Effix Posted May 2, 2017 Posted May 2, 2017 Is it ok to use and tweak a K2's bearded player's beard to add a beard to a K1 character (and turn that into a K1 mod)? I read the sticky about porting but to me things like that are not entirely clear. Quote
djh269 Posted May 2, 2017 Posted May 2, 2017 If you're taking a section of the TSL .tga file and placing it onto a K1 .tga directly and then editing it I think that comes under porting. If you referenced the beard it shouldn't come under the porting rules. Take this as an example: http://deadlystream.com/forum/files/file/780-twin-mullet-men/. Redrob has referenced the K1 head model to create a new and unique head model for TSL. But still, aren't all the heads in TSL different than K1s? Quote
DarthParametric Posted May 3, 2017 Posted May 3, 2017 But still, aren't all the heads in TSL different than K1s? No, a number of head models are reused with minor, typically texture, changes (for instance Luxa in TSL is a pink textured version of player head PFHA01 from K1). A lot of the generic NPC heads are the same in both. There are also a number of K1 head models that remain in the TSL files, but are unused in the game. 1 Quote
djh269 Posted May 3, 2017 Posted May 3, 2017 No, a number of head models are reused with minor, typically texture, changes (for instance Luxa in TSL is a pink textured version of player head PFHA01 from K1). A lot of the generic NPC heads are the same in both. There are also a number of K1 head models that remain in the TSL files, but are unused in the game. Oh, okay. I never knew about the unused K1 Head models. Quote
Effix Posted May 3, 2017 Author Posted May 3, 2017 True, there's also some that don't have a K2 texture. Which you can make work with K1 textures (for personal use, that would be a clear case of porting).See http://deadlystream.com/forum/topic/3129-matching-appearances-to-portraits-in-kse/ Quote
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