MrPhil 58 Posted August 5, 2010 Is this mod compatible with TSL RCM? Quote Share this post Link to post Share on other sites
Guest wvsnl Posted August 5, 2010 Yes you have two options when you start the installation. Installing into vanilla TSL and installing into TSLRCM. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted August 7, 2010 The lad is correct. I'd also like to announce that I'll be releasing an update to this mod. The fixes will include - Enemies will not use the same face as the Exile - The enemies will actually have random sabers - Decreased Sith Lord difficulty (less healing, it's annoying) Any other requests? Quote Share this post Link to post Share on other sites
Pavijan 10 Posted August 11, 2010 - Enemies will not use the same face as the Exile Now THAT'S what I was waiting for! Great!!! Maybe if you could change the Elite Assassin that you fight at the start of Academy back as he was (without mask and with lightsabers), because he was the only assassin wielding lightsaber and therefore the only one that seamed like the member of the Sith Assassin prestige class that you could become. Now he just looks ordinary and unmemorable. And please keep random lightsabers only for Dark Jedi, full fledged Sith are much better with only red ones. Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted August 11, 2010 Any other requests? How about including Dak Drexl's new outfit that combines Ubese armor with a robe as one of the outfits donned by the oncoming wave of attackers? Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted August 28, 2010 (edited) - Decreased Sith Lord difficulty (less healing, it's annoying) Remind me not to use it So are you planning to put all/more of your mods here? I keep hearing about various ones that I can't see. For instance you supposedly have a Peragus fix that is different from Ulic's... I feel like by joining these boards I've entered an ongoing conversation, everyone seems to know stuff I don't . Edited August 28, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted August 28, 2010 Remind me not to use it So are you planning to put all/more of your mods here? I keep hearing about various ones that I can't see. For instance you supposedly have a Peragus fix that is different from Ulic's... I feel like by joining these boards I've entered an ongoing conversation, everyone seems to know stuff I don't . Decreased healing on Sith Lords - It won't be completely gone, and besides, we should be depending on mods like Achilles Rebalance to fix issues like that - otherwise they will be way too f***ing hard. It was in my VP modules tweak, which I hosted on Lucasforums and Kotorfiles, which is probably why you may have never seen them (You only come around DeadlyStream, right?) I'll upload them here though, now that you reminded me. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted August 28, 2010 Right! I would sometimes look at Obsidian, when Deadly and/or Gizka were down, that's it. Kotorfiles has so much... junk in it that I never really wanted to sift through for the gems. I just picked up the AI mod there because I thought to myself "hey I bet that exists", and it did Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted August 28, 2010 Right! I would sometimes look at Obsidian, when Deadly and/or Gizka were down, that's it. Kotorfiles has so much... junk in it that I never really wanted to sift through for the gems. I just picked up the AI mod there because I thought to myself "hey I bet that exists", and it did Yeah, there is a lot of junk on kotorfiles, and even Holowan labs - but I always find combing the archive can be good for inspiration and you might even find a mod or two that you didn't know existed before. Quote Share this post Link to post Share on other sites
K_Noby 16 Posted December 20, 2010 Is Trayus rank reformation compatible with the mod Robes of the Old Republic - Back into TSL by Gavroche? I installed Robes of the Old Republic - Back into TSL first and then Trayus rank reformation, but the Sith don't change in the Trayus Academy. http://knightsoftheoldrepublic.filefront.com/file/Robes_of_the_Old_Republic_Back_into_TSL;92275 Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 21, 2010 Is Trayus rank reformation compatible with the mod Robes of the Old Republic - Back into TSL by Gavroche?I installed Robes of the Old Republic - Back into TSL first and then Trayus rank reformation, but the Sith don't change in the Trayus Academy. http://knightsoftheoldrepublic.filefront.com/file/Robes_of_the_Old_Republic_Back_into_TSL;92275 A few quick questions for you: Which version have you installed? Trayus Rank Reformation 1.2 or ... a previous version? Do you have TSLRCM installed? If so, did you use the correct installation method? If there are eitehr 903mal.mod, 905mal.mod or 906mal.mod installed by TSLRCM or this mod, and you used the wrong installation method, it's not going to work. Lastly, have you used a gamesave before you went to Malachor? The mod isn't going to fully work unless you use a gamesave Quote Share this post Link to post Share on other sites
K_Noby 16 Posted December 21, 2010 (edited) A few quick questions for you: Which version have you installed? Trayus Rank Reformation 1.2 or ... a previous version? Do you have TSLRCM installed? If so, did you use the correct installation method? If there are eitehr 903mal.mod, 905mal.mod or 906mal.mod installed by TSLRCM or this mod, and you used the wrong installation method, it's not going to work. Lastly, have you used a gamesave before you went to Malachor? The mod isn't going to fully work unless you use a gamesave 1. I installed the 1.2 version. 2. I have installed TSLRCM 1.6 and 1.6 Nar Shaddaa fix and I used the TSLRCM COMPATIBLE installation method. 3. Yes I used a gamesave from Malachor. Do you think thats the problem? Do you think the mods are actual compatible, when I start a new game? Edited December 21, 2010 by K_Noby Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted December 21, 2010 3. Yes I used a gamesave from Malachor. Do you think thats the problem? Do you think the mods are actual compatible, when I start a new game? They should be compatible. Just looking at what the mod does, I'm almost certain that they should be able to work in unison. Try loading from an earlier gamesave, and if it doesn't change.. I'll have to investigate. Quote Share this post Link to post Share on other sites
K_Noby 16 Posted December 21, 2010 They should be compatible. Just looking at what the mod does, I'm almost certain that they should be able to work in unison. Try loading from an earlier gamesave, and if it doesn't change.. I'll have to investigate. OK now it works, I start am gamesave before the academy. Great Mod. Thanks for help and for the Mod. Quote Share this post Link to post Share on other sites
Sith Holocron 2,472 Posted February 11, 2011 - The enemies will actually have random sabers Will Bronze sabers be included in the random choices? I would think that Bronze and Orange sabers would go well with Red sabers as they are all pretty close to each other on the ROYGBIV color scale. Quote Share this post Link to post Share on other sites
Guest Mablus25 Posted May 3, 2011 Will there be a black saber and a whiter saber or no? Quote Share this post Link to post Share on other sites
MrPhil 58 Posted May 3, 2011 Somehow doubtful... Quote Share this post Link to post Share on other sites