VarsityPuppet 1,085 Posted December 17, 2012 I'm with Evil Q on this. Making bik movies with a high resolution is going to be a waaaay better idea than loading a cutscene module for half a second, play another video and then loading up another scene. Hell, if I were you guys, I would just overlay Atton's lines (while piloting the Telos Shuttle) on the cutscenes where he's flying by and gets shot down. Kreia's fall even - Using audacity and just matching up the sounds with the new bik video (generated from an in-game cutscene)... why wouldn't that work? It would be super easy to do, easy to load, you can ensure that it looks the same every time the scene fires... Is it me or are Evil Q and myself the only ones who really understand how useful it is? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 17, 2012 If it's easy to use Audacity to match up the soundtrack to the ingame cutscene, I don't see a reason why it shouldn't just be *applied* to the ingame cutscene instead. I would be interested in hearing the track Evil Q can come up with and if it doesn't sound out-of-tune with the action... Quote Share this post Link to post Share on other sites
evil q 16 Posted December 17, 2012 I could email the file to anyone who's interested so you can judge it for yourselves. Just put it in your movies folder after renaming the original and you can play it in-game. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted December 18, 2012 I could email the file to anyone who's interested so you can judge it for yourselves. Just put it in your movies folder after renaming the original and you can play it in-game. I'll be messaging you with my e-mail address shortly. (I will check it out after I get home from work and I've put my computer back together.) Quote Share this post Link to post Share on other sites
zbyl2 811 Posted December 18, 2012 If it's easy to use Audacity to match up the soundtrack to the ingame cutscene, I don't see a reason why it shouldn't just be *applied* to the ingame cutscene instead. Using whole track with voices and everything for in-game cut-scene wouldn't be that easy. KotOR engine is what it is, sometimes timing of a cut-scene will change for no apparent reason when you re-play cut-scene, or play it at different point in game, or anything. While music alone (like in Nihilus' Introduction) would still be fine, sound effects could get noticeably out of sync with the visuals. That's why it's better to have separate sound effects. I can see advantages of using whole BIKs, but changing low-res BIKs into high-res BIKs is not something TSLRCM would do. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted December 18, 2012 I really liked the example that EvilQ sent me. It's not my mod so I have no influence to suggest including it in TSLRCM. However, I'd be happy to approve such a mod here at Deadly Stream. Then folks can decide for themselves what they would like in their game. Quote Share this post Link to post Share on other sites
evil q 16 Posted December 18, 2012 Thanks, SH. Of course, I would need zbyl2's permission since it uses his module. It's still a WIP, anyway. I wasn't even aware that an in-game cutscene version of the Kreia's Fall movie was being worked on. If it can be done entirely in-game, that would be great, though I think that Jinger's movie is a sufficient fix. All I want to do is avoid the multiple resolution changes with the Sion's arrival at Peragus and the shuttle to Telos scenes. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 18, 2012 There are no movies before or after Kreia's Fall, so that isn't the problem there :/ Quote Share this post Link to post Share on other sites
Boilpoint 12 Posted December 19, 2012 All I want to do is avoid the multiple resolution changes with the Sion's arrival at Peragus and the shuttle to Telos scenes. God, those are brutal on my system. Always have to save before them since it's about 50/50 if TSL crashes. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 19, 2012 Never had issues there. No crashes. No resolution changes. No long loading times. Nothing. And that on 3 different PC's... Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted December 19, 2012 Never had issues there. No crashes. No resolution changes. No long loading times. Nothing. And that on 3 different PC's... I have - on two different PCs. Quote Share this post Link to post Share on other sites
evil q 16 Posted December 19, 2012 Never had issues there. No crashes. No resolution changes. No long loading times. Nothing. And that on 3 different PC's... Say what? Quote Share this post Link to post Share on other sites
Darth Paulus 9 Posted December 19, 2012 Is it me or are Evil Q and myself the only ones who really understand how useful it is? I am with you guys, too. :-) Nothing will make me happier than to get rid of those low-res "uglies" of a BIKs. Quote Share this post Link to post Share on other sites
Darth Paulus 9 Posted December 19, 2012 Anyone else having suggestions what to do for 1.8.2? My 'to do' list is empty. So if you know of any bugs remaining that aren't fixed and can be (so no, not widescreen, Intel-support or that dialogue fast-forwarding one)?Pretty please? OK, just a few questions - maybe these cannot be fixed - but in my last 1.8.1 playthrough I noticed that: 1) The pedestrians in the Telos docks are not resuming their walking after you click on them and are just standing there and not moving. (I can imagine it is an unrepairable engine bug.) 2) Kreia is not teleported back to "her" port dormitory after lightsaber sparing lesson with Visas and just kneels in Visas's starboard dormitory. You have to exit and re-enter the Ebon Hawk to get her back. 3) Maybe I'm blunt, but am I get it right that the Guidon Beacon (early game quarter staff replacement) can be found on Peragus no more? If so, can I ask why is that? (I rather liked it). 4) I too would like to have the Extended Rebuild Jedi Enclave scene mod incorporated. It looks rather neat (without the incompatibility bugs, of course) 5) If you don't accomplish "A Matter of Leadership" quest (Anda on Onderon) it will stay in your log forever. The conversation giving this quest should trigger only when the PC is DS and DS only (the trigger is now the neutral or DS response in the angry crowd skirmish). The only active (and unsolvable) quest in the endgame looks rather silly. Again, I can imagine it is an unfixable engine bug. 6) Could you please add a few random LS INF- opportunities with Mandalore, pls? Something like HK-47. In my playthrough: a)when I was LS and did good, he did NOTHING (incorrect behavior) b)when I was DS and did random murders I gained INF+ on him (correct behavior}. And yeah, I know that LS players can unlock his loyalty (story about him and Revan) by unifying the Mandalorian clans (neutral INF+} but sadly, it is not enough INF. And playing LS and be pro-Vaklu in Onderon conversations is rather stupid (not to mention it will trigger the aforementioned unsolvable Anda's quest). Thanks for reply in advance. Cheers! Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 20, 2012 I am with you guys, too. :-) Nothing will make me happier than to get rid of those low-res "uglies" of a BIKs. Same here. I just don't understand why, if you do all the effort to sync ingame and movie, you remake a movie out of it again instead of just adding said soundtrack you just made to the ingame movie. Unlike zbyl I have never encountered a difference between runnings of said cutscene. Nor the Visas/Nihilus for example... 1) The pedestrians in the Telos docks are not resuming their walking after you click on them and are just standing there and not moving. (I can imagine it is an unrepairable engine bug.) Problem is, they flee from attackers. I can make them walk again after being interacted, but then they wont do that behavior anymore. Haven't found a way to have them do both. So if it's one or the other, it's the one OE left them with :/ 2) Kreia is not teleported back to "her" port dormitory after lightsaber sparing lesson with Visas and just kneels in Visas's starboard dormitory. You have to exit and re-enter the Ebon Hawk to get her back. She does? I recall the hawk being reset, with the red flash and all... :/ 3) Maybe I'm blunt, but am I get it right that the Guidon Beacon (early game quarter staff replacement) can be found on Peragus no more? If so, can I ask why is that? (I rather liked it). It's there... hasn't been changed since the version where we added Peragus fixes. 4) I too would like to have the Extended Rebuild Jedi Enclave scene mod incorporated. It looks rather neat (without the incompatibility bugs, of course) Doesn't happen. But since it'll be compatible, it shouldn't be too much hassle to add to TSLRCM afterwards. 5) If you don't accomplish "A Matter of Leadership" quest (Anda on Onderon) it will stay in your log forever. The conversation giving this quest should trigger only when the PC is DS and DS only (the trigger is now the neutral or DS response in the angry crowd skirmish). The only active (and unsolvable) quest in the endgame looks rather silly. Again, I can imagine it is an unfixable engine bug. Can probably just remove the quest if you haven't finished it and are leaving Onderon. Would that be a good solution? It doesn't have a 'fail' entry, and I am hesitant to add one myself... so that would probably be the best resolution... 6) Could you please add a few random LS INF- opportunities with Mandalore, pls? Every single random LS gives -INF for Mandalore. He's pretty low down the priority list though (don't let HK hoard them!) Can't add random influence for just a single character (hence... random influence) I've added one instance of random LS on M4-78EP (already before this post). Not sure if there are others there. Does that count? Quote Share this post Link to post Share on other sites
evil q 16 Posted December 20, 2012 Same here. I just don't understand why, if you do all the effort to sync ingame and movie, you remake a movie out of it again instead of just adding said soundtrack you just made to the ingame movie. Unlike zbyl I have never encountered a difference between runnings of said cutscene. Nor the Visas/Nihilus for example... I'm not talking about Visas/Nihilus, nor any of the in-game cutscenes that don't require playing a Bink movie. Those run smooth as glass, look terrific and are definitely preferable. The ones that have to switch back and forth between engine and Bink are another story entirely. Quote Share this post Link to post Share on other sites
WhereIsBaoDur 0 Posted December 20, 2012 I'm sure it has already been answered, but I'd like to know why Extended Rebuild Jedi Enclave isn't been included in TSLRCM. Thank you. Quote Share this post Link to post Share on other sites
Darth Paulus 9 Posted December 20, 2012 Problem is, they flee from attackers. I can make them walk again after being interacted, but then they wont do that behavior anymore. Haven't found a way to have them do both. So if it's one or the other, it's the one OE left them with :/ Oh, OK, I see. It's very subjective opinion but I liked the "walking" NPCs more, even if they did not flee from the attackers. Maybe because the first encounter and interaction with them (especially the Taris traveller...) is when it is calm and quiet and EVERYBODY notices when they do not resume their walking... She does? I recall the hawk being reset, with the red flash and all... :/ Not in my two playthroughs. I also tried reload and she will not transfer to her cabin. It's there... hasn't been changed since the version where we added Peragus fixes. Is it? I looked everywhere, have a vibrocutter, a heavy mining laser, a mining blaster but no trace of guidon beacon whatsoever. I have VP's Peragus Tweaks (v. 1.2) so maybe it removes it...(??) since it'll be compatible, it shouldn't be too much hassle to add to TSLRCM afterwards. OK. Understood. Can probably just remove the quest if you haven't finished it and are leaving Onderon. Would that be a good solution? Yeah, absolutely perfect solution! Thanks. He's pretty low down the priority list though (don't let HK hoard them!) That's pretty much it, I think - the priority is too low, so I didn't accomplish a single -INF hit. OK, in my next playthrough I guess I will just running around only with Mandalore and see if I can go for negative influence with him... I've added one instance of random LS on M4-78EP (already before this post). Not sure if there are others there. Does that count? Well, yeah, I guess. :-) Will try when M4-78EP is out. Remains to be seen if there are enough opportunities for all characters to unlock their loyalty (without doing out-of-character stunts, that is). Thanks a lot for answering those, Hassat. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 22, 2012 "Can probably just remove the quest if you haven't finished it and are leaving Onderon. Would that be a good solution? Yeah, absolutely perfect solution! Thanks." Done. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 22, 2012 Missing Frequently Asked Questions? Anything else wrong? I was thinking about a possible 'suggested mods' section, though not sure how to fit it in, or what mods to feature there. Suggestions there? Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppetContact: PM us at Lucas Forums/Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.2 1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.2 This mod's intention is to restore much of the cut content to The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut", for example the quest 'Corrun Falt'), this mod should seriously decrease the buginess that plagued TSL. Overall, our goal is to make the KOTOR2:TSL experience closest as possible for us (as modders can do) as Obsidian originally intended it to be... Be sure to check our website (or moddb page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot sadly enough promise from other sources. http://deadlystream.com/forum/ http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm Also if you have issues, questions or feedback, please post it on the official forums, as otherwise it can be read much later, or not at all. After all, we can't monitor the entire internet. http://deadlystream.com/forum/forum/4-tslrcm/ 2. Installation: ---------- 1. If you're using an older version of TSLRCM (1.7 or lower), it's required to re-install before applying 1.8.2 (Steam users, skip to point 4) 2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also after installing 1.8.2 the official patch can no longer be installed! 3. If desired, apply the high quality music and/or movie patches 4. Install 1.8.2 CHECK YOUR INSTALLATION DIRECTORY We've had several users on Vista mention instead of Program files (x86) it would give program files/program files, failing installation. Make sure the installer points to the proper location of your KOTOR2 installation. Default; C:\Program Files (x86)\LucasArts\SWKotOR2\ Steam default; C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II\ NOTE FOR STEAM-USERS; Right-click the game, go to properties, then upgrades and set it to "Do not automatically update this game"! Failure to do might cause Steam to undo our fixes! 5. To check if installation has succeeded, try launching KOTOR2:TSL. If at the main menu it displays you're using "Restored Content Mod 1.8.2" the installation has been successful. PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES 6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen bugs, critical ones, pass through. We will fix them, so check our site for any potential updates and patches. We rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)! 7. Install any TSLRCM-compatible mods you desire now. If you're unsure a mod you want is compatible check our list at our forums, or section 6 - Mod compatibility in this readme. * Saves from version 1.7 "should" work after installing version 1.8.2 but It is still suggested to start new game. Saves from 1.8 and above can savely be used. 3.1 Changelist 1.8.1 - 1.8.2 ---------- (all included mods are used with permission!) * Includes 301NAR Txi fix by JCarter426 ** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks. * Includes Zez-Kai Ell Revan Overlook fix by danil-ch ** Because, apparently, we overlooked one. Splicing was done well too. * A few addition grammar fixes. * Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal. * The workbench will now use the skill of the user, instead of the PC when dismantling items for components. * Updated modulesave.2da. * Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this). * Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update. * Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis. * The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon). * Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it. * Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine. * Telos surface; Added lipsync to one of Atton's line since it was missing. *** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes; * The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats. * Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate. (thanks to BarnzyBobble for his assistance in testing if it worked properly) 3.2 Changelist 1.8 - 1.8.1 ---------- * Modified KOTOR main screen texture (used in the main menu and on loading screens) to make it easier for Steam and KOTOR-compilation users to notice if TSLRCM is properly installed, considering they do not have a launcher, and "how do I notice it's installed properly" was becoming a very popular question. NOTE: When using the patch it's only an indication that the patch installed properly, not 1.8 as a whole. If in doubt, please re-install TSLRCM 1.8.1 using the full installer. If the main screen is updated then it indicates the entire mod is updated properly. * Includese Inverted Droid Feat Gain by Hassat Hunter. ** Fixes the feat gain progression of T3 and Goto being swapped around with the feat gain of HK-47. It's correct now, with HK-47 gaining more feats than them rather than less. * Fixed convo break with Nar Shaddaa arrival scene for male players, and fixed requirement check in convo scanning for handmaiden instead of Visas, leaving Disicple's convo options untriggerable. * Fixed breaking Nar Shaddaa questline by talking to Ratrin before Cahhmakt. This is no longer possible. * Fixed bug where talking to Cahhmakt with an NPC instead of the player would leave that NPC "locked", unable to join your party. * Fixed issue on Ebon Hawk with post-Peragus dialogue with Atton not proceeding properly to the Lightsaber dialogue if certain dialogue options were selected. * Fixed bronze saber turning other saber also bronze when loading a savegame if dual-wielding. (thank Fair Shade for the fix!) * Fixed Handmaiden's armor not being properly returned to the inventory when dueling on the Ebon Hawk. * Corrected small issues with Malachor loading screen story hints, like the first being completely blank. * Included updated k_003ebo_enter.nss and a_next_scene.nss to 003EBO.mod for modmakers, the version included with 1.8 was outdated. * Fixed Vrook's lightsaber not activating properly in the rebuild enclave. (Thanks Qui Don Jorn) English version; * Fixed subtitle error; HK when talking about "his whiny allies" subtitles "her whiny allies". * Fixed Zhug brother mentioning "him" for female PC's on Goto's Yacht. * On Dantooine right outside the Ebon Hawk, when asking the "Battered Protocol Droid" what it knows specifically of your character, it says "You are on the register as one of the Jedi who left the Enclave to fight in the Mandolorian Wars. Should be spelt "Mandalorian." * Fixed map note in the HK factory missing it's description. * Fixed minor typo when clicking on the locked door for the reserved section in the Jekk Jekk Tarr. 4. Major additions in TSLRCM 1.8 ---------- * Newly restored cut content * Fixed many issues with the loot-system. * Fixes the 1.7 gamebreaking bug with the Ravager, and the vanilla gamebreaking bug with Visquis inventation. * Fixes the crash with Mandalore's battle on Dantooine. * Tweaked the workings of the HK-Factory. * Improved how saving teammates works on Malachor, making it (hopefully) less jarring. * Many MANY bugfixes. 