Jump to content

1 Screenshot

About This File

Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments

  • Like 6
  • Light Side Points 3

User Feedback

Recommended Comments

JCarter426

Posted

Are you trying to prove you can do better than my coveted Hue/Saturation method?! Because you've succeeded. Only thing I would suggest is maybe toning down the shadows around the necklace and instead go for a bump map to give it depth. I didn't set the model to have a bump map, but I could do that for the next update.

  • Haha 1
Dark Hope

Posted

2 hours ago, JCarter426 said:

Are you trying to prove you can do better than my coveted Hue/Saturation method?! Because you've succeeded. Only thing I would suggest is maybe toning down the shadows around the necklace and instead go for a bump map to give it depth. I didn't set the model to have a bump map, but I could do that for the next update.

Good afternoon. It would be great if you took up this improvement.

JCarter426

Posted

I've included the option in v1.4. :)

I haven't made any bump maps since the original game textures didn't use any and the maps would have to be drawn to match your texture (for examaple, the outline of your necklace is different from the original) but I covered everything on the model side of things, so it will render if you add one on JC_SlaveBast01.txi.

Dark Hope

Posted

9 hours ago, JCarter426 said:

Я включил опцию в v1.4. :)

Я не делал никаких рельефных карт, так как исходные текстуры игры не использовали, и карты должны были бы быть нарисованы в соответствии с вашей текстурой (для справки, очертания вашего ожерелья отличаются от оригинала), но я освещал все на модельная сторона вещей, поэтому она будет отображаться, если вы добавите ее на JC_SlaveBast01.txi.

Good morning. We have morning) . Can you include this texture in your file (an alternative texture). Or make a separate mod. I give you permission. This would be more convenient for users.

JCarter426

Posted

Sure, I could take a look. I'll let you know.

RevanFanMan

Posted

What lightsaber mod are you using in the screenshots?

ignEX

Posted

So when I install both the original and this mod, does Bastila automatically always wear it?

EAF97

Posted

I love the texture of this mod but for some reason the "shiny" part of the outfit ends of being transparent or see-through and it's related to the .tga file for it. I know the way most people usually "solve" this issue is by getting rid of the alpha channel on the file but that will ruin the visual effect of it. Is there something I'm supposed to type in a .txi file that I could create for the texture that could fix this?

Dark Hope

Posted

3 hours ago, EAF97 said:

I love the texture of this mod but for some reason the "shiny" part of the outfit ends of being transparent or see-through and it's related to the .tga file for it. I know the way most people usually "solve" this issue is by getting rid of the alpha channel on the file but that will ruin the visual effect of it. Is there something I'm supposed to type in a .txi file that I could create for the texture that could fix this?

 

JC_SlaveBast01.txi

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.