Hassat Hunter

Update on 1.8

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Guest Sabotin

By the way, does this mean the mod is expanding into bugfixing territory?

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So recently I've had to reinstall everything on my computer, and last night got around to getting the KotORs reinstalled. So the question is, should I go ahead and add all the mods that I've remembered I had before (hopefully I haven't forgotten any) after installing 1.7, or hold off and just wait for 1.8?

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By the way, does this mean the mod is expanding into bugfixing territory?

Expanding? We didn't do that before? :unsure:

So recently I've had to reinstall everything on my computer, and last night got around to getting the KotORs reinstalled. So the question is, should I go ahead and add all the mods that I've remembered I had before (hopefully I haven't forgotten any) after installing 1.7, or hold off and just wait for 1.8?

Can't tell. None of us really know when we finish of 1.8. Mostly depends on some things Stoney still has to do, but he's busy, so...

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Guest pra_viilon

Hey guys :)

I've been away for a while :) It's good thing that mod team still lives and makes progress:) It's been too long, I've missed this place..

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Guest hkmandalore47

once i saw the image i figured it out. good job HH!

  • Like 1

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Guest Sabotin

Expanding? We didn't do that before? :unsure:

 

Ah, dunno, I haven't been here very long :D .

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Welcome back, pra_viilon.

And welcome here, Sabotin!

:D

 

Most recent fix; The czerka twilek in the abandoned military facility on Telos no longer stands around dissapearing, but first makes a run to the door...

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Guest Dark_Ansem

Welcome back, pra_viilon.

And welcome here, Sabotin!

:D

 

Most recent fix; The czerka twilek in the abandoned military facility on Telos no longer stands around dissapearing, but first makes a run to the door...

 

is it possible to make him more intelligent, and stop his wandering around aimlessly?

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Guest hkmandalore47

yea cuz its annoying when trying to lead the twi'lek out and he wont follow you so then you have to go back after him to make sure he's following you. :mad:

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Guest Dark_Ansem

in fact, he's so annoying that often I decide to forego the better loot and kill me just to save the pain!

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Guest Senka

yea cuz its annoying when trying to lead the twi'lek out and he wont follow you so then you have to go back after him to make sure he's following you. :mad:

He has a problem with passfinding :) But real jedi would be patient! :P

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Guest hkmandalore47

He has a problem with passfinding :) But real jedi would be patient! :P

The Exile isn't a Jedi though. The Exile is the only one that understands what it means to be human. :P

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Latest fixes;

 

302NAR;

* Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead.

* Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have an unique one now each.

* Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your teammembers, unlike 600, 1000 or Force Persuade.

* Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana.

* The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have.

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Guest staticjoe66

Just go up to him in Solo Mode--leaving BD and Atton/Kreia but the hangar bay control room--and kill him, you get the loot and no INF loss with BD...problem solved :D

 

 

If you're playing LS...well...you just have to keep making sure Tag-along Moses keeps up...

 

 

 

is it possible to make him more intelligent, and stop his wandering around aimlessly?

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Guest bendarby24

nice i have alwayed wounted to see that item restord :) thanks

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1.8 will be 1.7 plus awesome square, which would be awesome infinity+awesome square= ???

 

 

Which equals Kotor TSLRCM 1.8 !!

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Roughly here's a list a what's been fixed so far(I'm sure a few things missed the list)

Dialog.tlk file a whole lot of miss spellings and VO mismatch errors corrected (too much to list).

 

Peragus

* Added the missing 1.7 files for Peragus.

* Fixed a double XP issue with the medical supply door (101PER).

 

Global Fixes

* Fixed Kreia's skill lesson to match written text.

* Fixed Bao-Durs "do I have all lightsaber parts" quest requirement.

* Updated Atton and Mira's,Visas’s and BaoDur’s training stuff after becoming a Jedi.

* Adds the missing 000_T3_Astro_Fix to the globalcat.2da file.

* Made some fixes to HK-47's dialogue; Added a missing LS/DS, and allowed the player to hear more additional versions of dialogue about the HK-50's (some previously inaccessable).

* Minor tweak for Goto

* Fixed the background music re-appearing at the end of the Visas Introduction, now it stays gone.

