JC's Darksaber for K1 1.4

   (7 reviews)

3 Screenshots

About This File

Summary

This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic.

The Darksaber comes with a custom hilt and blade effect.

The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d8 Universal damage) but the item cannot be upgraded.

I have integrated the item into the game, but I'll keep the how a surprise. One hint: You will have to complete a side quest that involves Mandalorians.

If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".

 

Installation

  1. Extract files from the downloaded archive.
  2. Run Darksaber_K1.exe.
  3. Click "Install Mod" and select your game directory (default name SWKOTOR).

 

Uninstallation

  1. Remove the installed files or replace from backups if necessary.

 

Compatibility

Compatibility with other lightsaber mods not guaranteed.

This mod uses lightsaber model variation 255.

This mod patches the module kas_m25aa in order to place the Darksaber into the game. If you have any compatibility issues with other mods that edit this area, you can cheat the item into the game instead. The Darksaber item is "jc_darksaber".

 

Credits

KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
NWNSSCOMP – Torlack, stoffe, & tk102
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR

 

Permissions

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

If you would like to include any part of this mod in anything, then please contact me for permission.

 

Disclaimers

WARNING: THERMODYNAMIC LAW VIOLATIONS WILL RESULT IN THE SUMMONING OF MAXWELL'S DEMON. TO BANISH IT, YOU WILL HAVE TO DEFEAT THE ORIGINAL CASTER AND DISMANTLE THE SUMMONING CIRCLE, HIDDEN IN THE DUNGEONS OF LUCASFILM. MAY THE FORCE BE WITH YOU.

 

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.4   See changelog

Released

  • Fixed an issue with the Darksaber being equipped by the NPC meant to drop it, but not dropped. Thanks to @Rathic for pointing out this oversight.
  • Adjusted installer to patch .mod file instead of installing to Override where applicable.
  • Like 1



User Feedback

Recommended Comments

Hell yes, I've been waiting for a mod like this. I hope you put it in Kotor 2 as well (having Mandalore own it would make narrative sense)

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This looks cool and all but I put the files in the override folder the darksaber was a black block any help would help.

 

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On 4/4/2018 at 3:53 PM, Bob5004 said:

This looks cool and all but I put the files in the override folder the darksaber was a black block any help would help.

That sounds like a known problem with the Aspyr update and unfortunately there's nothing I can do about it.

Also, v1.2 is up.

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JustABitAgroed said:

Everything about this mod is perfect. The look, the balance, the placement of the spawn. Awesome. Except for one thing: you hold it sideways. Is there any way you can fix that?

Huh, I guess it is sideways. That didn't occur to me because that's not how one holds a longsword... or a crossguard lightsaber, for that matter. And it's difficult to judge in some images, but I double-checked and Sabine does tend to hold the end with the guard towards her body. Which doesn't make a lot of sense, but ok.

I'll flip it around for the next update, but it'll have to wait because I don't want to redo all the screenshots again presently. I was thinking of doing some other updates, so I'll see to it all when I get to those.

 

  • Thanks 1

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11 hours ago, JCarter426 said:

Huh, I guess it is sideways. That didn't occur to me because that's not how one holds a longsword... or a crossguard lightsaber, for that matter. And it's difficult to judge in some images, but I double-checked and Sabine does tend to hold the end with the guard towards her body. Which doesn't make a lot of sense, but ok.

I'll flip it around for the next update, but it'll have to wait because I don't want to redo all the screenshots again presently. I was thinking of doing some other updates, so I'll see to it all when I get to those.

 

If you have the time (and this is nit-picky as hell, so don't feel like you have to), but the blade is presented as though it were only 'bladed' (even though it's a lightsaber) on one side (the foible comes to a point on the back of the blade with no curve on the back, making the end of the 'bladed' edge curved). Basically, cutting off the lead edge of the foible so that it arcs into a point at the back would be in-line with canon (as the saber is much more of a sword than a lightsaber by design). For reference images you can also look at Pre Vizsla and Darth Maul using it (as they're much more accomplished swordsmen). As for the guard, judging by the design, it looks as though its intended to give the user the ability to break blades. Like a parrying dagger, but implemented into the sword hilt. Granted, this is only inference, and wouldn't make much sense since Tarre Vizsla was alive during the time of the Jedi-Sith War (Darth Bane's era), so use of vibroblades wouldn't be nearly as widespread as it is in KotOR and the primary enemy at the time would be Sith so, I absolutely have no idea.

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4 hours ago, JustABitAgroed said:

If you have the time (and this is nit-picky as hell, so don't feel like you have to), but the blade is presented as though it were only 'bladed' (even though it's a lightsaber) on one side (the foible comes to a point on the back of the blade with no curve on the back, making the end of the 'bladed' edge curved).

