Malkior

My Projects In the Pipeline (mostly texture related)

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"or ran out of time"

 

But Obsidian had plenty of time to finish KotOR 2!

 

Well the fun thing is, the assets were actually first in Kotor1 and then added to Obsidian's assets for use in Kotor2. (Both K1 and K2 folders have them)

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Fun Fact: There are fully textured models for Stimpacks, Belts, Armbands/Gauntlets, and even Security Spikes/Medpacks in the Kotor2 game files. It seems to me that they were planning on making armbands and usable items actually appear in-game, but either scrapped the idea due to difficulty implementing it, or ran out of time.

 

You just blew my mind.

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Well the fun thing is, the assets were actually first in Kotor1 and then added to Obsidian's assets for use in Kotor2. (Both K1 and K2 folders have them)

It sounds like a mod that should be made with both KOTOR1 and TSL in mind then.

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Please let me know if anything is off or needs work as this will be included in the Aliens Redetailed resubmission.

You might want to add some grain to the sandals/thongs, improve the texture somehow...

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You might want to add some grain to the sandals/thongs, improve the texture somehow...

 

Hows This?

 

 

K2_00198-1.jpg

 

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Yeah, much better indeed! The toes looks better too, if I'm not mistaken...

 

Also, I like how the gamorrean skin now has a wet/slimy feel to-it.

Edited by MrPhil

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Nother update of progress.

 

I'm almost reaching the finishing point on another alien that rhymes with Gamorrean. 

 

 

A few creative liberties have been taken, such as my removing that ridiculous snorkel looking apparatus from the face, since it cannot be found anywhere in all of Star Wars canon. and the skin has been given a rougher texture

K2_Ithorian_ComparisonShot2.jpg

 

K2_Ithorian_ComparisonShot1.jpg

 

K2_Ithorian_ComparisonShot3.jpg

 The legs have also been given details and toenails/talons have been added to the feet.

 

I've only thusfar edited Ithorian1, but the others should follow suit shortly.

 

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The skybox for Onderon has some edge cleaning done for the ceiling portion so that the seams are less noticeable (ideally not visible)

K2_00213.jpg

 

 

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Lastly, the rest of the Gamorrean guards have neater toenails and a better texture for their guantlets/axes.

K2_00201-1.jpg K2_00200-1.jpg

 

 

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I'm working on a few innocuous things like adding lights to the worktable yellow portion and hopefully I'll be able to progress toward adding indicator lights to all of the idle speeders littered throughout the levels. While I do that, I'll keep working on finishing the rest of the aliens for download and keep chipping at cleaning up the skyboxes.

 

I've a few other projects I hope to get to which I will post when I get some prototypes started.

 

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Well, there is a reference shot where they add black to the toenails, and if you think they look too clean, I can do that. (IMHO, I think Gamorreans just naturally reflect the fact that they were by design basically a bunch of guys in pig masks and padding.)_

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For the Ithorians: have you taken a look at jonathan7's work? I think he has the most HD ithorian reskin out there. Might be an inspiration for you? I like how you did the eyes, but I still prefer j7's skins. To me they just look more realistic. Obsidian/bioware got kinda sloppy when they did ithorians skins. Their skin looks like it has some kind of derm sickness or something...

Edited by MrPhil

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For the Ithorians: have you taken a look at jonathan7's work? I think he has the most HD ithorian reskin out there. Might be an inspiration for you? I like how you did the eyes, but I still prefer j7's skins. To me they just look more realistic. Obsidian/bioware got kinda sloppy when they did ithorians skins. Their skin looks like it has some kind of derm sickness or something...

I will take your references into consideration. I think the problem lies in my color scheme not really meshing together well (most evident in the odd yellow coloration near the eye sockets) I'll run a few colors through and see where we get. I also see that the low-resolution .tga I'm using is adding wayy too much contrast caused by compression. I may have to recreate a majority of the original texture it seems.. (I hoped it wouldn't come to that  :sweat:  )

 

Thanks for the honest feedback, though. I had my own reservations, but better to find mistakes early, eh?

 

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As for some of my other work, I am currently undertaking the process of cleaning up the various mountains in the background of the skyboxes of most of the major planets (Telos, Onderon, and eventually Dantooine).

