90SK Posted Friday at 04:56 AM Posted Friday at 04:56 AM (edited) Wow, totally incredible. The Villa, amazing. I am investigating this immediately. 5 hours ago, Starscream_Seeker said: The Barracuda is parked up top on the roof, and there's a spiral staircase that *would* lead there... if KOTOR had true 3D walkmeshes. Anyone remember what this would have had in it or how it would be unlocked? It's definitely the largest oddity in the Scrapyard Games files now that the hangar business is sorted out... I almost feel like it'd be fun to use in a mod where the Exile has some weird fever dream. That's the vibe this module gives off to me, it's just so contextless. There are ways of linking them that would be viable, for instance having a Barracuda pilot that you can hire, and maybe a cutscene to depict landing on Nal Hutta, which I assume this would be. I'm seeing a pirate moon base programmed in to the Barracuda but I want to get up close and check it out. Having the Barracuda there is context within the Nar Shaddaa / Nal Hutta / Scrapyard games triangle of location in TSL's map. Edit: I've taken a great interest in this module and fixed the annoying flashy waves on the beach. Edited Friday at 06:07 AM by 90SK Quote
Sith Holocron Posted Friday at 10:40 AM Posted Friday at 10:40 AM I believe it was supposed to be a reward for completing all the tiers in the combat arena, as something on top of all the tokens you get to buy the special equipment from the droid vendors. It's not very fleshed out as you've seen. Quote
Quanon Posted Friday at 06:20 PM Posted Friday at 06:20 PM (edited) Yeah, the ultimate price was this resort villa at a paradise beach for you and the party members to hang around with. All members would hang around a certain spot. Just doing nothing much really, just like on the Ebon Hawk. Like having a sparring match with the hand maiden on the beach, having Hanharr kick a beach ball out in the ocean... Visas and Mira sun bathing at the pool... Atton hanging in the sofa, Boa Dur working on the tv set... dumb things like that. One other crazy idea was you could play the "pod" races from the game on your console in front of the tv. It would just load one of the races via a script... If that's even possible The corridor that goes up was the "loading/ spawn point", it would then transfer you back to the Hangar Bay at the ramp of the Barracuda. Walkmeshes can't cross each other, not even when you're higher up. It blocks you off like a wall. Don't think I ever got the waves to behave properly, it was one of the many emitter tests areas I made. We just lobbed this extra level in for fun. The whole mod was setup to be just a bit of fun and giggles. Very not in line with the theme of the game. Me and GloveMaster had many wild big modding plans... Ah, the fun times of being younger and having loads of free time. Edited Friday at 06:25 PM by Quanon 1 Quote
90SK Posted Friday at 08:26 PM Posted Friday at 08:26 PM (edited) 2 hours ago, Quanon said: Yeah, the ultimate price was this resort villa at a paradise beach for you and the party members to hang around with. All members would hang around a certain spot. Just doing nothing much really, just like on the Ebon Hawk. Like having a sparring match with the hand maiden on the beach, having Hanharr kick a beach ball out in the ocean... Visas and Mira sun bathing at the pool... Atton hanging in the sofa, Boa Dur working on the tv set... dumb things like that. One other crazy idea was you could play the "pod" races from the game on your console in front of the tv. It would just load one of the races via a script... If that's even possible The corridor that goes up was the "loading/ spawn point", it would then transfer you back to the Hangar Bay at the ramp of the Barracuda. Walkmeshes can't cross each other, not even when you're higher up. It blocks you off like a wall. Don't think I ever got the waves to behave properly, it was one of the many emitter tests areas I made. We just lobbed this extra level in for fun. The whole mod was setup to be just a bit of fun and giggles. Very not in line with the theme of the game. Me and GloveMaster had many wild big modding plans... Ah, the fun times of being younger and having loads of free time. You're a genius! Your level designs are so cool. I have had such enjoyment out of your Sellout asset. We made ample use of it in Edge Of Darkness, my total conversion project, and mostly in-character with your original designs. Thanks again for all your hard work with these levels! Edited Friday at 08:27 PM by 90SK Quote
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