TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch 1.0.1b

   (2 reviews)

14 Screenshots

About This File

N.B.: THIS MOD IS A PATCH FOR THE “FIXED HOLOGRAM MODELS AND ADMIRALTY REDUX FOR TSLRCM” MOD. YOU MUST INSTALL THAT FIRST AS IT IS A PREREQUISITE FOR THIS MOD.

This mod adds Republic officer uniforms styled after Saul Karath’s appearance in the KOTOR comics, ported from the Old Republic MMO. Admirals Cede and Onasi both get uniforms that match the one used for Admiral Dodonna in the companion mod for K1, while male and female officers get generic uniforms.

Known Issues:

  • Apparently some graphics cards may not render the hologram effect in conjunction with normal maps. I have added an optional patch which removes normal maps from the hologram models. If you experience this issue, download the "NM FIX" and copy the models and texture into your Override folder, overwriting when prompted.

Acknowledgements:

  • Original models and textures ported from The Old Republic MMO
  • Thanks to @bead-v for KOTORMax and MDLEdit
  • Thanks to @ndix UR for TGA2TPC and normal map normalizer tool
  • Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes
  • Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

What's New in Version 1.0.1b   See changelog

Released

  • Fixed an incorrect texture reference in the Harbinger Nav Officer model in the normal map fix patch (thanks to Cinder Skye for bringing it to my attention)
  • Light Side Points 1



User Feedback

Recommended Comments

  On 8/29/2018 at 7:50 AM, chrispap said:

Yes i install this mod

Well it isn't being detected. What version of the game are you using? Steam? If so, with the Workshop? If yes, where did you install each mod?

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And when i am trying to install that file on the sith lords because that isn't exist on steam workshop, i get a virus this meeans some of the tsldata files is was corrupted 

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You have to install this mod to the same location you installed the original Admiralty/Hologram mod. You clearly didn't do that, hence you got the error message.

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Having some issues with one Republic soldier in the very first log at the Harbinger bridge. Missing texture. Tried the Normal Map fix

Screenshot

 

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Everyone else in all holos to the end of Peragus is fine -- I haven't gotten to Telos yet on this playthrough.

Intel Core i7-7700HQ @2.81Ghz, 8 cores
8 GB RAM
Nvidia GeForce GTX 1050, 4 GB VRAM
Game is being accessed on a Samsung 256 GB SSD via USB 3.1
Using Win 10. OS is on an internal 128 GB SSD, so all OS functions should be called quickly.

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If all the other Harbinger officers look ok, then the issue has to be something to do with your install, as the nav officer shares the same body texture used by the others. Upload a copy of appearance.2da from your Override folder, 151har.mod from your Modules folder, and a save on the Harbinger.

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Looks like it was a mistake on my part. The normal map fix version of the Nav Officer model had an incorrect texture reference. I have uploaded a fixed version, so grab that and extract it into your Override folder.

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it's not a big issue- just something I thought was funny: the hologram officers on the Harbinger- their heads (and some bits on the uniform) are holographic, but the uniforms themselves are not. The uniform works fine everywhere else, so its a very minor bug I suppose.

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It's an enduser issue, not the mod. It's a problem with your GPU not handling normal maps. You presumably have an integrated GPU or some other low end part. This is literally spelled out in the mod description above.

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Just played through with this mod. The main issue seems to be that the uniforms are not coming up with any color although the models themselves appear correctly. The ones on the harbinger seem black in the recordings (although they are in fact transparent), and on Telos in the message where Carth talks to Lt Grenn about the Exile, his uniform is blank white. What could be causing this?

swkotor2 2021-08-14 13-37-43.png

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  On 8/14/2021 at 6:02 PM, DarthParametric said:

Try downloading the optional NM FIX archive and see if that fixes the problem.

Would I put this manually into the override folder or would I put it into the tslpatchdata folder and reinstall the mod through TSLPatcher? I have done the latter already with no change.

  On 8/14/2021 at 6:02 PM, DarthParametric said:

Try downloading the optional NM FIX archive and see if that fixes the problem.

It seems that installing the NM fix into the override manually (rather than into the TSLPatcher and reinstalling the mod) did the trick for me and it is working now. Thank you.

swkotor2 2021-08-14 15-02-16.png

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