* Fixed some issues with Kreia's first "evil" response;

** Learning from her now balances out (-8, +8) instead of giving a -7 penalty (-8, +1).

** Now gains +INF from Mandalore if he's in the party.

** Bao gets -8 instead of +1.

** Handmaiden gets -8 instead of +1.

** Disciple gets -8 instead of +1.

** Visas now gains +INF.

** Mira now looses -INF.

** Hanharr now gains +INF.

** HK-47 now gains +INF.

** G0-T0 now gains +INF (even though his dialogue suggests otherwise, but all other DS acts give +INF).

* Fixed infinite DS-exploit. My bad, didn't fix it completely last time. Requires new global numeric 000_Duel_Fail_2.

* Fixes a convo-break with T3.

* Hanharr was lacking VO in his "random good" responses.

* One of Hanharr's -INF was given to Disciple instead. Fixed.

* Restored proper requirement of Kreia's Hanharr lesson, after it was lowered before. Possible since 1.7 fixed Hanharr's issue which was blocking it from triggering, why we changed it in the first place.

** T3 now looses -INF.

* 003EBO: Fixed all lines in Visas lightsaber training lasting a bit too long. Now they flow a lot better, organic.

Refugee Woes no longer closes after you convince the Serroco to attack the Exchange (what with the Exchange still being alive and all).

* 350/007 loading screen

* 007EBO: Added "Zez, Kai, what-ever it is" to the Post-Goto Yacht dialogue with Mira.

007EBO;

* "{Gameplay Programmer: Hanharr looks at Kreia, who nods.}" now actually happens.

012EBO- board;

* Fixes music/background clash.

* Made "Board.dlg" unskippable, since skipping most sections gave issues, as it's basically one animated cutscene.

003EBO- Disc1;

Handmaiden;

* Fixed line-order, so she no longer starts all the time with "you are the exile!" and fixed Kreia being able to interject from jail for a few lines.

Visasmarr;* After the battle on the Hawk it now fades in and out to simulate the passing of time, instead of Visas suddenly appearing in the second living quarters.

* Fixed a missing line when not following 1 all the time....

* Visas: Re-added some missing stuff I added. Fixed "c_visastechs" typo (was "c_visasteachs"), which shows she too can train Affect & Dominate Mind... Also fixed this training, as nothing could be learned since "not" wasn't linked for 'Visas_spell; . Fixed spacing issues with some learning text. Now it's always [Visas... instead of [ Visas...

* Added several female Revan lines scavenged from 610 disc_enc (male variations already used VO lines there, so I guess no harm using the female too, no added VO files thus). Although you still need to add lipsynch files yourself, I don't know how to do so.

* Applied a fix to Disciple so the option "I want to use your medical skills" does not dissapear when asking 'what do you do again'. Which I am SURE I did before, so I wonder why it isn't in already... :?

* Goto: fixed 000_Goto_Confront = 5 causing automatic success due to a typo on the check for being a droid. Now it needs 40- or 60+ INF too. Fixed wrong order about Vogga after confrontation. Changed "There is nothing more to be done. Events will now take their course." from Nihilus died to after the Dantooine Jedi Meeting (so you can get it if talking to Goto on Telos, and the path is already set then) (uses 650DAN_Revelation = 1). Also added in somewhat similar branch (only 2 different lines) "There is nothing more to be done. Now the critical point is you, and the Jedi Order." which is being used when the meeting is going to take place (000_Jedi_Found = 4).

Added female revan splits by Sith Holocron.

* HK-47; Added female revan splits by Sith Holocron.

* Mira; Removed influence gain from E267, because you could gain it for being an ass, and get 4 inf-gains in a row for being nice (which is now 3 thus). Added roll eyes animation where it says {Rolls eyes}. Added 500XP to the set 000_Mira_Malachor_XP flags. Removed lower than 15 wisdom check from LS option, since DS option has no such additional checks either. Now all 3 question opening lines have all options. 2 were missing 3 in the past. Fixed break when asking about Goto's shackles again with the global on 3, now it can properly continue on... Replaced "No, you're just business. Look, forget I said anything." with "No, it's just business. It's just that if you change much more, I won't be able to collect on you, since no one will recognize your face."

* HK-47; Fixed R376 using the wrong globals.

* Override & 303NAR; K_death/dth.ncs files. Fixed getting LS upgrades instead of Lightsabers upon death for a few individuals.

