Dark Hope 1,647 Posted 7 hours ago As an example: Spoiler Maybe I have too sophisticated taste and that's how it should look. Quote Share this post Link to post Share on other sites
vurt 35 Posted 7 hours ago i have not checked all NPC textures so yes some of those might get a fix indeed. What i have not checked fully yet: weapons and small item textures NPC textures and clothing for them those are the things that will likely be more prone to having issues, though i can have missed a few other types of textures too, the game is really big and i havent been to all locations to see all meshes. Quote Share this post Link to post Share on other sites
Dark Hope 1,647 Posted 7 hours ago Don't be upset. It's a lot of work) From my experience I know that each texture requires an individual approach. Quote Share this post Link to post Share on other sites
vurt 35 Posted 6 hours ago 3 minutes ago, Dark Hope said: Don't be upset. It's a lot of work) From my experience I know that each texture requires an individual approach. yeah i know i have made remasters before this one, my morrowind remaster likely had 20 updates and it still has a few issues, its a lot of work indeed. 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,592 Posted 5 hours ago I know that the K1 is still a WIP but will you be doing a TSL version as well? Quote Share this post Link to post Share on other sites
DarthParametric 3,882 Posted 2 hours ago 4 hours ago, vurt said: it was 2 days of converting for nothing 😕 TGA2TPC is finnicky. The last release version has some bugs with non-square/non-power of 2 textures breaking. Especially animated textures. Quote Share this post Link to post Share on other sites
vurt 35 Posted just now All textures are like the originals, just 4x the size. 5 hours ago, Sith Holocron said: I know that the K1 is still a WIP but will you be doing a TSL version as well? Very likely. Quote Share this post Link to post Share on other sites