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23 hours ago, Spectrometer said:

Hi @Kaidon Jorn,have you decided on releasing the Jedi Temple reskin? It seems inetresting to try.

I might, but it wouldn't be for a little while as I'm still going through it and deciding on what I really want to use and not use texture wise. I was even thinking about just kind of redoing the mod itself to add or subtract different things to make it not just seem like just a big cheat box. You can test it out first if you want.

17 hours ago, DeathScepter said:

to Kaidon Jorn, you are doing an excellent job with these lightsabers

Thank you very much.

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K2_00010.jpg.ac362028651f9e736e3d2e5b6c5c2cf0.jpg

I did have to shorten it at the grip section by 4cm a side. Looks ok though.

K2_00011.jpg.765a94cc85b1079e0035b37e6e84e3bd.jpg

 

...orange is going to be a *****.

 

Edited by Kaidon Jorn
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Conundrum:

This was going to be the orange/gold default...

K2_00013.jpg.18afc6da82dbf9cb39f7e2a7f9383372.jpg

 

But trying to make that a double bladed would absolutely suck.

So I'm trying to work out which of two other hilts I could use..

Either....

Untitled.jpg.793d6093070c9b1162566cd87d759719.jpg

or...

Untitled2.jpg.4706ee12e04feef1fafd58eb766270ae.jpg

 

this bottom one doesn't line up nicely for a double bladed but also I've already used it in KSR.

So I'm trying to formulate another plan...

 

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On 10/13/2024 at 6:56 PM, Kaidon Jorn said:

I might, but it wouldn't be for a little while as I'm still going through it and deciding on what I really want to use and not use texture wise. I was even thinking about just kind of redoing the mod itself to add or subtract different things to make it not just seem like just a big cheat box. You can test it out first if you want.

Oh ok, thanks for clarifying. I don't think I have time to replay the game now, I was thinking about trying it out on summer holidays (I'm on Argentina so it would be winter in the US). But when you decide to release it I will gladly try it out on my next playthough and leave feedback. I really like the idea of further differentiating the Jedi Temple.

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Aight.

So I wanted to use Rebuilt Jedi Enclave Sublevel new room models (by PapaZinos?) to renovate DeathDisco's Coruscant Jedi Temple models.  Which means Jedi Enclave's room models 01, 19, 24 and 32.

What else would I need to edit to convert those 610dan models into 952cor models aside from textures??

Lightmaps? .woks? .lyt's??

I am so lost.

 

 

Edited by Kaidon Jorn
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5 hours ago, Kaidon Jorn said:

Aight.

So I wanted to use Rebuilt Jedi Enclave Sublevel new room models (by PapaZinos?) to renovate DeathDisco's Coruscant Jedi Temple models.  Which means Jedi Enclave's room models 01, 19, 24 and 32.

What else would I need to edit to convert those 610dan models into 952cor models aside from textures??

Lightmaps? .woks? .lyt's??

I am so lost.

 

 

I have some limited experience messing with the Sublevel room models, but I also am not familiar with the Coruscant mod at all. To my knowledge, you should be able to drag PapaZinos mdl, mdx, and wok for those rooms, rename them to 952cor variants matching the number that mod uses for the rooms, and that should give you an idea of what's working and what not. I've never changed what textures a model calls for so no clue on that front.

 

The best thing I can tell you is to play around with it and see what happens. Walkmeshes might be your issue. Can potentially use the same from the Coruscant mod. Lightmaps I would try one, then the other, and see what if anything changes. Layouts might also need to be Coruscant's but again I;m not familiar with that mod's room layout so not sure.

In case it's relevant, here's a map of the sublevel rooms

Enclave Sublevel Room Map.jpg

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Ok yeah, I used MDLEdit to make them ascii files and opened them up in a Text Editor to change all the "610DAN" references to "952COR", and converted back to binary.

Then I just used Model Viewer to change the textures. But then when I entered it was really dark and some textures were missing. See through walls and such. So that's where I thought I'd have to edit lightmaps. I'd walk through doors into blackness then the room would appear after. Which makes me think it's walk meshes. Is that what a .WOK file is?!?

I dunno, maybe I should stick to lightsabers, I've never done this before.

Thank you for the info.

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