The Duxn skybox is done, but the rest need to be finished before I can release the full planetary skybox pack.

 

I will also work on odds and ends around the rest of the Telos station textures with the possible work on some of the Telosian flora to supplement its place in my module workings.

 

----------------------------------------------________________________________________________________________=============================================_

 

Screenshots will be available when I have some more stuff to show.

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As for some of my other work, I am currently undertaking the process of cleaning up the various mountains in the background of the skyboxes of most of the major planets (Telos, Onderon, and eventually Dantooine).

The Dxun skybox is done, but the rest need to be finished before I can release the full planetary skybox pack.

I know you said "major" but . . . no love for Malachor V?

 

For those of you just joining my rants in progress, the Malachor V skybox is an ongoing pet peeve of mine.

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I know you said "major" but . . . no love for Malachor V?

 

For those of you just joining my rants in progress, the Malachor V skybox is an ongoing pet peeve of mine.

Ah.. Dang. Yeah, I have been neglecting it. Well, first I'll need to get to a playable build for the area, but I will definitely have to shift more focus to it. I assure you, when I start to notice all of the flaws you do, I will start remedying them. (I haven't played Malachor V in about a decade and the only flaws I saw were the deplorable gas field animations and the unnaturally green monsters. I'm thinking perusing some of the Dawn of the Jedi comics for references to sith abberations will help with with making the monsters look better at least. 

 

You gave me some perspective on the Malachor skyboxes situation, so I will be collecting good references of nebulae and electrical fields for that as well.

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@SH, Indeed. I have been meaning to work on that..

 

 

BTW, Mini Update:

 

Here are my first screens of the updated Ithorian texture. I used my references more meticulously and tried to keep the colors a bit more saturated; as I noticed to be the case with Jonathan7's.

K2_00241.jpg K2_00242.jpg

 

 The one thing I have a bit of trouble with is the color mixing, so if you can think of a good/better color scheme, I'm all ears.

 

I also notice the clothes are a bit hideous at the moment and will be working on remedying them shortly.

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@SH, Indeed. I have been meaning to work on that..

 

 

BTW, Mini Update:

 

Here are my first screens of the updated Ithorian texture. I used my references more meticulously and tried to keep the colors a bit more saturated; as I noticed to be the case with Jonathan7's.

K2_00241.jpg K2_00242.jpg

 

 The one thing I have a bit of trouble with is the color mixing, so if you can think of a good/better color scheme, I'm all ears.

 

I also notice the clothes are a bit hideous at the moment and will be working on remedying them shortly.

Looking good, Malkior!:)

 

...But what is the Ithorian doing in the second picture???

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Looking good, Malkior! :D

 

...But what is the Ithorian doing in the second picture???

 

Scratching his chin thoughtfully.. :huh:

 

                     ...    :question:

 

Ah! @MilesTails, I see it now. Strange how it comes across that way  :shock:  ..

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I gotta say it looks amazingly superior to your other version. I like how the ithorian has some kind of crest or something (color differenciation on the forehead, I guess). The one area that looks kind of fuzzy is the fingers. The skin looks weird. Other than that, I'd say it is in a state that I would certainly not mind using. Very good work ;)

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Thanks. :D I added some small red stripes on the upper portion of the head and darkened the top a bit. The fingers are still a tad finicky, but I'm working on them next.. I'm thinking of doing something extra with the coloration of the clothing since the blue on blue is wearying. My first choice would be to add some turquoise to the tunic on the default Ithorian skin to start. 

 

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Managed to work on Moza and Chodo Habat.

 

 

Moza

K2_Ithorian2_ComparisonShot1.jpg

 

Chodo

K2_Ithorian_Chodo_ComparisonShot1.jpg

 

 

 

Since I've been working on getting Kotor2 back up due to (erm..a bit of an incident which was a result of my lacking knowledge regarding K1 versus K2) I haven't been able to work on anything.

 

However, since TSLRCM 1.8.3  is soon approaching, I will be redoubling my work on the last of the weapon effects and start testing on some new explosions (so that it's not just a big white ball) The skyboxes will be the next thing since edge-correcting is taking so much time to complete. Hopefully after it's released, I can test the .2da installations to eliminate any possible incompatiblities.

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