This isn't currently possible. Due to the way the lightsabers were set up, the options for editing the blades are very limited. For example, the amount of vertices can't be changed. I actually looked into it before I learned this and got it looking pretty good in 3ds Max, but it wouldn't export. The lightsaber object will only really function in the shape it's in now.

It might be possible to achieve the look by editing the texture, but I haven't had any luck making the necessary alterations to the texture mapping. I'm not sure if the current tools allow for it.

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21 minutes ago, JCarter426 said:

This isn't currently possible. Due to the way the lightsabers were set up, the options for editing the blades are very limited. For example, the amount of vertices can't be changed. I actually looked into it before I learned this and got it looking pretty good in 3ds Max, but it wouldn't export. The lightsaber object will only really function in the shape it's in now.

It might be possible to achieve the look by editing the texture, but I haven't had any luck making the necessary alterations to the texture mapping. I'm not sure if the current tools allow for it.

Okay, no prob. You would honestly have to be in full HD to notice the difference anyway. The only other change that I can suggest is the placement. Given that it's such a legendary weapon among the Mandalorians (and such a cool weapon in-and-of itself) I'd vastly prefer it to be picked up on the Unknown Planet, when you fight the Mandalorians there. It's a much harder fight, much later in the game, and it's a much larger group of Mandalorians (suggesting that they're a more official offshoot than the hunters on Kashyyyk). It just seems off to have the weapon on a random group on Mandos when there's a larger, more organized group that you meet later down the line. In my view, such a prize should be saved for beating them and it makes more sense for them to have it. Also, since it's so much later in the game, if you do decide to do that, a small stat upgrade would be wise. 

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The Mandalorians on Kashyyyk are on a personal mission for Mandalore (the unknown one). That, plus the lack of a reward for that quest (I think you're supposed to get the Wookiee amulet, but don't) made me decide to place it there. You already get Mandalorian armor and a weapon cache for completing the other quest, and I also don't think it makes sense to place an item drop when there's only an hour or so left of gameplay in the game.

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Is there a way to let Canderous equip the darksaber? I see that the item is coded as a lightsaber.

I added lightsaber profiency with a modded item (I did this with Kotor Tool), which does let him equip it, but then it unequips anytime you move to a new area.

With all the recent examples of Mandalorian non-jedis using the darksaber, it could be a cool update to patch in that capability.

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On 7/31/2018 at 2:58 PM, JCarter426 said:

The Mandalorians on Kashyyyk are on a personal mission for Mandalore (the unknown one). That, plus the lack of a reward for that quest (I think you're supposed to get the Wookiee amulet, but don't) made me decide to place it there. You already get Mandalorian armor and a weapon cache for completing the other quest, and I also don't think it makes sense to place an item drop when there's only an hour or so left of gameplay in the game.

I know it says it has to be a new game or cheat it in. But like if I'm still on Taris and haven't made it to the planet where it would exist, would that still work? Or will it refuse to load in unless it's a brand new game?

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18 hours ago, JSquar3d23 said:

I know it says it has to be a new game or cheat it in. But like if I'm still on Taris and haven't made it to the planet where it would exist, would that still work? Or will it refuse to load in unless it's a brand new game?

If you've already installed the mod here's how you can test to ensure it works.

 

1) Make sure cheats are activated.

2) Open your Taris save.

3) Press ` to access the command console.

4) type "warp kas_m25aa" and hit the ENTER key.

5) You'll then load into the second Kashyyyk Shadowlands module.

6) Do the Mandalorian sidequest until you meet the Mandalorian leader. To make this part easy use commands "addexp 10000000 (or any big number)" to make yourself level 20, "turbo" for sonic speed, "setstrength 99" for OP melee damage, "setconstitution 99" for OP health and/or "giveitem g_w_blstrpstl020" for the Insta-Kill Blaster.

7) Kill the Mandalorian Leader and see his loot.

 

8,) If you see the Dark Saber, it works! Log out of the game and reload your Taris save.

9) Continue your playthrough.

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On 10/24/2023 at 6:57 AM, N-DReW25 said:

If you've already installed the mod here's how you can test to ensure it works.

 

1) Make sure cheats are activated.

2) Open your Taris save.

3) Press ` to access the command console.

4) type "warp kas_m25aa" and hit the ENTER key.

5) You'll then load into the second Kashyyyk Shadowlands module.

6) Do the Mandalorian sidequest until you meet the Mandalorian leader. To make this part easy use commands "addexp 10000000 (or any big number)" to make yourself level 20, "turbo" for sonic speed, "setstrength 99" for OP melee damage, "setconstitution 99" for OP health and/or "giveitem g_w_blstrpstl020" for the Insta-Kill Blaster.

7) Kill the Mandalorian Leader and see his loot.

 

8,) If you see the Dark Saber, it works! Log out of the game and reload your Taris save.

9) Continue your playthrough.

I actually tried the mod, and unfortunatley it wouldn't even load the shadowlands because of it. And I know it was that mod because once I deleted it everything was fine.

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