djh269 Posted March 13, 2019 Posted March 13, 2019 There's a floating droid in the Dantooine enclave module that I've tried to get to shoot at me either with blasters or a flamethrower, but nothing happens when the droid attacks. Does anybody know what would need to be done to get the droid to be able to shoot with a blaster? This is the model / texture name: l_astro02.mdl l_astro02.mdx N_astro02.tga The droid is pictured below: Quote
Kainzorus Prime Posted March 13, 2019 Posted March 13, 2019 I'd assume it doesn't actually have any weapons or items equipped, and doesn't possess melee attack animations either. Editing its .utc file, giving it weapons and droid items would probably do the trick. Although I'm more curious as to how you even got them to attack you, since as far as I know they're just floating about as window dressing for the module. Quote
djh269 Posted March 14, 2019 Author Posted March 14, 2019 Apologies I should have elaborated, I want to use that droid model as a training droid, akin to Episode IVs training droid scene with Luke Skywalker, so I spawn him in the Ebon Hawk from a panel for lightsaber practice I already edited the UTC to have him hostile rather than neutral, and provided him with a pistol and a flamethrower, unfortunately nothing happens when he attacks. I believe he was just a placeholder droid for the Dantooine module. Quote
DarthParametric Posted March 14, 2019 Posted March 14, 2019 It literally only has two animations - walk and pause (i.e. idle). You'd need to give it combat animations. It also has no hooks for either equipping a weapon, or firing an integrated weapon. In the latter case, it would also need an entry in droiddischarge.2da. Using TSL's C_SenBall as an animation source would be the only practical route. But even then I'm not sure that would work in the manner you seem to want outside of a custom animated cutscene (you wouldn't be deflecting bolts, you'd be smacking it directly with a glowstick). Quote
djh269 Posted March 16, 2019 Author Posted March 16, 2019 Thanks for the assistance @Kainzorus Prime and @DarthParametric I may just try porting the remote model to use instead, I still don't know if it'll work though haha. Quote
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