squirral1989 Posted March 27, 2020 Posted March 27, 2020 (edited) I am starting this as a new thread as I am hoping to get into modding, with a game that I want to mod I was hoping that if there are any KOTOR and Sith Lord mod authors out there who could possibly enlighten me in the creation of jade empire mods whether there are similarities to KOTOR modding, If it can use the same tools what kind of programs would be required to get me started i am no programmer but i do have a love for the game and would ideally like to give it a fresh coat of paint if anyone can help i would be most grateful. Edited March 27, 2020 by squirral1989 1 Quote
jc2 Posted March 28, 2020 Posted March 28, 2020 I don't know much of anything about Jade Empire modding, but you could try checking out https://www.nexusmods.com/jadeempire/mods/ It might help to reverse engineer some of what they did, not to mention there are a few things that say they are modding tools such as: https://www.nexusmods.com/jadeempire/mods/21 https://www.nexusmods.com/jadeempire/mods/20 https://www.nexusmods.com/jadeempire/mods/22 Good luck! Quote
DarthParametric Posted March 28, 2020 Posted March 28, 2020 This archived thread from LucasForums should cover your needs. Some direct tool links: ERF/RIM editor for JE - https://web.archive.org/web/20150424042602/http://www.starwarsknights.com/forumdl/ERFRIMEdit036a.7z DLG editor for JE - https://web.archive.org/web/20151106043010/http://www.starwarsknights.com/forumdl/jedlgeditor_230a2.rar TLK editor for JE - https://web.archive.org/web/20151106043008/http://www.starwarsknights.com/forumdl/TalkEd v1.1.1a.7z TXB2TGA (texture converter) - https://web.archive.org/web/20151106043024/http://www.starwarsknights.com/forumdl/Txb2Tga.7z Save editor for JE - https://web.archive.org/web/20150324074631/http://www.starwarsknights.com/forumdl/jse_06.zip Save extractor for JE - https://web.archive.org/web/20151106043245/http://www.starwarsknights.com/forumdl/sac_utils.zip Find Resources for JE - https://web.archive.org/web/20151106043021/http://www.starwarsknights.com/forumdl/JEFindRes03.7z 2DAs can be converted with Convert2DA, as per KOTOR. GFFs can be modified with K-GFF, as per KOTOR. Scripts can be compiled with the KOTOR version of nwnnsscomp with JE's nwscript.nss (I don't know about decompiling, DeNCS might work on some). Quote
squirral1989 Posted March 28, 2020 Author Posted March 28, 2020 Thanks guys this'll be a big help Quote
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