GamerX51 11 Posted October 2, 2013 Odd, never heard that one before. Do other cutscenes and holologs work properly? Yes, all other holologs and cut scenes work properly. I'm going to try doing a clean game install and only install TSLRCM and M4-78EP, and see if I can reproduce the problem. I'll post back the results. <Edit> Well, after a full day of testing, I've discovered that my problem was caused by VP's Peragus Tweak mod. As it turns out, I had forgotten to uninstall it after a previous playthrough, and it was still active. I uninstalled every mod and then reinstalled the game and TSLRCM 1.8.2 and M4-78 EP and then spent all day yesterday playtesting the game with just those mods, and then adding another mod, and restarting the game over. The problem only happened when I installed The Peragus Tweak mod, so that's what was causing the problem. Which really sucks, since I love that mod. </Edit> Share this post Link to post Share on other sites
Achilles 11 Posted October 9, 2013 Not sure if this is mentioned elsewhere, but it sucks that Visas heals between rounds of combat but my PC does not. By the time we get to CQC vs Lightsaber, I'm almost dead and she's at full health. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 9, 2013 Once you get defeated, you get fully healed as well... so it's not an attrition fight Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 10, 2013 Again, not sure if it's a bug or deliberate design choice, but since the Visas/Nihilus dialogue was made to be played in-game, is Kreia's fall cutscene supposed to work the same way, or was it left as a .bik on purpose? Also, the Sion's arrival on Peragus uses the original low-res bik movies between his meditation scenes. If these could be redone using the version provided in Obsidian's HQ movies patch, it would be nice. Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted October 10, 2013 Again, not sure if it's a bug or deliberate design choice, but since the Visas/Nihilus dialogue was made to be played in-game, is Kreia's fall cutscene supposed to work the same way, or was it left as a .bik on purpose? The cutscene was recreated with all movements to be just like the original BIK. The music piece playing in the scene was recreated (by PastramiX if I'm not mistaken) and sounded just like the BIK. The voice lines by Kreia are in game so that wasn't the issue either. What is missing are the sound effects. Kreia's scream/moans during the assault, the punches levelled by Sion, and the sound of the lightsaber rattling across the Trayus Core's flagstones aren't available in game. Trying to sync the cutscene with one long audio file was apparently awkward and had timing issues. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 10, 2013 As for Sion's Arrival, Zbyl2 did release that once, so you might be able to find it. Doubt it will be for TSLRCM though, it would just explode the installer size too much. Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted October 10, 2013 Doubt it will be for TSLRCM though, it would just explode the installer size too much. If TSLRCM installer size is an issue, it should be a separate release. I've e-mailed Zbyl2 a request for such a thing. Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 10, 2013 I've checked Zbyl's separate mod, it also uses the original low-res bik. If he were to update it, we'd be set. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 10, 2013 There was a version with the high-res movies, but I have no idea where it was/is... The one hosted on filefront is the low-res yeah. Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted October 10, 2013 Zbyl said to me in PMs . . . It should be pretty easy for someone interested to split the high res movie in two and name them correctly, and I'm fine with someone releasing it... actually, didn't someone make such a mod (to replace Sion's Arrival fix GIKs with high res ones)? I can't remember. Sounds like permission to me! Who's up for splitting the files, naming them to what's used in TSLRCM, and uploading them here? Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 10, 2013 Tell me what can I use to split them, and I'll see what I can do. Found a tutorial. Also found another glitch - the droid storage in Harbinger crew quarters. When examining the protocol droid, a typical dialogue scenes appears and the droid starts moving, rather than having a pop-up informing that it's been sabotaged. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 10, 2013 That's actually intentional. What you mean with 'starts moving' though? Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 11, 2013 Well, before you 'talk' to it, it appears deactivated. Once dialogue fires up, it looks at the player and assumes default idle position for a protocol droid. Basically, it appears as active again. Another thing, during the mini-cutscenes on the Telos shuttle, Atton's lower half is inside the chair he's sitting on. Edit: I've noticed the screenshot of that scene is featured on TSLRCM mod page here. That screenshot seems to have been taken at 5:4 resolution, whereas I play at 16:9. It might be a matter of adjusting the camera fov for that scene. Share this post Link to post Share on other sites
