Weapons Model Overhaul Patch for TSL 1.0.0

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About This File

Weapon Model Overhaul Patch
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The purpose of this mod is to provide a patch to finally be able to use Toasty Fresh's weapon models' mod in Kotor 2 and the excellent reskin by Fallen Guardian.

 

When I first started diving into modding for Kotor 2 one of the first mods I stumbled across was Toasty Fresh's Weapons Model Overhaul mod (and Fallen Guardian's retexture of it), which provided what looked like some great high resolution version of the game's vanilla swords and vibroswords. Unfortunately, when I tried to add it to my TSL override folder, it immediately caused the game to crash. Now, after learning more about this game and its mods I was finally able to revisit it and patch it so that those models will work with TSL as well (thanks to PoopaPapaPalpatine for reminding me about it).


While there is already an excellent blaster mod in the High Quality Blasters mod. Toasty Fresh's mod really does an excellent job of providing a high resolution version of the game's vanilla swords and vibroweapons, particularly when paired with Fallen Guardian's retexture. If you, like me want to use those weapons on your TSL game, this patch should allow you to do so.

THIS MOD IS A PATCH, YOU STILL NEED THE ORIGINAL MOD TO GET THIS TO WORK.

You can find the original mod here:
     https://www.nexusmods.com/kotor/mods/1096

I also personally recommend Fallen Guardian's retexture which can be found here:
    https://deadlystream.com/files/file/369-weapon-model-overhaul-texture-rework/


Since I mainly wanted the melee weapons out of this mod, I separated the swords and blasters into two separate folders for your convenience.


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Installation
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First start by installing Toasty Fresh's mod by dragging the files in it to your override folder.
If you want Fallen Guardian's textures, install his mod next overwriting all relevant files.
Finally move the files in this mod to your override folder overwriting any conflicts.

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Uninstallation
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Simply delete the contents of this mod from your override folder.

 

 

 

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I did something like this for personal use back when I was new to MDLOPS and I stopped after getting about 2/3 of the way there. I got lazy, lost all my mod files and never got back to it again.

This is a permanent addition to the game, thank you so much! I was really hoping someone would do this!

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According to the Nexus post for the original mod, the author's permission policy is as follows:

 

Quote

You can reuse any of these assets for any non-commercial project if you wish. Do not reupload anywhere without my express consent. You are allowed to alter assets in this mod and release it separately without my knowledge.

 

I take it that we aren't allowed to upload the original mod to Deadlystream without permission, but since you've ported it to K2 I'd say that you altered the mod therefore you could include the textures in this mod and not require the players to copy the textures from the original (Admins, feel free to refute this!).

 

(The above statement does NOT apply to the Mask mod, keep that mod as it is!)

 

However, since K2 adds a couple of new blasters with new textures you could, hyperthetically, take one of the  WMO models and reskin its textures to cover the new weapons. Are you able to do this?

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Given the fact that I did not modify or touch the textures at all, I'd be very hesitant to add them here unless I got explicit consent from the original creator, or creators depending on whether you are talking about the creator of the models or the textures. 

 

I hadn't really thought about the extra blasters since I figured most would use the High Quality Blaster mod instead. I am well versed in 3D modeling and image editing however, and would be capable of creating extra models or textures for this in the style of its original mod. If they are not too many, I may consider adding those here as a future release.

Edited by Nehua
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