Canderis 180 Posted September 9, 2012 I'm really liking this work here, I would suggest lightening up the texture slightly. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 9, 2012 its personal choice i guess, i tried to keep the g0-t0 colour scheme when i designed the mod though. Share this post Link to post Share on other sites
Canderis 180 Posted September 9, 2012 It could just be the pictures, or my iPad, I just have a little bit of a hard time seeing the detail. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 9, 2012 Hmm . . . that's probably because of my low screen resolution when I took the screenshots. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 11, 2012 I'm almost done... adding more features than I originally planned XD Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 12, 2012 added electrostaff thanks to deadman... planning a few exclusive armors that will change his appearance Share this post Link to post Share on other sites
milestails 264 Posted September 12, 2012 That's so badass. Share this post Link to post Share on other sites
Zhaboka 91 Posted September 12, 2012 Yes! Oh man, that is awesome! Great work, both of you! Definitely downloading this. As if I wasn't already. Share this post Link to post Share on other sites
Meatbag Exterminator 3 Posted September 12, 2012 Yes! Oh man, that is awesome! Great work, both of you! Definitely downloading this. As if I wasn't already. I second that. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 13, 2012 thank you everyone, your support is very kind Share this post Link to post Share on other sites
Malkior 476 Posted September 13, 2012 Wow, man! That looks so cool! I can't wait to see what using him as a combative character will be like. I'm sure you have a few surprises in store. Hehe... Do one of his exclusive armors include his original "floaty" appearance..? Share this post Link to post Share on other sites
Canderis 180 Posted September 14, 2012 This is looking better and better. M adding this to my short list of mods I'm waiting for before I play tsl again. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 14, 2012 probably be done in a week or two, school slows down development unfortunately. but it well be interesting i can promise that. i have afew more ideas on how to make him stand out from the other droids, does anyone like surprises? i sure do... Share this post Link to post Share on other sites
shaggoth 2 Posted September 14, 2012 damn, that's just incredibbly awesome and with that deadman's staff.. oh god, i'm so would have it in my override Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted September 14, 2012 lol thanks Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted October 9, 2012 RELEASED - REJOICE! Share this post Link to post Share on other sites
Fallen Guardian 27 Posted October 9, 2012 Yes! Downloading this ASAP. It says in the ReadMe that there's a minor animation bug. What exactly is this? Share this post Link to post Share on other sites
JK JA's Jaden Korr 30 Posted October 9, 2012 Hooraay! 1 Share this post Link to post Share on other sites
Fallen Guardian 27 Posted October 9, 2012 I downloaded it but the TSLPatcher installation seems to be broken... I got GO-TO working in game however, and he looks awesome. He still makes the floating orb sounds that he made when he was floating orb whenever he walks, however. I'll see if I can't track down the source. Share this post Link to post Share on other sites
Rtas Vadum 17 Posted October 9, 2012 It says in the ReadMe that there's a minor animation bug. What exactly is this? I haven't seen it in game yet, but I would guess it would relate to using Nihilus' animations, so certain animations just aren't there(no flurry animations, no power attack, etc). Although, that is if he used the ones from the game's model, and not those from the fix that adds them. It's one thing if he can use melee weapons. But if some of those screenshots are right, he can use lightsabers? Yeah, I'm doing Narr Shaddaa first this time. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted October 9, 2012 I haven't seen it in game yet, but I would guess it would relate to using Nihilus' animations, so certain animations just aren't there (no flurry animations, no power attack, etc). Although, that is if he used the ones from the game's model, and not those from the fix that adds them. It's one thing if he can use melee weapons. But if some of those screenshots are right, he can use lightsabers? Yeah, I'm doing Nar Shaddaa first this time. The problem is when he uses a two handed weapon - a rifle, a double-saber, etc. Some things don't quite line up. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted October 9, 2012 I downloaded it but the TSLPatcher installation seems to be broken... I got GO-TO working in game however, and he looks awesome. He still makes the floating orb sounds that he made when he was floating orb whenever he walks, however. I'll see if I can't track down the source. Does anyone else get this problem? My testers didn't report it (LOL) I didn't get it either when I was testing - which is strange... Share this post Link to post Share on other sites
DeadMan 103 Posted October 10, 2012 I downloaded it but the TSLPatcher installation seems to be broken... It says something about wrong/non-existing folder, right? If so, just create a folder named "G0T0" (without quotes) in your Override. 2 Darth_Sapiens THe above issue is because TSLPatcher cannot create new folders, and you've set the installer to put files into "G0T0" subfolder in the override. All you need to fix it is just simple edit in changes.ini file. Just replace install_folder0=override\G0T0 with install_folder0=override. Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted October 10, 2012 2 Darth_Sapiens THe above issue is because TSLPatcher cannot create new folders, and you've set the installer to put files into "G0T0" subfolder in the override. All you need to fix it is just simple edit in changes.ini file. Just replace install_folder0=override\G0T0 with install_folder0=override. Really? it worked fine for my testers (creating folders, that is.) If you're seeing them in game then it is working on that front. As far as I know it can make new folders - it did on my own test run... I have a feeling the issue is of a different sort Share this post Link to post Share on other sites
DeadMan 103 Posted October 10, 2012 Hmm, looks like Stoffe fixed that in the last version. I remember it was unable to do that in first releases. Share this post Link to post Share on other sites