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Greetings, fellow Jedi! Have a nice weekend y'all. :cheers:

I am here to request for a mod that spawn a Pazaak Deck particularly the plc_pazaak2 placeables, specifically at this marked location:

plc_pazaak2_JCntSpwn.jpg.f3270b882e123262f4c83a638dcaa83e.jpg

The relevant module is Javyar's Cantina [tar_m03ae] and as listed above, the particular Pazaak Deck variant/model is plc_pazaak2.

I have tried myself with trying to spawn the PLC either with using the script [via its on-enter which I assume is k_ptar_a03ae_en? Which is doomed to failed by my own attempt...] or attaching the PLC model to the room model but is having KOTORmax failing to load the placeables' ASCII.

The background of this request is because I can't stand to watch Uriah [the NPC] fiddle around with exactly nothing...

I hope the information provided above is enough for an attempt, and many thanks for considering this request. :cheers:

Edit:

An additional information:

  • The co-ordinates of the PC is:
    Spoiler

    PC_CoOrds2.jpg.6207f0082aaecd699c20e39e9ad7afdc.jpg

    Which triggered from this POV:

    PC_CoOrds.jpg.5f3ebd3f3b7f24389eb2bd249710564e.jpg

     

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This seems like it wouldn't be too difficult, I might do this as it would add to the overall feel of the game and not alter the Vanilla experience :) I will note it down and give it a go when I get a chance.

Thor110

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1 minute ago, Thor110 said:

I will note it down and give it a go when I get a chance.

Thank you for considering my request; very much appreciated. :cheers:

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I have added a pazaak deck in front of a random twilek I picked from the .git file and tested it, I believe these are the dancers and the manager. ( I am pretty sure it wasn't there before but cannot tell for sure as I haven't played the original game in a while, I did load the original module and it was not there but the dancer / manager was not there either due to being set differently in the story for some reason even though I warped from the same place / save )

Spoiler

This is not the location you requested, I couldn't figure out which twilek it was, I will try again at some point.

pazaak.thumb.png.5bcd98531137de41b85c583dc9caaae3.png

If you or anybody has ideas for areas in either game that could be made to feel more alive by making changes like this please let me know as I will begin to integrate them into the Expanded Galaxy Project's overall revival of both games.

1981131558_PurePazaak.thumb.png.e5f99b06aff14de21c1d10d5cb94e4d2.png

This is where I have placed it for now, I will change it to "plc_pazaak2" and correct the co-ordinates at some point, once I have finalised which version of the game I will be updating ( currently using both official patches ) but I need to know if I will include any community patches or fixes, such as many of the geometry fixes to some maps, all of which should be compatible anyway.

I will also document any ideas for areas that could be revised and enhanced to allow for better immersion into both games.

Thor110

Edited by Thor110
Update.

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Yes! Finally, with the help of this amazing tutorial by @DarthParametric I can pull of the Pazaak Deck at the exact spot where I want it to be!

Uriah_PzDck.thumb.jpg.d5dd04a5f78c81511e96275ea7340948.jpg

Was so glad to figure out later that placeables is implemented in a similar fashion to creatures in-game; which without a second thought directing me to the said tutorial by DP.

Perhaps the most difficult part is to guess/arrange the levitation of the object; as even using a Z template from the same PLC which spawned at different location but is at the top of the same object; still, some tinkering needs to be done to have it appropriately placed.

Credits also to Fred Tetra for "KotOR Tool", TK102 for "K-GFF" and Stoffe/Fair Strides for "ERFEdit" which without them this attempt would not be possible. :respect:

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Nice small detail added there!

It would be a welcome addition for many players, myself included.

Good job you all! ;)

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