Quba Posted Monday at 09:27 PM Posted Monday at 09:27 PM Despite being one of my favorites, something that's always bugged me about the "Party rescue section" when you enter the Leviathan is how Zaalbar gets singled out as the only character you can't pick to save everyone, hell the game outright just calls you out for thinking to use it by saying it's dumb. Been on a recent playthrough and just wondered, how hard would it be to actually make a mod that allows you to actually select Zaalbar? I don't have any experience making mods for KOTOR but it does sound at least theoretically possible to me since the whole event is already made to accommodate so many different characters and I've seen mods like "Leviathan Differentiated Dialogue" give you unique character options for the Rodian prisoner depending on who you play and "Sleheyron- Story Mode" claims it's new party member can do it as well although haven't checked that mod out yet. As said tho I have no clue about modding KOTOR, but I am interested in trying a mod like that sometime later but in the meantime just curious if I'm thinking way too big here. And for fun I guess, the basic story beats of a theoretical Zaalbar rescue - Zaalbar's plan is to play into Sith's stereotypical perception of a Wookie, pretending to be a mad animal and lashing out at the Sith during the capture - Due to all of that, he would either be thrown into the medical ward to be sedated (where he would just break out of), or more uniquely, be throw into the prisoner cell with the mad rodians, who you now have to first fight before your escape (Could say that the forcefield gets damaged during the fight) - The Imprisoned Rodian wouldn't know the Wookie's language, so he would give a talk similar to the one he gives T3 rather then a full on talk Quote
DarthParametric Posted Monday at 11:34 PM Posted Monday at 11:34 PM 2 hours ago, Quba said: how hard would it be Not particularly difficult for the most part, if you know what you're doing, but not the ideal first mod for someone who has no experience. This would require multiple script edits, dialogue creation, cutscene creation, and the ever-thorny issue of dealing with adding/replacing vanilla companion/NPC dialogue. 1 Quote
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