Jorak Uln 458 Posted September 29, 2015 Hi, When retexturing Taris i encountered a black texture, that stayed black even when removing override: Any way to get rid of it? Quote Share this post Link to post Share on other sites
InSidious 237 Posted September 30, 2015 Is that an actual black texture, or some bad lightmapping? Quote Share this post Link to post Share on other sites
Quanon 263 Posted September 30, 2015 Was wondering the same, you can vaguely see some sort of "bump" effect? I would guess you have no idea how that texture is named Jorak? Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted September 30, 2015 Was wondering the same, you can vaguely see some sort of "bump" effect? I would guess you have no idea how that texture is named Jorak? black_panel.tga I'd wager Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted September 30, 2015 Was wondering the same, you can vaguely see some sort of "bump" effect? I would guess you have no idea how that texture is named Jorak? The texture is (or at least the textures in the same position above the other doors) named LTS_Bwall04i Interestingly, after i hex edited all the other instances of that tex (and others), in fully retextured state it stays completely pitch black and also no bump effect visible: Quote Share this post Link to post Share on other sites
LiliArch 115 Posted October 1, 2015 My bet would be "bad lightmapping" - or at least it looks exactly like such. Quote Share this post Link to post Share on other sites
Sith Holocron 2,479 Posted October 1, 2015 Aren't there similar issues with a deck plate on the Ebon Hawk? Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted October 1, 2015 It was indeed bad lightmapping, thanks for the tip! Still have to hex it to get the leather tex on it, but its fixed now: the lightmap is m02ad_09a_lm0 and i simply changed the color in the red Rectangle with Paint.net:# @SH, since it worked, it might be also possible to fix the Ebon Hawk the same way... 1 Quote Share this post Link to post Share on other sites
LiliArch 115 Posted October 3, 2015 Well... if it would be possible to fix EH the same way or not depens on what kind of "bad lightmapping" it is there. If it is "screwed texture" sort of issue, it definitely is possible. If it is "this node does not have lightmapping attached" sort of issue, that seems to be the case at least in certain pieces of Goto's Yacht, it would require a heavy editing of the model. I'm not saying it would be impossible... but it definitely would be more difficult. Quote Share this post Link to post Share on other sites