Salk 374 Posted October 13, 2018 Sad to hear. It looked very promising. Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted October 13, 2018 I never did anything for the LS scene in that thread. It was all the DS scene. Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted October 13, 2018 I think I said this before, but the animated billboard textures could be upgraded without taxing the engine too much. Could get rid of all those player clones too. Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted October 13, 2018 Sure, you could re-render alternative models, add some additional frames. You could get away with sprites a lot easier in the LS scene where they are much more background elements than they are in the DS scene. I'm not in any particular hurry to do so though. Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted October 13, 2018 Me neither. I'd do it if there were already a clapping animation, but there isn't. I could make one, but eh. Quote Share this post Link to post Share on other sites
Salk 374 Posted October 13, 2018 10 minutes ago, DarthParametric said: I never did anything for the LS scene in that thread. It was all the DS scene. Yes, of course. Here in your reply to Squall Lionheart it seemed you had plans for it though. Best of luck! Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted October 13, 2018 Yes, I had plans for it. Didn't work out in practice. And as I said both there and here, swapping out the council at least is likely at some point. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted October 13, 2018 3 hours ago, DarthParametric said: That's kind of a bust, at least for the LS cutscene. Certainly as far as replacing the sprites goes anyway. The engine just cannot handle that many actual model entities with animations. The best that might happen is replacing the random trio in the background with actual council members. Maybe someone like @Kexikus could consider tarting up the skybox. That's on the agenda for HQ skyboxes V2. 1 Quote Share this post Link to post Share on other sites
N-DReW25 1,336 Posted October 13, 2018 4 hours ago, DarthParametric said: The best that might happen is replacing the random trio in the background with actual council members. 1 I was actually making a mod which does just that, all I need to do to finish it is to make the TSLPatcher and it'd be ready to go. EDIT: And it's uploaded- https://deadlystream.com/files/file/1376-light-side-ending-masters/ 1 Quote Share this post Link to post Share on other sites
njames06 0 Posted July 30 On 10/11/2018 at 4:24 AM, DarthParametric said: @JDub96: Here, try this: https://www.darthparametric.com/files/kotor/k1/[K1]_Revan_Star_Forge_Robes_with_Medal_Hook.7z @DarthParametric Sorry to resurrect this old post but any chance this can work with your Hoodless/Maskless Flowing Robes For K1 mod? Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted July 30 I don't think they have the medal hook. I'd have to check. Assuming the hook was added though (either previously or in the future) then it would work in conjunction with JC's script since it's just a replacement for the regular Revan/SF robes. Quote Share this post Link to post Share on other sites
njames06 0 Posted August 7 On 7/30/2024 at 1:13 PM, DarthParametric said: I don't think they have the medal hook. I'd have to check. Assuming the hook was added though (either previously or in the future) then it would work in conjunction with JC's script since it's just a replacement for the regular Revan/SF robes. No worries. I finished my last playthrough with JC's script and they do not have the medal hook. Quote Share this post Link to post Share on other sites