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So I've run into a bit of an issue. I'm working on a mod to overhaul Taris's NPCs for immersive purposes and the one area I'm having trouble is attempting to give Holdan a unique head. I have the texture, new rows in heads and appearance, and the models, but the closest I can get is the black void head on his body.

 

Anyone got some pointers?

Taris NPC Overhaul (2).zip

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Where does the head model come from?

It works in the Model Viewer, but that doesn't say that much.
I don't see anything obvious from looking at the files alone. I added it to the portraits and I don't even get a head model without textures in the character creator.

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Posted (edited)

It's a retexture of Dustil's head, so it definitely exists as far as KotOR's systems should be concerned, and I'm using Dustil's head model just renamed properly using a hex edit. However, when I try to load the module to check, there is either no head or the terrifying black void with static/glowing eyes that I mentioned. It is quite odd imo.

Edited by PirateofRohan

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Innocent simple question - how many chars is your filename?

Edit - if it isn't obvious from the lazy question, I have not had a time to look at your files 😇😇

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It appears to me that 1024x1024 is over the limit, try 512x512.

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Just tried and no such luck. I also tried changing the appearance body model/texture lines to a PC (wondering if maybe the commoner's body was messing something up) and, well.

Star Wars_ Knights of the Old Republic 4_8_2021 4_47_05 PM.png

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I did get it working with your 1024 version in the char creator. I did redo the models, not sure which step made things work.
I think the 2da work was good, so just sending you the model files I redid, I hope that does the trick.

n_holdans.mdl n_holdans.mdx

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Awesome! You're welcome, I enjoy some detective work :)

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