* Fixed Zabrak Vibroblade issue.

* Fixed wrong requirements Mira for Dxun Mission (LS path was using DS path too).

* Visas no longer remains hurt after the lightsaber training is over.

 

Telos

* Fixes an issue where Cede’s appearance was left blank from Jinger’s Battle of Telos mod (222TEL).

* Fixes camera angle when Bao/Atton speak their lines about the minefield (232TEL).

* Added floating mines when HK50’s say “prepare the mines” (261TEL).

* Mebla; Fixed a faulty reward condition (should be three wins in a row); Also reward didn't trigger automatically, but required restarting the conversation (207TEL).

* Fixes a few minor issues with the Handmaiden sister dialogue (262TEL).

* Handmaiden now responds differently to the PC depending wheter or not she killed her sisters after the Atris confrontation.

* Re-added Atris theme to her introduction, without the music-clashing of 1.4 though.

* Fixed subtitle dissapearing too soon in geno.dlg (204TEL).

* 207luxa.dlg. Changed some -1's to their proper .tlk entry.

* 201TEL; Fixed an incorrect camera when being female and Revan DS (Cede) when escaping Citadel to the surface.

232TEL;

* Czerka Twilek now runs to exit before vanishing.

* Added LS Dreact for saving him (non-functional yet...)

* Fixed a line being skipped when assaulting the Twilek.

* Fixed force fields not displaying their Bao-Dur line, since it appeared only without Bao-Dur in your party (and he's forced there). Now it displays always.

* 233TEL; Fixes skipping the Droid Merc's lines it would still display blanks till the VO was done (due to animations). Although all animations didn't work or were not required, besides a point animation which remained (and didn't cause the issue mentioned anyways).

* 233TEL; now Bao does turn a few times to the console when required . Also fixed a few annoying 'skips' when Atton/Kreia were to speak and they weren't around.

* 262TEL; Atris.dlg adjustments. Fixed loops and a few oddities (that's my lightsaber! twice etc.), fixed a broken line or 2 (I wish I destroy that pile of rocks), made it take not so long to fade out at the end.

*225TEL Janet Lorso not wearing a Czerka officer uniform.(thanks MrPhil for catching this)

 

Nar Shaddaa

* Fixed teammembers seeing thugs jumping down as LS act. It's now seen properly as DS-act. Other ways of saving are still seen as LS obviously (301NAR).

* Fixed facing of HK50's that attack after Goto's yacht (303NAR).

* Added a couple of canisters and droids to the "new" area in the docks (303NAR).

* Fixed if Lassavou and Fassa made a deal that gives Fassa a power cell the "power shortage" quest was not able to be closed. Also fixed not getting the "power shortage" quest XP if it finished this way (303NAR).

* Asking Tienn about the ID transponder code was obsolete after Goto's yacht. Removed it (301NAR).

* Fixed if you freed Adana without killing Sasquesh she wouldn't appear next to Nadaa, now she does (302NAR).

* Removed some obsolete dialog lines after Goto's Yacht (303NAR).

* Made some Visquis' lines skippable after Mira's attempt at escape (305NAR).

* Added "a_peace_serroco" to Force Persuasion option.

* Added Exchange option to a few convo options lacking it.

* Serocco can no longer attack the Exchange if the leadership is dead or the refugees sold themselves to slavery.

* Fixes a convo-break with T3.

301NAR- Tienn;

* Fixed subtitle and duration issues with Bao-Dur's restored lines.

301NAR- Kreiatch;

* Fixes several timing, clairvoyance and wrong use of :: :: issues.

302NAR- Saquesh;

* Fixes lacking audio for T3, and a convo break in his dialogue if you did a sloppy job on fixing the speeder.

* Fixed a delay issue when getting a reward for forcing Nadaa into slavery.

302NAR- a_rm_serrocos;

* Fixed the Refugee Woes quest re-opening when persuading the Serocco to attack the Exchange after Refugee Woes was already closed.

302NAR- a_serroco_per;

* Fixed Refugee Woes re-opening if the Refugees surrendered themselves.

* Fixed issue with a_random_talk.ncs script, which would if the global was 3 and the script set 3 again return 4, which made it impossible for Exchange thugs to talk anymore. Now in that case it returns 1 instead.

* Fixed Lootra dialogue and Kathranna dialogue sharing a local with Sasquash. They have an unique one now each.

