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Posted

I know that it is the spells.2da from the ultimate sound mod doing this. Is there anyway to fix this minus deleting that file? Is there a .2da string in there that is causing this?

Guest bendarby24
Posted

the only thing that the spells.2da file does is make the force crush sound so delete it :!

Posted

I am unfamiliar with a Force Power causing an issue in the HK Factory. I don't even know how one would trigger seeing as HK-47 doesn't have any Force Powers and he goes there alone. Could someone describe this bug in detail so I may be enlightened?

Guest bendarby24
Posted

he means if you have the ultimet sound mod in the force power scection it come up with a force power say the hk factary but you can stop by deleting the 2da spells

Posted

That is not what I meant. I only meant that if there are people interested in making such a mod compatible with TSL RCM, they may want to take a look at spells.2da and re-do the modifications Shem did.

Guest bendarby24
Posted

hasset hunter it does because it edits the foce crush sounds and you just need to delte the 2da spells file and it will be compatible because i had the sam issue and now it is fixed

Posted

Yeah, but then, you'll loose the force crush sound feature. So, if TSL RCM does not modify spells.2da, it means 2 things:

 

1: The mod may be bugged-out to begin with.

2: The mod may clash with another mod than TSL RCM.

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