped FX
Terminal Texture
HD Workbench
Animated Swoop Monitors
Loadscreens in Color
Reflective Lightsaber Blades
Darth Malak's Lightsaber
Blaster Visual Effects
Wookiee Warblade Fix
Kill The Czerka Guard
Senni Vek Mod
Male Twi'lek Diversity
Ixgil the Bith
Hidden Bek Control Room
Jedi Choice Dialogue Enhancement
Juhani Restoration
Vision Enhancement
New Leviathan Dialogue
Camera Replacement
HD Grenades & Mines
Turret Minigame Remover
Tutorial Remover
Leviathan Prison Break
Ain't No Air in Space
Party Conversations on the Ebon Hawk
Dark Sacrifice
Sunry Enhancement
Davik Slave Change
Recruit T3-M4 Early
Security Spikes for K1
HQ Blasters
Crashed Republic Cruiser
Trandoshans Rescaled
Custom Selkath Animation
Bastila Has TSL Battle Meditation
Improved Cantina Sitters
Helena Shan Improvement
Bastila's Dark Bodysuit
Dueling Arena Adjustment
Bendak Non-Darkside Option
Kashyyyk Forcefield Rework
Swoop Platform Repair
Engine Lab Bench
Missing Lamps Fix
Czerka Business Attire
Diversified Republic Soldiers
Diversified Jedi Captives
Juhani Romance Enhancement
Dodonna's Transmission
Endgame Hologram Fix
Twisted Rancor Trio Fix
Rakatan Hologram Fix
Ending Enhancement
Elder Droid Unique VO
JC's Mandalorian Armor
HQ Gaffi Stick
HD Quarterstaffs
Training Lightsabers
Logical Datapads
Realistic Visual Effects
NPC Alignment Fix
Ultimate Character Overhaul Patches
Republic Soldier Fix
Republic Soldier's New Shade
Character Textures & Model Fixes
Turret Cockpit Widescreen
HR Menus
Galaxy Map Fix
HD UI Menu Pack
Workbench Camera Tweak
Pretty Good! Icons
Robe Icons for JC's Cloaked Robes
Upscaled Computer
Widescreen Fade Fix
Main Menu Widescreen Fix

i am also providing placeables.2da i also found a file placeableobjsnds.2da in override is that expected

placeables.2da


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