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About This File

A basic mod to allow you to choose starting feats at character creation.

All classes keep the following starting feats:

  • Armor Proficiency: Light
  • Weapon Proficiency: Melee Weapons
  • Jedi Defence
  • Jedi Sense

Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.

  • Guardian: Force Jump + 11 Feats
  • Sentinel: Force Immunity: Fear + 10 Feats
  • Consular: Force Focus + 10 Feats

Installation: Drag files to your Override folder.


What's New in Version 1.1   See changelog

Released

Removed Starting Feat:

  • Weapon Proficiency: Lightsaber

Added Starting Feat:

  • Weapon Proficiency: Melee Weapons (Required to progress through Peragus II)
  • Like 6

User Feedback

Recommended Comments

Red Hessian

Posted

Looks like the archive is corrupt, can't extract the files for some reason. Tried 7zip, winrar and winzip. Anyone else having this problem?

DarthParametric

Posted

No problems here. Must be a problem on your end. You may need to try downloading with a different browser.

ebmar

Posted

11 minutes ago, Red Hessian said:

Looks like the archive is corrupt, can't extract the files for some reason. Tried 7zip, winrar and winzip.

5 minutes ago, DarthParametric said:

No problems here.

Yup, I have no problems too. Extracting both archives using the 7zip works just fine on my end.

Obi Wan Pere

Posted

A good start for those who like more control leveling up according our personal tastes

BabylonAS

Posted

Is this mod compatible with the KotOR 2 Community Patch by chance? What should be installed first?

rkr87

Posted (edited)

It's been a while since I made this mod but it should be compatible with any other mods so long as they don't alter the starting feat files. I don't imagine load order matters much either but I'd put it after things like the community patch and RCM.

 

Edited by rkr87
BabylonAS

Posted

I’ve just made Atton a Jedi Sentinel and he has got a bunch of free feats. Is it intentional? I assume the same would happen with a few other trainable companions.

AtrisxExile

Posted

Can you do a TSLpacher version of this mod for compability. 

Nahhkriin

Posted

Does this work on mobile? I tried extracting using an app that extracts rar, but when i copy the files to my override folder, and start a new game, I don't get the 11 feats as shown in the picture.

KTR2PLR

Posted

Doesnt work for me. I Drop it into the override folder but when i start the game nothing has changed..

rkr87

Posted

On 12/3/2022 at 12:59 PM, Nahhkriin said:

Does this work on mobile? I tried extracting using an app that extracts rar, but when i copy the files to my override folder, and start a new game, I don't get the 11 feats as shown in the picture.

Yes, I'm doing another playthrough now on mobile and it works as intended.

On 5/30/2024 at 4:27 PM, KTR2PLR said:

Doesnt work for me. I Drop it into the override folder but when i start the game nothing has changed..

I'm afraid you must've made a mistake somewhere along the line. This should be one of the last steps you do after other mod installations.

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