* Fixed saving Adanna for 700 or 800 credits being seen as Dark Side Act by your teammembers, unlike 600, 1000 or Force Persuade.

* Fixed not being able to get Sasquesh' reward for Nadaa getting into slavery if you ever asked about why he held Adana.

* The "1000? Thought it was 600" was missing the check to see if the PC knew this, the 800 already had it correctly. Now they both have.

305NAR;

* Modified my "Hanharr attacks Kreia" scene, since it didn't work if Hanharr is a party member. For Mira it still uses the original method, for Hanharr he just runs a 'kick to the head' animation instead of really attacking.

* Also allowed Hanharr escape dialogue to be skippable.

* Like Mira, although disallowed now for "send out more troops!", not that they actually appear :(

* Made a section of hanend.dlg unskippable to prevent odd camera stances and people teleporting about for the next scene. Also fixes the "2 kreia's" issue.

* 306NAR: Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points. NOTE; Still need "You don't need her" lipsync, it doesn't exist.

* Geredi has a voiced blank line. Fixed now..

* 303NAR: Fixes the camera position for a few added lines.

* 305NAR: Fixed the Dark Side option being inavailable (needed 31, instead of not appearing when 31 is true, while setting 31).

* 304NAR: Fixed the line "I grow weary of these subtleties." being skipped for female PC's, and the shot showing the jjt's inhabitants cut short for everyone.

* 351NAR: gotoucieka & 351mine; Fixed dialog, now it continues immediately, no more "pause" between individual lines.

* 351NAR: Console01/01b; Fixed all issues with "Droid command"

* 305NAR: Fixed typo in Visquis dialogue when Mira escapes. Replaced the -1 with typo with the StrRef that the original file (305alarm) uses. Could be modified if desired?

* 301NAR: Miratch; Fixed a skipped line, some turned around checks (non-conditional before conditional), a givedark not having a P1 and added "sleep" animation to :: Closes her eyes :: since it's pretty weird to read that and see her eyes wide open. Animated cam as per the PM's.

* 306NAR: Drdplay. Fixed convo break, and lacking option of allowing Bao/T3 to take a look if Atton was not in the team.

* 303NAR: Fassa. Fixed Markus' tweaks (as... none of them worked since the conditional used doesn't exist). If they worked though; Fixed not being able to get his quest if talking to him after Goto's Yacht.

* 305NAR: Fixed "skip" and added gameplay designer comment submission attack to Kreia-Hanharr scene.

350NAR;

* Zhug brothers no longer give away their healing packs.

* Fixed HK-50 being "passive", they now attack aggressively.

* 351NAR; G0T0 lines (about 3) never run since Goto isn't present causing the sudden end in the convo.

* 351NAR count has VO lines, but they do not run. .dlg appears unused,

* 306NAR: Fixed typo'd check for Atton to tell the Twi'leks about how much he hates the exile. Now all that convo can actually appear ingame! Also fixed fade-in/fade-out issue with added line (previous to 1.8) and added another additional line for Influence > 80 ("I think you're another problem my friend doesn't need"). Finally, fixed a few camera points.

 

Dantooine

* Fixes the random militia dialog to cycle through all responses and eliminates the line about the Disciple once he is found (601DAN).

* Fixes the issue with Disciple appearing in Khoonda even if you haven’t spoken with him yet. Now you “must” speak with him to have him show up in Khoonda (602/610DAN).

* Changed Kaevee’s Jrnl entry number so it will no longer override the lower entries (610DAN).

* Changed merc_capt dialog to properly set jrnl entries for "lost shadows" quest (604DAN).

 

* Added missing script for lightsaber notice and corrected militia.dlg to cycle through properly

* Moved back Disciple's joining, so Atton's jealousy (-INF with Atton) or a Mira line that should have been after it can play.

(602DAN).

* You can no longer ask Pato to join militia after the battle (601DAN).

601DAN- Olddroid;

* Fixed 'skip' issues.

* The mechanic will now move back to his old location if convinced you're no Jedi with Force Persuasion.

* Fixed the mechanic suddenly looking at 'invisible' instead of the player.

* If Handmaiden convinced you not to kill the mechanic he runs away and start the "redemption" quest, but it was lacking it's questlog update. Added.