MrPhil 58 Posted October 11, 2013 These tweaks will add a new dimension of polish to TSL! Much interesting and appreciated. Even more appreciated is that you release your stuff as soon as finished, instead of working on a mega pack that may end-up unreleased. Thanks Kain! Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 11, 2013 Well, before you 'talk' to it, it appears deactivated. Once dialogue fires up, it looks at the player and assumes default idle position for a protocol droid. Basically, it appears as active again.That's not supposed to happen yeah, and checking it, indeed does happen. Seems a side-effect of the annoying 'active when reloading', which the utility droids near it had too. All is fixed now though. Thanks for mentioning it! Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 11, 2013 Sorry if this is a repeat but I didn't see any mention of this in a search. During the prologue on the Ebon Hawk before Peragus, after repairing the hyperdrive I entered the garage. The starboard dormitory appears open but there is a floating "Blast Door" label in the entrance. I cannot enter the dormitory to get at the footlocker.I could not reproduce this, so I'm going to do it off as one-time engine quirk and move on. Sorry :/ 1 Share this post Link to post Share on other sites
MrPhil 58 Posted October 11, 2013 That's not supposed to happen yeah, and checking it, indeed does happen. Seems a side-effect of the annoying 'active when reloading', which the utility droids near it had too. All is fixed now though. Thanks for mentioning it! Nice. Always thought it was weird, but I did not bother reporting-it, thinking it could have been "engine related". Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 11, 2013 Don't feel afraid to report stuff... every little bit can help! Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 13, 2013 Another minor glitch - during the arrival on Nar Shaddaa, when everyone is gathered around the holographic display in the main hold, Bao Dur is hellbent on using the repair/use computer panel animation on thin air, rather than stand normally like everyone else. Also if the scene happens during one of T3's ship repair animation, T3 stands normally, but smoke emanates from the spanner thingy on his chest. Not sure if that one can be fixed though, I saw it happen in plenty of the mini-cutscenes when entering the Hawk. Edit: Found a hilarious glitch during the bit where Visas arrives on the Hawk - if you run to the opposite side of the ship and interact with the unconscious party members, their bodies will rotate on the floor to face you. Additionally, Bao Dur's body actually speaks to you. "Yet this time there were no reinforcements on either side (...)". Edit 2: In Visquis' Stronghold, after he's killed and Goto zaps the exile with lightning from the floor, the lightsaber humming sounds persists into the following cutscene with Kreia and Hanharr. Also, as that cutscene starts, Visquis can be seen collapsing again. Edit 3: On Goto's Yacht, when accessing any command console and Droid Control menu, there are two lines saying Run Basic Diagnostic. One is the actual diagnostic, other sets the droids to defend organics. Note that the line is different from the Overload command. The second diagnostic says "Droids set to protect. All guests on board when the order was issued will be defended." Share this post Link to post Share on other sites
Todd Hellid 16 Posted October 14, 2013 Will Atton sitting in the cockpit during the Telos shuttle crash without any legs cutscene going to be fixed. It doesn't look right without showing Attons legs. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 15, 2013 I'll look at the ones Kainzorus Prime mentioned... but I know for SURE I fixed that droid control bug :/ As for The Eradicator, could you rephrase that? Cause I have no idea what you mean? Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 15, 2013 He means the same that I've mentioned, Atton's lower body being inside the pilot's chair, in the Telos shuttle cockpit mini-module. Share this post Link to post Share on other sites
Todd Hellid 16 Posted October 15, 2013 He means the same that I've mentioned, Atton's lower body being inside the pilot's chair, in the Telos shuttle cockpit mini-module. Yes that is what I am referring to. It looks very odd, like his lower half is being swallowed by the chair. Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 16, 2013 Must be the widescreen hack then, since the camera is pointed to be just above there... Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted October 16, 2013 The widescreen resolution sort of warps camera to have a tunnel-vision effect, as in things get stretched towards the center of the screen. Obviously it also has a much wider angle than 5:4 screen. Share this post Link to post Share on other sites