Quanon Posted October 23, 2016 Posted October 23, 2016 Here's my 2 tutorials on how I do most of my lightmapping. It's 2 PDFs; taking you through the steps to get to a nice looking lightmap. I don't cover any modelling or UVWmapping; just the basic steps to render the lightmap. The second tutorial deals with the lights you can setup in 3Ds Max. I've kept basic again. There's a lot you can do; to get good looking results in a render. But then you might be waiting for 4 hours for your lightmap to render. With my more basic method you can get a good result, without loosing to much time on just rendering. I do use this extra script to get my lightmaps, you can find it here: http://www.scriptspot.com/3ds-max/scripts/multi-objects-unwrap This site, explains how to use the script and how you can adjust the interface of Max to easily access the script. http://users.skynet.be/arketip/arketip_multiObjectUnwrapENG.htm Creating Lightmaps Setting up Lights and Render 2 Quote
Sithspecter Posted October 23, 2016 Posted October 23, 2016 Thanks for posting these Quanon! I know they helped me a lot. I have a few more insights on the process that I need to write up as well. 1 Quote
Malkior Posted October 23, 2016 Posted October 23, 2016 Whenever I'm working on new modules or perhaps fixing the existing module lighting (no promises ), this will be incredibly helpful. Thanks, Quanon. 1 Quote
JCarter426 Posted October 26, 2016 Posted October 26, 2016 Ah, thanks for reposting these. I haven't had time yet to learn lightmapping yet, but these will definitely come in handy. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.