5. Full CHANGELOG from v 1.7 ---------- Global Fixes * Incorporated Kreia Green Robe Fix by VarsityPuppet ** Fixes green tint on Kreia's hood * Incorporated Peragus Sion Arrival In-game Cutscene by Zbyl2. ** Looks better and fixes incorrect bodies around Sion * Incorporated Weapon finesse icon fix by Mrmarb ** So melee no longer looks like a blaster and lightsaber like melee. * Incorporated Lightsaber parts icon fix by DrGhent ** Fixes 2 icons for Lightsaber parts being switched around * Incorporates Bao-Dur shader fix by Darth_shan ** Fixes the shader for Bao-Dur's arm * Uses Telos Shuttle Modder resource by Darth Insidious and Jcarter426 ** Used to add cutscenes with cut Atton lines when crashing both times on Telos * Uses Goto's Yacht Window Fix by Darth Insidious ** Treading the fine line between a bugfix and added content, this is enough of a fix (since we doubt OE would want such low-res textures so prominently displayed) to be in our philospy of staying true to Obsidians vision... All mod's used with permission... (see section 8 for further details) * Dialog.tlk file; a whole lot of miss spellings and VO mismatch errors corrected (too much to list). * Modified random loot system. This fixes the issue with robes, droid headgear, "rare" loot on higher levels and some others. Also randomised the color of a lightsaber (crystal) drop, instead of having it based on level. * Most droids throughout the game (excluding Peragus for balancing reasons) now drop droid-specific items. * (English version of TSLRCM only) Fixes mine descriptions to match actually values used in the game (most were incorrect). * Fixed Zabrak Vibroblade issue. * Fixed Bao-Dur's "do I have all lightsaber parts" quest requirement. * Adds the missing 000_T3_Astro_Fix to the globalcat.2da file. * Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessible). * Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone during the entire scene. * Hanharr was lacking VO in his "random good" responses. * One of Hanharr's -INF was given to Disciple instead. Fixed. * Disciple; Changed gt to bet 1/4 for Disciple to mention "my turning away from the force" lines (since with 5 he's Jedi again). Added a few small XP rewards (250XP) for flags set named "XP"... * Visas; Restored a line, allowed people who fail an influence check the inf option after it, when they have proper influence, and fixed a few broken requirements. * T3M4; Fixed a few broken re-directs, which made getting an influence, DS/LS point hard to get (or impossible with a female Revan). Now all lines properly lead there. * Added a few missing loading screens. * Disciple; Added several female Revan lines scavenged from 610 disc_enc. * Several other gender conflicting Revan/exile lines fixed thanks to VO splits by Sith Holocron and HK-47. * Applied a fix to Disciple so the option "I want to use your medical skills" does not disappear when asking 'what do you do again'. * Goto: Fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the influence check. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Added "There is nothing more to be done. Events will now take their course." when appropriate. * Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Goto's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face." * Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals. * Remote now has VO when talked to outside the Ebon Hawk. * Corrected proper Main Menu with easter eggs enabled (instead of Sion). * Added a few reminders to visit Geeda (with XP-awards!), that were missing from vanilla TSL. * Fixed many issues with Kreia's first "evil" response. * Playing as your teammates never wields XP for the player. Added a few XP-bonusses to post-NPC sequences. * Fixed off-set camera point for Sion. * Fixed collar issues with many robes, most of which didn't even drop in vanilla, but do now. * Orange and Bronze lightsaber color look different now. * Fixed random wanderers on various maps. * Fixed wrong icon being used for influence and force powers Peragus / Harbinger * Added the missing 1.7 files for Peragus (which includes T3 in the fuel line). * Fixed a double XP issue with the medical supply door (101PER). * Restored a missing hololog from the maintenance officer. * Fixed an issue with the background music still playing during the Sion in Kolto tank scene * Shooting the Sith with the turret now gives more XP (the same value indoor Sith used previously). Killing Sith on the Hawk gives a little less XP than it used to do (but still more than the outdoor Sith in the past). * Unified XP for all Sith Assassins throughout the Harbinger (some modules gave more than the rest). * Fixed 3C being in T3's way in Prologue end scene. * Supressed background sound when Harbinger docks... * Added some missing tutorial popups to the start of Peragus. Ebon Hawk * Fixed Kreia's skill lesson to match written text. * Updated Atton, Mira's, Visas’ and Bao-Dur’s training stuff after becoming a Jedi. * Fixed infinite DS-exploit concerning fighting with Handmaiden. * Fixes a convo-break with T3. * Restored proper requirement of Kreia's Hanharr lesson. * Fixed all lines in Visas lightsaber training lasting a bit too long. Now they flow a lot better, organic. * Added "Zez, Kai, what-ever it is" to the Post-Goto Yacht dialogue with Mira. * "{Gameplay Programmer: Hanharr looks at Kreia, who nods.}" now actually happens. * Disabled background music when the Red Eclipse board the Ebon Hawk. * Some improvements to the boarding scene so it looks better. * Disallowed skipping parts of the boarding cutscene (the camera move at the start). * Fixed issue with [awareness] line and Kreia responses during first Disciple cutscene. * Restored post-Peragus Atton talk about the galaxy map. * Added Dxun repair-cutscene * Added pre-Malachor cutscene * Fixed issue with Goto/Bao-Dur cutscene #3 not appearing in most cases * After playing Pazaak with Atton and T3 cutscenes now progress. Second Atton-T3 pazaak cutscene requires HK-47 now. * Visas; After the battle on the Hawk it now fades in and out to simulate the passing of time, instead of Visas suddenly appearing in the second living quarters. * Visas no longer remains hurt after the lightsaber training is over. * Restored some lines in the cutscene where Atton and Mira overlook Disciple and the player meditating. * Talking to Atton, he will now turn around to face the player. * Bao-Remote training tweak. * Fixed getting stuck in the Telos Academy when running Handmaiden's :: Betrayal :: cutscene. * Fixed an issue where Handmaiden was not trained as a Jedi, yet the Betrayal cutscene does play... (which leads to an