ttlan Posted November 3, 2010 Posted November 3, 2010 (edited) It is explained that the control of two cameras of the medical bay were transferred to this console. One is locked on a Kolto tank (that of Exile). The other is that of the morgue. Where are they? We were able, from the console of the infirmary, to use these two cameras. These are the same that we should find again at the maintenance console. I suspect that there is a problem with the map change but is there an elegant solution to fix this?. This contributes to the understanding that it is HK-50 the culpable. Edited November 3, 2010 by ttlan Quote
Markus Ramikin Posted November 3, 2010 Posted November 3, 2010 There's a lot of camerapoints in the game which you can view things from, but if you go to the viewed room, there isn't an actual camera there. I somehow doubt anyone wants to go over all of the modules and add them... Quote
Hassat Hunter Posted November 3, 2010 Posted November 3, 2010 I think he wants these camera points at the console... But yeah, not going to happen because they are on another map. Quote
ttlan Posted November 3, 2010 Author Posted November 3, 2010 Yes Hassat, that's it. I was thinking of a video capture of the animation from those cameras, from the medical bay console, and insert them as a video on the maintenance console because an animation is impossible - the cameras are on another map. Quote
zbyl2 Posted November 3, 2010 Posted November 3, 2010 It's actually possible to do, it would require editing lyt file to "merge" part of one module with another... it's too much work for such a small detail though, so yeah, not gonna happen. Quote
ttlan Posted November 3, 2010 Author Posted November 3, 2010 Yes, I know. Simpler solutions were used when the place itself does not have importance. I think, for example, at Moza in a hidden part of Citadel, when he has a telepathic exchange with Exiled whereas he is, physically, on another map. The camera makes a close-up on him and the decorations is almost not visible and does not have importance. But, here, these are two rooms of the map which are important. Quote
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