DarthDaedric 15 Posted January 27, 2013 There are only two files that screw with M4-78 They are: a_galaxymap.ncs galaxymap_p.gui Both of those are the problem. However, if you remove them from your override, you can play M4-78, you can either replace them when you're done, or just keep them out and use "Warp 954COR" to get the the Jedi Temple mod. That said, is there anyway to fix these files to make them compatible? Quote Share this post Link to post Share on other sites
kyrie 17 Posted January 28, 2013 AFAIK zbyl is making a M4-78EP compatible version of the k_sup_galaxymap script Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted January 29, 2013 If I have to remove and then replace files in order to make two mods work, then they're not compatible. It's an all-or-none thing for me. I'll wait for an updated script. Quote Share this post Link to post Share on other sites
kyrie 17 Posted January 29, 2013 From what I know the new script will make H4F/D4M, Jedi Temple and M4-78EP play nice together. Currently you can only use 1 of these Quote Share this post Link to post Share on other sites
bobbyjobby 0 Posted April 19, 2013 is this compatible version done yet? and if so where can I download it? Quote Share this post Link to post Share on other sites
Darth Weasel 0 Posted December 19, 2013 Has this mod been made compatible yet? Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted December 19, 2013 No. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted December 19, 2013 (edited) Will this mod ever be made compatible? That should avoid any re-iteration:P Edited December 19, 2013 by MrPhil Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted December 19, 2013 It won't be looked at until after TSLRCM 1.8.3 and the patch for M4-78 EP is released. That only makes sense, as you'll want the latest version to work with Coruscant... Plus they are really busy with the aforementioned mods. Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 19, 2013 Idle curiosity, but is Coruscant a repurposed module which shares the location of M4-78, or is it a new module which just has no connection to the Kotor 2 game? Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted December 20, 2013 The Jedi Temple (AKA Cosrucant) mod is a new module that uses the room that the Exile's trial occurred, plus some other repurposed rooms. Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 20, 2013 I see. Just curious really on whether one would have to rebuild it from scratch to not interfere with M4-78. Basically I'm trying to find out how long it would take to work on without being too obvious about it Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 20, 2013 Pretty much the only incompatibility is the galaxy map. Rebuildingg it would be massive overkill... Quote Share this post Link to post Share on other sites
MrPhil 58 Posted December 20, 2013 The area it uses is Dantooine subterranean enclave, if I'm not mistaken (plus the Coruscant trial one). Quote Share this post Link to post Share on other sites
Mandalore 61 Posted December 20, 2013 Yeah, that's right. They've just reskinned the bits that were collapsed on Dantooine with maintenance droids and suchlike. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted December 21, 2013 That's why I did not like this mod in fact... If only he had used a different module, that would be mint. But it is pretty hard to make new modules. Not much modders are able to do so and most that do never release their new area mod (or at least not in working state): Disbeliever, Quanon, Canderis... Newbiemodder did release a few modules he made from scratch, though. Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 21, 2013 I think for what it is, it at least accomplished what it was designed to do. While it's a bit limited in its size, it makes for a great place to bolster your character, by learning additional force moves to assist in the more difficult parts of the later game as well as one admittedly one-sided battle at the end and some limited story. For me, the level never irritated me per se, although the predictability of the level layout kind of made it too easy. So, if it's just editing the galaxy map, would it be relatively easy for someone to make the necessary changes so it works? I'm asking from a totally ignorant point of view. If it's complicated, then I understand.. Quote Share this post Link to post Share on other sites