infinite black screen when you do train her as Jedi). Fixed an infinite Lightside/Darkside exploit with Handmaiden's Jedi Training (both from vanilla) * Added gameplay designer requested actions to first Atton-Disciple cutscene Telos * Restored "Taris Traveler" * Added unused Telos Shuttle module and have restored cutscenes in them pre-Telos surface and Telos Academy * TSF will now try to intervene if the Sullustan is assaulted. * Fixes an issue where Cede’s appearance was left blank from Jinger’s Battle of Telos mod * Fixes camera angle when Bao/Atton speak their lines about the minefield. * Added floating mines when HK50’s say “prepare the mines”. * Mebla; Fixed a faulty reward condition (should be three wins in a row); Also reward didn't trigger automatically, but required restarting the conversation. * Fixes a few minor issues with the Handmaiden sister dialogue. * Handmaiden now responds differently to the PC depending whether or not she killed her sisters after the Atris confrontation. * Re-added Atris theme to her introduction, without the music-clashing of 1.4 though. * Fixed subtitle disappearing too soon in geno.dlg (weapon exchange). * Added missing Kreia warning when approaching the door for the weapon exchange. * Fixed an incorrect camera when being female and Revan DS (Cede) when escaping Citadel to the surface. * Military Complex Czerka Twi'lek now runs to exit before vanishing. Also to compensate for his crappy pathfinding escorting not only wields LS points but also an LS influence. * Fixed a line being skipped when assaulting the Twi'lek. * Fixed force fields not displaying their Bao-Dur line, since it appeared only without Bao-Dur in your party (and he's forced there). * Fixes skipping the Droid Merc's lines it would still display blanks till the VO was done (due to animations). Although all animations didn't work or were not required, besides a point animation which remained (and didn't cause the issue mentioned anyways). * Now Bao does turn a few times to the console when required. Also fixed a few annoying 'skips' when Atton/Kreia were to speak and they weren't around. * Atris.dlg adjustments. Fixed loops and a few oddities (that's my lightsaber! twice etc.), fixed a broken line or 2 (I wish I destroy that pile of rocks), made it take not so long to fade out at the end. * Janet Lorso not wearing a Czerka officer uniform.(thanks MrPhil for catching this) * Fixed wrongly applied dialog for Onderon Soldier (onddoor instead of ondsold). * Fixed line-order for Handmaiden, so she no longer starts all the time with "you are the exile!" and fixed Kreia being able to interject from jail for a few lines. * Allowed the player to persuade the Ithorian for the smuggling quest if Czerka's path was chosen without visiting Lorso (as previously it would be impossible to get in with that condition). * Fixed quest-entry error for fuel saving quest if Vaklu's side was chosen on Onderon. * Restored second sentry Bao-Dur (and Atton if available) comment. * Fixed Dendis giving the wrong conversation (Samhan-less when Samhan was there), and fixed his stock not being properly activated. He's a much better storekeeper now! * Replaced checks in plant.dlg and ithplant.dlg with planttheft.ncs checks, which also turns false if Samhan is arrested. * Shortened silence delay on Opo Chano dialogue with B4 from 4 sec to 2 sec (equal to the silence of Weequay in the JJT). * People in 203 and 204 will no longer stop moving after you have talked to them... * Small modifications to T1 scene. No longer does T1 appear to have said the guards stuff in the log, and guards now use lipsynch. * Fixed Bao-Dur being hurt when leaving the Telos Academy. * Fixed getting double attack on Telos movies when going to the HK Factory * Modifications to the HK-Factory. * Removed exchange door spawning when returning after being to the surface, since the door wasn't solid (so you could just go straight through it, loading the map beyond) and was causing frame-rate issues. * Removed Czerka Mainframe closing code in 203TEL, since you have to go through here to enter Czerka, and then it wouldn't happen there since the boolean was already unset. * The first sister you invite to fight gets removed (implying she's the "dojo sister") so there are no more than the maximum of sisters in the Telos Academy. For safety reasons (cutscenes) she gets re-added when the Hawk is entered. * Fixed "standing" sitting NPC's in the cantina. * You can no longer start the attack in the Czerka compound by loading a savegame. * The Masked Attacker is now, infact, masked. * Fixed error with female TSF officer line, which can now be heard. * Fixed many issues in the High stakes side-quest. * Restored Batono lines. * Luxa now drops an unique item; Luxa's Disruptor. * You can no longer skip the 220TEL battle, the door to the entertainment module will only open once all Sith are dead. Nar Shaddaa * You can no longer switch your team after the Red Eclipse board you ship, until you rescued your team members from the Ebon Hawk. * Refugee Woes no longer closes after you convince the Serroco to attack the Exchange (what with the Exchange still being alive and all). * Fixed team members seeing thugs jumping down as LS act. It's now seen properly as DS-act. Other ways of saving are still seen as LS obviously. * Fixed facing of HK50's that attack after Goto's yacht. * Added a couple of canisters and droids to the "new" area in the docks. * Fixed if Lassavou and Fassa made a deal that gives Fassa a power cell the "power shortage" quest was not able to be closed. Also fixed not getting the "power shortage" quest XP if it finished this way. * Asking Tienn about the ID transponder code was obsolete after Goto's yacht. Removed it. Also fixed subtitle and duration issues with Bao-Dur's restored lines. * If you freed Adana without killing Sasquesh she wouldn't appear next to Nadaa, now she does. * Removed some obsolete dialog lines after Goto's Yacht. * Made some Visquis' lines skippable after Mira's/Hanharr's attempt at escape. * Added "a_peace_serroco" to Force Persuasion option of Serocco leader. * Added Exchange option to a few convo options lacking it. * Serocco can no longer attack the Exchange if the leadership is dead or the refugees sold themselves to slavery. * Fixes a convo-break with T3 and lacking VO (repairing speederbike). * Fixes several timing, clairvoyance and wrong use of :: :: issues with Kreia's listen to Nar Shaddaa conversation. * Sasquesh; Fixed a delay issue when getting a reward for forcing Nadaa into slavery. * Fixed Refugee Woes re-opening if the Refugees surrendered themselves. * Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead. * Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have