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You can remove the .dlg from your Override though. That way you won't be able to choose the Handmaiden to go with you to Onderon but at least you can continue the game and I don't think it caused any problems later on to do so.

 

I might just go ahead and remove that file from the mod altogether.

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You can remove the .dlg from your Override though. That way you won't be able to choose the Handmaiden to go with you to Onderon but at least you can continue the game and I don't think it caused any problems later on to do so.

What is the exact name of that file, if you know?

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What is the exact name of that file, if you know?

 

I can't remember, but I think it's named after one of the Mandalorian guards.

 

Edit: Going from Fair Strides options in the other thread, I'm pretty sure it's zuka.dlg, but I suggest you open the file to make sure.

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Well, not much of an update.

 

I have almost all the files set and ready to go. Just one more dialog that's bugging me because I'm unsure how I actually handled editing it last time. Well, actually, there's that, and the possibility of taking a file out (the sith_att.dlg that so many people seem to have a problem with merging.) Thank goodness I've been updating the Patcher file as I go.

 

Being confused and still trying to pound away at it isn't going to do me any good, so I'll be stepping away for a little while.

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Is it known how to get this to work with the Steam version? 

 

Same as with every other version of the game. Use the provided installer (TSLPatcher) and direct it to your game directory (in this case SteamApps/Star Wars Knights of the Old Republic II or something similar). Make sure you have TSLRCM installed before doing so as is required by this mod. And if you use Steam Workshop, please refer to this guide.

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Look who's back!!! That's right! And I bring with me an updated PartySwap!

 

PartySwap 1.3.1 fixes a few bugs with the previous release, as well as ensures compatibility with the newest version of TSLRCM (1.8.5)!
 
All you need to do is uninstall the previous version - though why you'd have it installed right now is beyond my understanding - and follow the instructions provided in the readme. Hint: the instructions for installation are still the same, pretty much.
 
Sorry this update took so long, folks. I was having pretty nasty troubles with the final dialog file a while back, stepped away for what should have been a week, maybe two. It turned out to be way longer than I would have liked. So, I just decided to soldier through it tonight and get everything finished, since this was the only file left to update. All it took was two hours of work, if that. It's amazing what stepping away and coming back fresh will do for ya!
 
You all can head over to the download page right now and pick it up!
 
Also, for now, I decided not to remove the sith_att.dlg from the mod, giving it one more chance to be right before I off it.
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hi. thx for the update!

i found 1 slight problem during installation. i just did fresh install of kotor 2, tslrcm 1.8.5, and M4-78. Then i installed this mod right away and i got this message:

• Warning: Unable to copy file "a_kreatris.ncs", file does not exist!

is this something i should worry about later in the game?

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hi. thx for the update!

i found 1 slight problem during installation. i just did fresh install of kotor 2, tslrcm 1.8.5, and M4-78. Then i installed this mod right away and i got this message:

• Warning: Unable to copy file "a_kreatris.ncs", file does not exist!

is this something i should worry about later in the game?

 Yes. I accidentally shipped that script out in the Source folder rather than the tslpatchdata folder. I would suggest uninstalling the mod and re-downloading from the download page. I just updated it.

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Alright. Thanks again! BTW you forgot to insert it to the M478 comp so i just copy the file into it :P

Glad to see you still workin on this. i love this mod.

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Alright. Thanks again! BTW you forgot to insert it to the M478 comp so i just copy the file into it :P

Glad to see you still workin on this. i love this mod.

 

Shoot. This is what happens when you're not paying attention, children. I don't want to confuse anyone by uploading another 1.3.1 without getting rid of the older files, so I'll leave this up to the M4-78 players who download.

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I can't remember, but I think it's named after one of the Mandalorian guards.

 

Edit: Going from Fair Strides options in the other thread, I'm pretty sure it's zuka.dlg, but I suggest you open the file to make sure.

I'm running into the same issue on the latest version of the mod (i uninstalled and reinstalled the mod today to make sure). I also removed the zuka.dlg prior to installation for the M4-78 version and also placed the a_kreatris.ncs back as well. I tested a few times both having Handmaiden in the party before I talked to Mandalore to initiate the sith attack as well as not having her before leaving. Also tested having her fighting in the battle and not. Same result.

 

I'm using the steam version of KOTOR 2 as well as the workshop  TSLRCM. M4-78 was installed in that workshop location with this mod following suit.

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I'm running into the same issue on the latest version of the mod (i uninstalled and reinstalled the mod today to make sure). I also removed the zuka.dlg prior to installation for the M4-78 version and also placed the a_kreatris.ncs back as well. I tested a few times both having Handmaiden in the party before I talked to Mandalore to initiate the sith attack as well as not having her before leaving. Also tested having her fighting in the battle and not. Same result.

