Kexikus 995 Posted July 23, 2017 But that's what I was telling you in my first post, you can Oh... I thought you were referring to a new texture... Thank you very much for the explanation. I always thought that it's impossible to hex edit this way. I'll do that and upload the new version as soon as possible, either today or tomorrow. 4 Quote Share this post Link to post Share on other sites
Kexikus 995 Posted July 25, 2017 Uploaded the fix here on Deadlystream. Nexusmods and Steam will follow later today. Sorry for the delay. Quote Share this post Link to post Share on other sites
SalaciousCrumb 23 Posted August 1, 2017 Updated the mod to version 1.1: The only "new" thing is the reactivation of fog in the Ravager levels. This was possible due to bead-v's discovery of which byte enables/disables fog rendering on a model. For some more details: Fog in the KotOR games is a one color overlay with increasing opacity in the distance. Now if fog was rendered on a skybox or star backdrop, that backdrop would obviously disappear behind this solid color, which is why there had to be something in the model telling the game whether it receives fog or not. But until yesterday, I didn't know what so the only way to make my added backdrop models not appear as flat grey on the Ravager was to disable the fog entirely. But with bead-v's discovery I could now re-enable the fog while keeping my backdrop models normally visible. Star Wars Knights of the Old Republic 2 07.05.2017 - 18.51.35.02.jpg The screenshot shows the view from the Ravager in v1.0 as well as in v1.1. As you can see, there is now a grey overlay on the Ravagers structure while the backdrop is completely visible. On the right, you see what happens when fog is enabled in v1.0... which is obviously not great. Star Wars Knights of the Old Republic 2 07.05.2017 - 18.51.05.01.jpg And here's a screenshot from inside the Ravager that shows the improved atmosphere with fog re-enabled. Would this mod cause a conflict if i were to install the fog and speed blur fix for Aspyr's version of KOTOR II? Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted August 1, 2017 That's an OpenGL shader hack. It has nothing to do with regular mods and won't affect them directly. Quote Share this post Link to post Share on other sites
ZeldaTheSwordsman 40 Posted June 29, 2021 So, after seeing how the vanilla hyperspace cockpit backdrop looked, I decided I wanted the benefits of these, so I quit and installed most of them. I skipped TEL_Rav.tga (because of continuity issues) and HAR_Stars.tga (because it conflicted with JorakUln's TSL Origins Harbinger). I reloaded a save before boarding the Ebon Hawk, yet results were... not as expected. Mods aside from TSLRCM and M478EP: https://deadlystream.com/files/file/1004-alternate-revan-romances-updated/?tab=comments https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ https://deadlystream.com/files/file/416-tsl-clone-wars-armors/ https://deadlystream.com/files/file/1374-harbinger-hull-fixes/ https://deadlystream.com/files/file/1275-peragus-administration-level-room-model-fixes/ https://deadlystream.com/files/file/1773-k2-star-forge-robes-in-ebon-hawk-container/ (Initially incorrectly) https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl https://deadlystream.com/files/file/8-peragus-tweak/?tab=comments https://deadlystream.com/files/file/202-hi-resolution-skin-for-ebon-hawk-tsl/?tab=comments https://deadlystream.com/files/file/514-darth-sapiens-presents-t3m4-hd-2k/?tab=comments https://deadlystream.com/files/file/971-refurbished-astromech-droids/?tab=comments https://deadlystream.com/files/file/759-tsl-origins-telos-overhaul/page/3/?tab=comments https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/ Saedhe original head component, Kreia-Atris reversion component https://deadlystream.com/files/file/897-tsl-origins-harbinger-overhaul/ https://deadlystream.com/files/file/1515-hd-hk-upscale/ Quote Share this post Link to post Share on other sites
Kexikus 995 Posted June 29, 2021 Uhhh, I have honestly no idea what's going on there. Did you maybe miss any of the files during the installation? Except for those you intentionally skipped of course. Did you install any other mods at the same time as this one? Quote Share this post Link to post Share on other sites
ZeldaTheSwordsman 40 Posted June 29, 2021 (edited) 2 hours ago, Kexikus said: Uhhh, I have honestly no idea what's going on there. Did you maybe miss any of the files during the installation? Except for those you intentionally skipped of course. Did you install any other mods at the same time as this one? No, this was installed after all the mods listed in the post. I did have a misclick during installation where the first time I tried copying some of the files into the override I accidentally hit "Copy shortcut". Could the shortcuts sitting in the override have done that? EDIT: They indeed seem to have been the culprit. Tried a reinstall of the mod without making that mistake, loaded a pre-departure save again, and this time things worked right (instead of what looks to have been "walls of an asteroid clipping through parts of the Ebon Hawk and blocking the view out transparisteel"). So I guess let this be a warning: If you accidentally hit "Copy shortcut" when copying stuff into your Override folder.. clean up the shortcuts. If you don't, weirdness will result. Edited June 29, 2021 by ZeldaTheSwordsman Discovered cause Quote Share this post Link to post Share on other sites
Kexikus 995 Posted June 29, 2021 2 hours ago, ZeldaTheSwordsman said: No, this was installed after all the mods listed in the post. I did have a misclick during installation where the first time I tried copying some of the files into the override I accidentally hit "Copy shortcut". Could the shortcuts sitting in the override have done that? EDIT: They indeed seem to have been the culprit. Tried a reinstall of the mod without making that mistake, loaded a pre-departure save again, and this time things worked right (instead of what looks to have been "walls of an asteroid clipping through parts of the Ebon Hawk and blocking the view out transparisteel"). So I guess let this be a warning: If you accidentally hit "Copy shortcut" when copying stuff into your Override folder.. clean up the shortcuts. If you don't, weirdness will result. Glad to hear you managed to resolve the issue. Did you initially copy the full files to Override as well or just the shortcuts? Quote Share this post Link to post Share on other sites
ZeldaTheSwordsman 40 Posted June 29, 2021 Just now, Kexikus said: Glad to hear you managed to resolve the issue. Did you initially copy the full files to Override as well or just the shortcuts? The full files. The shortcuts were a misclick, I just didn't clean them up at the time because I didn't think the game would even notice they were in there. But as we have seen, I was wrong. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted June 30, 2021 9 hours ago, ZeldaTheSwordsman said: The full files. The shortcuts were a misclick, I just didn't clean them up at the time because I didn't think the game would even notice they were in there. But as we have seen, I was wrong. That's weird but good to know. I wouldn't have expected them to make a difference either. 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted February 26, 2023 Greetings author, I need your confirmation if this screenshot -- -- supposed to present the Peragus' escape sequence backdrop? Much thanks for considering this. Quote Share this post Link to post Share on other sites
Arson Hole 29 Posted February 26, 2023 Yeah, it is. They even added asteroids flying past the cockpit and everything. Quote Share this post Link to post Share on other sites
ebmar 893 Posted February 26, 2023 Hmm... wonder why it's not working for me then, which plays the hyperspace-backdrop instead. Looks to me the texture has been set up as accordingly though. Quote Share this post Link to post Share on other sites