Constar 23 Posted January 23, 2015 3.04GB... I guess i downloaded a whole buch of textures and mods:O Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted January 24, 2015 What other restoration mods would you use alongside??? After I read about Achilles mod I tested Crippling Strike and found it to work just fine. Not sure why he ever claimed it was broken? Also Bao-Dur Shader Fix is included in TSLRCM, so you wont need it seperately. I should say fixes instead of restorations, except for the K1R. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted January 24, 2015 So, what fixes do we miss, then? Quote Share this post Link to post Share on other sites
Kexikus 995 Posted February 6, 2015 Just finished modding K1 for my next playthrough and now the override is 830MB big with 800MB in textures^^ I just wish I had even more high quality textures for the environments since that's something K1 is seriously lacking in my opinion. But I'll just enjoy my new playthrough anyway Edit: Added another 500 MBs of HD textures (only for Taris Upper City and the Ebon Hawk^^) Quote Share this post Link to post Share on other sites
Rece 63 Posted February 8, 2015 1.9GB idk what takes up so much space in my kotor 2 override. The only thing I could think of that would take up a lot of space would be tslrcm Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted February 10, 2015 TSLRCM *with* M4-78EP takes under 230MB in the override... so TSLRCM by itself is even less, since most of that is M4 droid re-skins. Quote Share this post Link to post Share on other sites
Rece 63 Posted February 10, 2015 Hmmm then idk what takes up so much space. I guess some resins or graphics mods would take up a lot of space right? Quote Share this post Link to post Share on other sites