 

I'm using the steam version of KOTOR 2 as well as the workshop  TSLRCM. M4-78 was installed in that workshop location with this mod following suit.

What's your OS?

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I'm running into the same issue on the latest version of the mod (i uninstalled and reinstalled the mod today to make sure). I also removed the zuka.dlg prior to installation for the M4-78 version and also placed the a_kreatris.ncs back as well. I tested a few times both having Handmaiden in the party before I talked to Mandalore to initiate the sith attack as well as not having her before leaving. Also tested having her fighting in the battle and not. Same result.

 

I'm using the steam version of KOTOR 2 as well as the workshop  TSLRCM. M4-78 was installed in that workshop location with this mod following suit.

 

Just so you know, zuka.dlg is for the second time you go to Onderon, and I already had that issue and fixed it on my end. The file for the first time to Onderon, which I'm sure is what you're talking about, is sith_att.dlg. So if you're trying to go to Onderon for the first time, then you're removing the wrong file. My question regarding this file is whether you can still use the item on Onderon.

 

If you put zuka.dlg back in and remove sith_att.dlg, then try reinstalling, you should be able to get to Onderon. Once that happens, if you can still use the item, please let us know. That way, I know to just remove that pointless file from future versions.

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Just so you know, zuka.dlg is for the second time you go to Onderon, and I already had that issue and fixed it on my end. The file for the first time to Onderon, which I'm sure is what you're talking about, is sith_att.dlg. So if you're trying to go to Onderon for the first time, then you're removing the wrong file. My question regarding this file is whether you can still use the item on Onderon.

 

If you put zuka.dlg back in and remove sith_att.dlg, then try reinstalling, you should be able to get to Onderon. Once that happens, if you can still use the item, please let us know. That way, I know to just remove that pointless file from future versions.

You're right about removing the wrong file, my bad. I'll remove sith_att.dlg and reinstall later today. I'll do several tests and and report back with my results regarding the item or other issues.

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I removed the sith_att.dlg and still get the error. One note is that I haven't been to Dantooine and gotten the Disciple so no PartySwap item. I don't know if this is causing an issue. I'll try to revert back to a save, grab him, then try Dxun again.

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I removed the sith_att.dlg and still get the error. One note is that I haven't been to Dantooine and gotten the Disciple so no PartySwap item. I don't know if this is causing an issue. I'll try to revert back to a save, grab him, then try Dxun again.

 

Just making sure, you did completely uninstall and reinstall the mod first, right? Unless the patcher is still making the changes without the file anyway, it should revert back to the way it was originally. If you did, which I hope, then I'll try removing it from the patcher, and upload the new(temporary) .ini file in my next post.

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Hey there. Good work on the fixes, we all really appreciate your effort.

 

Now that the update is complete, is there any chance you could make a compatibility version of your mod with "Extended Enclave" mod? Please :blush:.

 

Thanks.

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Just making sure, you did completely uninstall and reinstall the mod first, right? Unless the patcher is still making the changes without the file anyway, it should revert back to the way it was originally. If you did, which I hope, then I'll try removing it from the patcher, and upload the new(temporary) .ini file in my next post.

Yup ive been following steps 1-6 in the readme for Uninstallation. Also quickly reverted back to get Disciple and the PartySwap item and got back to the point to travel to onderon for first time still get the node error. Here is my installlog for you to take a look at if it helps.

installlog.rtf

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Yup ive been following steps 1-6 in the readme for Uninstallation. Also quickly reverted back to get Disciple and the PartySwap item and got back to the point to travel to onderon for first time still get the node error. Here is my installlog for you to take a look at if it helps.

 

Alright, from what I see, it's still making all those changes. I want you to uninstall the mod, then use this changes file (change the extension to .ini) instead of the one you have in the M478Comp folder. See if that fixes anything.

changes.txt

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Alright, from what I see, it's still making all those changes. I want you to uninstall the mod, then use this changes file (change the extension to .ini) instead of the one you have in the M478Comp folder. See if that fixes anything.

You are the man! It works now.

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You are the man! It works now.

 

Fantastic. And what about Party Selection on Onderon? Does it work? If so, I can just remove this file from the mod completely.

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Hey there. Good work on the fixes, we all really appreciate your effort.

 

Now that the update is complete, is there any chance you could make a compatibility version of your mod with "Extended Enclave" mod? Please :blush:.

 

Thanks.

 

Maybe, if Extended Enclave is ever updated for the newest version of RCM.

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