a unique one now each. * Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your team members, unlike 600, 1000 or Force Persuade. * Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana. * The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have. * Made a section of hanend.dlg unskippable to prevent odd camera stances and people teleporting about for the next scene. Also fixes the "2 Kreia's" issue. * Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points. * Geredi has a voiced blank line. Fixed now.. * Vogga; Fixes the camera position for a few added lines. * Visquis in Arena: Fixed the Dark Side option being unavailable. * JJT; Fixed the line "I grow weary of these subtleties." being skipped for female PC's, and the shot showing the jjt's inhabitants cut short for everyone. * Goto's Yacht: Fixed some restored dialogs, now it continues immediately, no more "pause" between individual lines. * Console01/01b; Fixed all issues with "Droid command" * Mira to Jedi cutscene; Fixed a skipped line, some turned around checks (non-conditional before conditional), a_givedark not having a P1 and added "sleep" animation to :: Closes her eyes :: since it's pretty weird to read that and see her eyes wide open. * Pazaak playing droid; Fixed convo break, and lacking option of allowing Bao/T3 to take a look if Atton was not in the team. Now they can appear without him. * Fixed "skip" and added gameplay designer comment submission attack to Kreia-Hanharr scene. * Zhug brothers no longer give away their healing packs during the teammate to docks scene. * Fixed HK-50 being "passive", they now attack aggressively. * Goto Yacht Droid Control; G0T0 lines (about 3) never ran since Goto isn't present causing the sudden end in the convo. * Goto's Yacht count has VO lines, attached now. * The Rodian patrons in the JJT can now talk (their lines were placed in the wrong module!). * Fixed Visquis call gamebreaking bug by disallowing you to enter the Ebon Hawk when all its conditions are met... * Vossk now uses .tlk entries again, restoring his 'Jeedai' * c9t9; Removed exchange hate when blowing up the droid, since it only happened in one of six distinct paths (you still get it if you check the droid for oddities). Increased repair skill check from 0 to 5. * Borna fixes; No more "lower then" checks, which was making between 10 and 14 fail while 7 till 9 works. Fixed not getting keycode with computer's second choice (7 skill+). * Removes dancers during Zhug cutscenes if you talked to the domo. Removes the domo too if you completed his quest. * Restored a few questions about the Lunar Shadow captain in the JJT. * Modified 304NAR to move Lunar Shadow captain, added 8-ball Weequay. * 8-ball; Fixed small issue with wrong locals being checked for question 3 and 4 (used the value of #2). Also fixed line without alien VO. * Added 351NAR_Zhug_Enc set to 1 at start of Zhug-convo on Goto's Yacht (unused in vanilla TSL). * No more Wookiee growl or kath hound growl when loading near Vogga (for example when send to dance there) * Fixed crash issues if you bought everything from Kodin or Tienn, due to a false duplicate item. * Restored Keh'ven/Bao-Dur content. * You can no longer swap out party members from the Hawk after the Red Eclipse take over until you re-capture your ship. * Made the 303 droid warehouse maintenance droids not rotate on clicking to reflect them ignoring you completely... * When showing off the dancer uniform the dancer's head is no longer partially clipped off. * Added proper journal entry for "The Champ" selling T3 instead of Kodin. * Reuniting Lootra and Aaida now gives LS random influence even without Kreia in the party. * Restored missing Adana dialogue. * Improved Hanharr in Mira's hideout scene per gameplay designers notes. Dantooine * Fixes the random militia dialog to cycle through all responses (unless you have a lightsaber equipped) and eliminates the line about the Disciple once he is found. * Fixes the issue with Disciple appearing in Khoonda even if you haven’t spoken with him yet. Now you “must” speak with him to have him show up in Khoonda. * Changed Kaevee’s Jrnl entry number so it will no longer override the lower entries. * Changed merc_capt dialog to properly set jrnl entries for "lost shadows" quest. * Moved back Disciple's joining, so Atton's jealousy (-INF with Atton) or a Mira line that should have been after it can play. * You can no longer ask Pato to join militia after the battle. * Olddroid; Fixed 'skip' issues. * The mechanic will now move back to his old location if convinced you're no Jedi with Force Persuasion. * Fixed the mechanic suddenly looking at 'invisible' instead of the player. * If Handmaiden convinced you not to kill the mechanic he runs away and start the "redemption" quest, but it was lacking it's questlog update. Added. * Mechanic; Fixed Handmaiden/destroy you 'skip' issue (the other (Atton/Kreia influence), sadly, I cannot ). * Fixed an Atton influence line that could never be triggered. * 'you'd better not' still results in him telling about you as Jedi. Now adds proper quest entry too. (like olddroid) * Fixed various issues with the random dialogue breaking. 602 now uses the unused 602DAN_Rumor_Militi instead of 601DAN_Rumor_Militia to fix several issues. * Akkere & a_akkextort.ncs; Fixes a blank VO'ed line issue. * Fixed fighting Vrook giving 2 lightsabers. * Sublevel: After camera is done you get new options for camera, no 4 second wait anymore. * Jorran no longer gives a lightsaber (part). It's now 2 upgrade + color crystal. Jorran was giving a much higher level upgrade in camp, now it's the same inside and outside the sublevel. * Fixed Kaevee dropping an upgrade part instead of lightsaber upon death. * Added a 'check for any of the 3 droids' script in Akkeres dlg, giving an alternative line if true. * The bug where teammates you had when joining Azkul still stand at the cave entrance is fixed. * Fixed being able to leave during the Interior Battle through the back door. And meet Zherron again! * If Akkere dies during the Battle for Khoonda (being recruited) he dropped 99 Khoonda Militia Armors. * Fixes a crash in Mandalore battle if it was just the Exile and Mandalore in party. * Rebuild Enclave; Bao-Dur lines not appearing properly (LS path). Also DS and LS dead camera where switched. You no longer get Mira's speech if you have Hanharr. Also, all 4 possible mindread options can now appear whether you're LS or DS, if you meet the requirements that is of course, not 2/2. * Daraala now re-appears after having turned in the bodies, but without all the issues that gave in vanilla. * Moved Saedhe from his regular position to Khoonda back door (where he should be in that case) if the