601DAN- Mechanic;

* Fixed Handmaiden/destroy you 'skip' issue (the other (Atton/Kreia influence), sadly, I cannot :().

* Fixed an Atton influence line that could never be triggered.

* 'you'd better not' still results in him telling about you as Jedi. Now adds proper quest entry too. (like olddroid)

* 605DAN: Fixed typo in 605DAN enc_ruin with a -1 line.

* 601DAN, 602DAN; Fixed various issues with the random dialogue breaking. 602 now uses the unused (it is unused, right?) 602DAN_Rumor_Militi instead of 601DAN_Rumor_Militia to fix several issues.

* 601DAN; Akkere & a_akkextort.ncs; Fixes a blank VO'ed line issue.

* 601DAN: Fixed fighting Vrook giving 2 lightsabers.

* 610DAN; cmp_cnd1 & cmp_pdrd: After camera is done you get new options for camera, no 4 second wait anymore.

* 610/605DAN: Jorran no longer gives a lightsaber (part). It's now 2 upgrade + color crystal. Jorran was giving a much higher level upgrade in camp, now it's the same inside and outside the sublevel.

* 610DAN; Fixed Kaevee dropping upgrade part instead of lightsaber upon death.

* 601DAN Added a 'check for any of the 3 droids' script in Akkeres dlg.

601DAN* The bug where teammates you had when joining Azkul still stand at the cave entrance is not yet fixed.

* During the Interior Battle you can escape outside of the back door. And meet Zherron again!

602DAN* If Akkere dies during the Battle for Khoonda (being recruited) he drops 99 Khoonda Militia Armors.

*650DAN Bao-Dur lines not appearing properly (LS path). Also DS and LS dead camera where switched. But what happens if a LS char has Hanharr? Actually, not quite sure why only 2 mindreads are LS, and 2 DS and not all 4 appear if the requirements are met (having Disciple/Mira)???

 

Dxun

* It's no longer possible to use mines to cheat in battle circle; all Mandalorians you have to fight got proper feat so mines don't affect them (403DXN).

* Changed reward in battle circle to match dialog; meaning you no longer get an item, only XP (403DXN).

* Added Repair Ebon Hawk cutscene (updated version compared to the 1.7 unofficial patch).

* 403DXN: Allowed the player to ask Mandalore about the scout-ship even if they gained enough Honor to go to Onderon.

* Fixed skipping issue in planning the assault on the tomb, and you can say "later" to check out the camp (need to prevent traveling of 403DXN map though! Already disabled traveling by guide).

* Gateguard & Kex; Added content with Mandalore in party.

* Gateguard; Added automatic quest-completion (with new lines!) if Davrel and you hunted the Zakkeg.

* Added Zuka line if you fixed everything for him and did Kelborn's quest (before revisiting!).

* 410DXN; Demolition now needs 7 skill, and actually works. Fixed "press 1 to contine" or break (contact dev!, not sure which of the 2 it would have caused) if xarga talks about the sensor and you do not have Bao-Dur, HK-47, Mira, Hanharr but DO have Handmaiden.

* 403DXN Meeting for the Tomb? Some teammates are not spawned in and added BaoDur as a selectable “leader”

503OND;

* Various influence gain/loss additions to the Cantina fight dialogue, and fixes (Atton gave for Mira, Goto for Bao-Dur).

506OND;

* Fixes a few of Kavar's lines lasting longer than their VO due to no "has VO" tag.

702KOR* Minor dialogue issues with Vash and the door also only takes one thorium charge when opening door.

711KOR * Added quest entry for second vision. If losing from Revan Kreia will now say "search the tomb you are in for exit" line.

 

* 950COR; Added split female Revan lines by Sith Holocron and added lipsyncs

* No Kavar VO anymore (new female line) when stabbing lightsaber into center piece

Malachor V

* Improved the Kreia vs. the Party cutscene.

* Added line for Mira's cutscene. See "to fix" for the line involved.

* Added 'what to do' lines from sensor.dlg (which is never triggered at all) to the end of the Bao-Dur convo with Remote.

*906MAL Changed the "save your Party" to add Mandalore and some lines(hopefully looks a little better now than just having your party run away)

*902MAL Fixed the requierment check for Goto to take control of HK47(if no HK51's come to help)

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Guest bendarby24

sweet look amazing!:D

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