FF97 Posted Tuesday at 04:13 PM Author Posted Tuesday at 04:13 PM A higher Poly version of the default Lightsaber Hilts for K1 and K2... Quote
FF97 Posted Friday at 02:50 AM Author Posted Friday at 02:50 AM I found some old Pre Release TSL Videos on swkotor.ru swkotor_sithlords_telos.mp4 This one is from E3. I've never seen it before. kotor2_e3.mp4 More from restoration zone. kotor2_gameplayfootage4.mp4 Also, I never noticed this robe model from promotional renders and art is actually a mix up of "PMBIM" and "N_DarkJHiM". Quote
FF97 Posted Friday at 04:14 PM Author Posted Friday at 04:14 PM I'm working on a better texture for the Mandalorian heavy armor by using actual Mandalorian textures and baking them to the PMBH* UVs afterwards... The default one is just a mix of mandalorian textures all over the place without any effort put into. The line on the chest piece is crooked, the crotch armor uses chest armor textures etc. After Baking it, the worst areas are fixed already: 1 Quote
FF97 Posted Friday at 08:46 PM Author Posted Friday at 08:46 PM From the very beginning, it bothered me that the heavy Peragus doors have an angular notch in their mechanism, even though the texture depicts a round hole. I finally decided to fix or adjust it so that it looks better: the door model is here, for anyone who wants to use it. Dor_Per03.7z Quote
FF97 Posted yesterday at 08:37 AM Author Posted yesterday at 08:37 AM New/Fixed Harbinger Bridge windows. It's now the same texture as the Endar Spire version (or rather it's K2 version with the other name). It was really easy to fix. The Harbinger and the Endar Spire have the names of their bridge windows swapped—what is _01 in K1 is _02 in TSL—so the developers must have switched them around. Quote
Sith Holocron Posted 23 hours ago Posted 23 hours ago When are you releasing the hoversled fix? Quote
FF97 Posted 22 hours ago Author Posted 22 hours ago 58 minutes ago, Sith Holocron said: When are you releasing the hoversled fix? I already did release it some weeks ago. Look into my files. 1 Quote
FF97 Posted 12 hours ago Author Posted 12 hours ago I started a K2 Party Members retexture project: My primary source of inspiration for this is SELFINDUCEDCOMA’s approach—a "Vanilla Deluxe" style that focuses on enhancing established elements through added detail, rather than reinventing the wheel or completely reimagining things from scratch in a 2020s aesthetic. The textures (1024x1024 Ver) from RedRob41's "2x Upscale+ Character Textures & Model Fixes for TSL" served as the basis for the Atton Reskin. Quote
FF97 Posted 9 hours ago Author Posted 9 hours ago I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible. Quote
FF97 Posted 5 hours ago Author Posted 5 hours ago I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights. Quote
FF97 Posted 1 hour ago Author Posted 1 hour ago I also did a custom broken variant by changing the default broken Peragus droid PLC. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.