Custom Starting Feats 1.1

   (1 review)

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About This File

A basic mod to allow you to choose starting feats at character creation.

All classes keep the following starting feats:

  • Armor Proficiency: Light
  • Weapon Proficiency: Melee Weapons
  • Jedi Defence
  • Jedi Sense

Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.

  • Guardian: Force Jump + 11 Feats
  • Sentinel: Force Immunity: Fear + 10 Feats
  • Consular: Force Focus + 10 Feats

Installation: Drag files to your Override folder.


What's New in Version 1.1   See changelog

Released

Removed Starting Feat:

  • Weapon Proficiency: Lightsaber

Added Starting Feat:

  • Weapon Proficiency: Melee Weapons (Required to progress through Peragus II)
  • Like 5



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Looks like the archive is corrupt, can't extract the files for some reason. Tried 7zip, winrar and winzip. Anyone else having this problem?

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11 minutes ago, Red Hessian said:

Looks like the archive is corrupt, can't extract the files for some reason. Tried 7zip, winrar and winzip.

5 minutes ago, DarthParametric said:

No problems here.

Yup, I have no problems too. Extracting both archives using the 7zip works just fine on my end.

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It's been a while since I made this mod but it should be compatible with any other mods so long as they don't alter the starting feat files. I don't imagine load order matters much either but I'd put it after things like the community patch and RCM.

 

Edited by rkr87

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I’ve just made Atton a Jedi Sentinel and he has got a bunch of free feats. Is it intentional? I assume the same would happen with a few other trainable companions.

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Does this work on mobile? I tried extracting using an app that extracts rar, but when i copy the files to my override folder, and start a new game, I don't get the 11 feats as shown in the picture.

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Doesnt work for me. I Drop it into the override folder but when i start the game nothing has changed..

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