militia won. * You once again have to do battle with the Jedi Masters in the rebuild enclave if one or two are dead. * Added turret cutscenes (ingame) to the khoonda battle. * Esok is slightly harder for Mandalore to beat. * Added overlay to an unmodified goto line that was shipped with vanilla (and sounded very off). * Fixed akkere's shop. It now has the proper array of items. * Fixed Thief Hunting error with Jorran. * Fixed the exploit where you can give the bodies to Daraala AND zherron if you give the bodies to Zherron before ever having talked to Daraala, then handing them over in Daraala's first conversation. That's no longer possible. * Spawned civilian (male and female), receptionist and staff after militia-win to fawn on the player and Jedi in general.... Dxun * It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got a feat so mines don't affect them. * Changed reward in battle circle to match dialog; meaning you no longer get an item, only XP. * Added Repair Ebon Hawk cutscene (updated version compared to the 1.7 unofficial patch). * Allowed the player to ask Mandalore about the scout-ship even if they gained enough Honor to go to Onderon. * Fixed skipping issue in planning the assault on the tomb, and you can say "later" to check out the camp, with most Mandalorians having unique lines only heard then. * Gateguard & Kex; Added content with Mandalore in party. * Gateguard; Added automatic quest-completion (with new lines!) if Davrel and you hunted the Zakkeg. * Added Zuka line if you fixed everything for him and did Kelborn's quest (before revisiting!). * Tomb outside; Demolition check for perimeter sensor now needs 7 skill, and actually works. Fixed "press 1 to contine" or break (contact dev!, not sure which of the 2 it would have caused) if xarga talks about the sensor and you do not have Bao-Dur, HK-47, Mira, Hanharr but DO have Handmaiden. * Meeting for the Tomb; Some teammates were not spawned in and added Bao-Dur can now be selected as “leader”. * Restored 2 missing items in Freedon Nadd's Tomb. * Modified "killed family" requirements from depending on Zez's fate (which has nothing to do with the Zhugs) to the earlier mentioned 351NAR_Zhug_Enc flag. * Added missing Cannok to exploding situation quest. * Prevented double influence from HK-47 or Hanharr for killing Kumus. * Fixed issue with Kelborn and repair quest detection when revisiting for the assault. * Fixed text display issues and infinite LS exploit with Dark Side pools in Freedon Nadd's tomb. Onderon * Fixed Hanharr having no VO for his lines during the cutscene just after starting Onderon. * Various influence gain/loss additions to the Cantina fight dialogue, and fixes (Atton gave for Mira, Goto for Bao-Dur). * Fixes a few of Kavar's lines lasting longer than their VO due to no "has VO" tag. * Fixed Kavar returning to his console, and doing his computer use animation when clicked in the Throne Room. * Fixed "standing" sitting NPC's in the cantina, and the dancing holo's no longer dancing after interacting and a module load. * Restored 2 lines for the waitress and 1 for Nikko. * Tame.dlg from 501OND copied to 502OND too, which should give the beasts something when clicking on them in this module. * The inhabitants of 512OND now use globals instead of locals to see what line to use, meaning talking to another NPC of the same type will give the next line, instead of him starting at the start again. * Restored missing line of Mandalore when encountering Ghent's office for the first time. * Restored post-investigation Gelesi line ("You proved it wasn't that doctor")... * Riiken; fixed him standing still after talking, he will now continue his patrol. * Fixed Gelesi respawn issue (after he's been removed). * Fixed Kiph turning around. If you start talking to him, he will not use the console any longer. * Vaklu and Talia will continue fighting each other while talking to Kavar (dark side). Korriban * Minor dialogue issues with Vash and the door also only takes one thorium charge when opening door. * Added quest entry for second vision. If losing to Revan, Kreia will now say "search the tomb you are in for exit" line. Ravager / Malachor V * Ravager; Fixed on_enter script so fires continue raging on when loading the map from a save or 852NIH. * Improved Tobin vs. Nihilus cutscene * Switched around Tobins high HP and Nihilus low HP... * Improved the Kreia vs. the Party cutscene. * Added line for Mira's cutscene. * Added 'what to do' lines from sensor.dlg (which is never triggered at all) to the end of the Bao-Dur convo with Remote. * 906MAL; Changed the "save your Party" to add Mandalore and some lines (hopefully looks a little better now than just having your party run away) * 902MAL; Fixed the requirement check for Goto to take control of HK47 (if no HK51's come to help) * Moved around the Atton/Disciple cutscene to make more sense. * Kreia should no longer predict the future of dead teammates. * Improved Atton/Sion fight; some camera fixes and no longer goes to Atton for a small while before returning to the player. * Improved Atton/Disciple cutscene. * Taris citizens no longer pose as Mauraders or Lords. 6. Mod Compatibility: ---------- The following mods are known to have specific install instructions to work properly with TSLRCM 1.8.2; * Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!! * Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton). * Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that! The following mods are INCOMPATIBLE! Do NOT use these when using TSLRCM 1.8.2! * Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7 * TSL Un-Restored Content (TSL:URC) by Zbyl2 * Ravager Rewrite 2.0 by Zbyl2 * Peragus-Harbringer-Prologue Correction Mod by Ulic * Admirality Mod by Jinger (AKA Kreia) * Trayus Academy Clothing Fix by SithRevan * Dark Apprentice Holowan Consortium * Lonna Vash Mod by Sikon * Force Fashion II by jonathan7, Marius Fett and Ender Wiggin * Nar Shaddaa Hidden Complex by FrantFire * Get your lightsaber back from Atris by Lit Ridl * Darth Sion vs Master Vash by zbyl2 * Khoonda Lost rooms by Darth_Tartarus * 90SK's SUPER Content Mod * Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric * Slender Female Bodies * Telos Polar Sidequest * HOTOR 1.6 by Qui Don Jorn Check our official forums for TSLRCM-compatible versions of the following mods. Note the originals are NOT compatible... * Handmaiden Choice for Females by Stoffe (AKA RevanAnt) * M4-78 by Stoney For a full list of known working and not working mods, visit; http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-18/ If your mod is not listed there, feel free to ask. Our centralised thread for mod campatibility; http://deadlystream.com/forum/topic/983-mod-compatibility-with-tslrcm-18/ 7. FAQ / KNOWN ISSUES --------- Q. Crash when loading a savegame. The loading screen is corrupted by strange lights all over it. A. Issue with modern Nvidia graphic drivers. NOT caused by TSLRCM. To fix; In the Nvidia control panel put Threaded Optimization to "OFF" and unchecked the "read-only" property of your KotOR II directory. Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy. A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required. In both cases a save is needed from before entering the academy. Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight. Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module... Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load. A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues Q. I cannot spar with the Handmaiden! A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries! Q. I get a black screen when arriving on Malachor. I use USM A. TSLRCM 1.8.2 is not USM compatible. Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads A. Delete n_darthnihilu001.ntc from your override Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton A. Delete p_kreia001.utc from your override Q. Double Atrisses during final confrontation/No dialogue after sisters are defeated A. Delete the following files from your override, and load a save from before starting the confrontation; a_atrend2.ncs a_atrend3.ncs a_kreatris.ncs a_sisend.ncs n_darthtraya001.utc Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor A. Delete k_003ebo_enter.ncs from your override Q. Dialogue fast-forwards/cutscenes without sound A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again. Q. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3? A. This is no issue. Playing on hard you need another way through the door rather than the mine, deleting some goodies in the process. It's not required to lower your difficulty. Q. Does the mod include [x] A. Please check our semi-complete inclusion list at; http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/ Q. Why did you fix [x], that wasn't a bug, that was a feature. A. We have a pretty good indication from developer nodes and scripts what is intended and what not. It's very likely that the bug was infact a bug, and never intended. Developers rarely intend to add bugs and exploits to their game... Q. My question is not answered here! A. Feel free to ask us at our official forum; http://deadlystream.com/forum/ 8. UNINSTALLATION ---------- Run uninstall program 9. CREDITS: ---------- Major Contributers: * Jinger/Kreia - the Rebuilt enclave and Handmaidens * MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on NarShadaa * Savvy30039 - the new animations * SWfan28 - scripting genius of a lot of areas * Pra_Viilon - launcher * HK-47 - VO splicing Includes mods by: Jinger/Kreia - Battle for Telos Mrmarb - Weapon finesse icon fix DrGhent - Lightsaber parts icon fix Darth_shan - Bao-Dur shader fix Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource Darth Insidious - Goto's Yacht Window Fix Danil-ch - Female Revan overlook fix Jcarter426 - TXI-fix Voice Acting: * Usagi - Kaevee * Zhaboka - Taris Traveler Beta Testing: * Lord of Hunger * TriggerGod * Pra_Viilon * Garfield * JoewJ * DarthDac Translations: * Melkor, MrPhil, TTLan - French * Alec - Italian * Rodro Lliv, Januszka, Serpol - Spanish * Pestilenz, Lex - German Special thanks to: * Sith Holocron - for his all-time support and VO splicing * Ulic - his inspirational Peragus modification 10. DISTRIBUTION NOTES ---------- Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta. Thanks to tk102 for the dlg editor Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible. Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. A special thanks to Ulic for his original Peragus mod, while none of his works or files were used in our fixing of Peragus a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too! This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted December 23, 2012 For suggested mods, obviously M4-78EP, The GenoHaradan, Extended Enclave , not sure what else... Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 23, 2012 Yeah, that's why it's hard to add that section. Only mentioning so few mods (was also thinking about Nar Shaddaa skyline... but... can't imagine any other) :/ Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted December 23, 2012 Possibly: Canonical Mandalore by 90sk Peragus Sith Troops To Sith Assassins by HH Nihilus Zombie's Death by HH Kreia to Dxun Tomb & Atton to Onderon by HH My Dantooine Statue by HH Kinrath Egg Bash Crystal Drop by HH Alternative Goto's Yacht Opening by HH Create all Mira's Rockets by HH Admiralty Mod Patch for TSLRCM by DarthHayze(if it actually really works) ~And thus Admiralty Mod Vibrosword replacement pack by DeadMan Trayus Rank Reform by VarsityPuppet VP modder's source compilation by VarsityPuppet Peragus Tweak by Varsity Puppet Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted December 24, 2012 Heh, such a list would look a bit narcisistic if I posted it... also, full 1.8.2 fixlist; 3.1 Changelist 1.8.1 - 1.8.2---------- (all included mods are used with permission!) * Includes 301NAR Txi fix by JCarter426 ** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks. * Includes Zez-Kai Ell Revan Overlook fix by danil-ch ** Because, apparently, we overlooked one. Splicing was done well too. * Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1. * A few addition grammar fixes. * Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal. * Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it) * The workbench will now use the skill of the user, instead of the PC when dismantling items for components. * Updated modulesave.2da. * Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this). * Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update. * Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis. * The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon). * Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it. * Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine. * Telos surface; Added lipsync to one of Atton's line since it was missing. *** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes; * The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats. * Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate. (thanks to BarnzyBobble for his assistance in testing if it worked properly) Quote Share this post Link to post Share on other sites
Darth Tartarus 2 Posted December 24, 2012 Heh, such a list would look a bit narcisistic if I posted it... But...are those mods included, or just recommended? (Sorry, I'm feeling like a bit of a di'kut today) Quote Share this post Link to post Share on other sites